nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct blitter_context** pblitter;
+ struct blitter_context* blitter;
assert(nvfx->blitters_in_use < Elements(nvfx->blitter));
OUT_RING(chan, 0);
}
- struct blitter_context** pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
+ pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
if(!*pblitter)
*pblitter = util_blitter_create(pipe);
- struct blitter_context* blitter = *pblitter;
+ blitter = *pblitter;
util_blitter_save_blend(blitter, nvfx->blend);
util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
struct pipe_subresource tempsr, surfsr;
struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct nvfx_miptree* temp;
+ unsigned use_vertex_buffers;
+ boolean use_index_buffer;
+ unsigned base_vertex;
/* temporarily detach the temp, so it isn't used in place of the actual resource */
- struct nvfx_miptree* temp = ns->temp;
+ temp = ns->temp;
ns->temp = 0;
// TODO: we really should do this validation before setting these variable in draw calls
- unsigned use_vertex_buffers = nvfx->use_vertex_buffers;
- boolean use_index_buffer = nvfx->use_index_buffer;
- unsigned base_vertex = nvfx->base_vertex;
+ use_vertex_buffers = nvfx->use_vertex_buffers;
+ use_index_buffer = nvfx->use_index_buffer;
+ base_vertex = nvfx->base_vertex;
tempsr.face = 0;
tempsr.level = 0;