Add tests for GLES3 vector construction from other types
authorMikko Tiusanen <mikko.tiusanen@siru.fi>
Fri, 13 Nov 2020 14:13:30 +0000 (16:13 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 10 Dec 2020 15:21:24 +0000 (10:21 -0500)
Added tests for GLES3 vector construction from compatible data types with
more than one component.

Components: OpenGL

New tests: KHR-GLES3.shaders.glsl_constructors.*

VK-GL-CTS issue: 2178

Change-Id: If7fab5d0e950cc6c9d1dc39c32413e176df06e2f

19 files changed:
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl30-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl31-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl32-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl33-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl40-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl41-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl42-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl43-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl44-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl45-master.txt
external/openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl46-master.txt
external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.5.x/gles3-khr-master.txt
external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.6.x/gles3-khr-master.txt
external/openglcts/data/mustpass/gles/khronos_mustpass/master/gles3-khr-master.txt
external/openglcts/modules/common/CMakeLists.txt
external/openglcts/modules/common/glcGLSLVectorConstructorTests.cpp [new file with mode: 0644]
external/openglcts/modules/common/glcGLSLVectorConstructorTests.hpp [new file with mode: 0644]
external/openglcts/modules/gl/gl3cTestPackages.cpp
external/openglcts/modules/gles3/es3cTestPackage.cpp

index 232f2c1..68db298 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 71e3fe0..6e3536e 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index a02f65f..bb66176 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 716d41e..e78436b 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL33.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL33.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL33.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL33.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL33.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL33.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL33.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 1e10f49..436bb39 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL40.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL40.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL40.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL40.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL40.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL40.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL40.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL40.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 63788f9..4d3a715 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL41.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL41.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL41.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL41.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL41.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL41.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL41.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL41.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 3c6a7e0..73d5dc5 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL42.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL42.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL42.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL42.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL42.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL42.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL42.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL42.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 6dacc8c..8202342 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL43.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL43.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL43.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL43.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL43.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index 1c65c05..b570572 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL44.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL44.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL44.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL44.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL44.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL44.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL44.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL44.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index da3ade4..e2d5d15 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL45.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL45.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL45.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL45.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL45.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL45.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL45.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL45.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index d543bb5..3cb57bd 100644 (file)
@@ -192,6 +192,654 @@ KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
 KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
 KHR-GL46.shaders30.declarations.declarations.redeclare_gl_FragColor
 KHR-GL46.shaders30.declarations.declarations.redeclare_gl_FragData
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GL46.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GL46.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
 KHR-GL46.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
 KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
index abf2826..836915a 100644 (file)
@@ -2579,6 +2579,654 @@ KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.18
 KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.19
 KHR-GLES3.shaders.uniform_block.common.precision_matching
 KHR-GLES3.shaders.uniform_block.common.name_matching
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GLES3.shaders.shader_integer_mix.define
 KHR-GLES3.shaders.shader_integer_mix.prototypes-extension
 KHR-GLES3.shaders.shader_integer_mix.prototypes
index abf2826..836915a 100644 (file)
@@ -2579,6 +2579,654 @@ KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.18
 KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.19
 KHR-GLES3.shaders.uniform_block.common.precision_matching
 KHR-GLES3.shaders.uniform_block.common.name_matching
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GLES3.shaders.shader_integer_mix.define
 KHR-GLES3.shaders.shader_integer_mix.prototypes-extension
 KHR-GLES3.shaders.shader_integer_mix.prototypes
index abf2826..836915a 100644 (file)
@@ -2579,6 +2579,654 @@ KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.18
 KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.19
 KHR-GLES3.shaders.uniform_block.common.precision_matching
 KHR-GLES3.shaders.uniform_block.common.name_matching
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_fs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
+KHR-GLES3.shaders.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
 KHR-GLES3.shaders.shader_integer_mix.define
 KHR-GLES3.shaders.shader_integer_mix.prototypes-extension
 KHR-GLES3.shaders.shader_integer_mix.prototypes
index fb9c37d..f1e46a2 100644 (file)
@@ -115,6 +115,8 @@ set(GLCTS_COMMON_SRCS
        glcLimitTest.inl
        glcLimitTest.hpp
        glcWaiver.hpp
+       glcGLSLVectorConstructorTests.cpp
+       glcGLSLVectorConstructorTests.hpp
        )
 
 set(GLCTS_COMMON_LIBS
diff --git a/external/openglcts/modules/common/glcGLSLVectorConstructorTests.cpp b/external/openglcts/modules/common/glcGLSLVectorConstructorTests.cpp
new file mode 100644 (file)
index 0000000..39cf0f6
--- /dev/null
@@ -0,0 +1,592 @@
+/*-------------------------------------------------------------------------
+ * OpenGL Conformance Test Suite
+ * -----------------------------
+ *
+ * Copyright (c) 2016 Google Inc.
+ * Copyright (c) 2016 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */ /*!
+ * \file
+ * \brief GLSL vector constructor tests.
+ */ /*-------------------------------------------------------------------*/
+#include "glcGLSLVectorConstructorTests.hpp"
+
+#include "gluDefs.hpp"
+#include "gluTextureUtil.hpp"
+#include "gluDrawUtil.hpp"
+#include "gluShaderProgram.hpp"
+
+#include "glwDefs.hpp"
+#include "glwFunctions.hpp"
+#include "glwEnums.hpp"
+
+#include "tcuTestLog.hpp"
+#include "tcuRenderTarget.hpp"
+#include "tcuStringTemplate.hpp"
+
+#include <functional>
+#include <map>
+#include <vector>
+#include <sstream>
+#include <string>
+#include <tuple>
+
+namespace deqp
+{
+
+namespace
+{
+using std::string;
+
+using std::map;
+using std::vector;
+
+using std::function;
+using std::bind;
+using namespace std::placeholders;
+
+using std::ostringstream;
+
+enum struct TestType
+{
+       VERTEX_SHADER_ERROR = 0,
+       FRAGMENT_SHADER_ERROR,
+       VERTEX_SHADER,
+       FRAGMENT_SHADER
+};
+
+struct TestDefinition
+{
+       vector<string>                  outputTypes;
+       vector<vector<string>>  inputTypeLists;
+       string                                  extraFields;
+};
+
+const TestDefinition                                   tests[]                                 =
+{
+       {
+               { "vec2", "vec3", "vec4" },                                                             // vector<string>                       outputTypes
+               {                                                                                                               // vector<vector<string>>       inputTypeLists
+                       { "mat2" },
+                       { "mat2x3" },
+                       { "mat2x4" },
+                       { "mat3" },
+                       { "mat3x2" },
+                       { "mat3x4" },
+                       { "mat4" },
+                       { "mat4x2" },
+                       { "mat4x3" },
+                       { "float", "mat2" },
+                       { "float", "mat2x3" },
+                       { "float", "mat2x4" },
+                       { "float", "mat3" },
+                       { "float", "mat3x2" },
+                       { "float", "mat3x4" },
+                       { "float", "mat4" },
+                       { "float", "mat4x2" },
+                       { "float", "mat4x3" },
+               },
+               "const float errorBound = 1.0E-5;\n"                                    // deUint32                                     extraFields;
+       },
+       {
+               { "ivec2", "ivec3", "ivec4" },                                                  // vector<string>                       outputTypes
+               {                                                                                                               // vector<vector<string>>       inputTypeLists
+                       { "mat2" },
+                       { "mat2x3" },
+                       { "mat2x4" },
+                       { "mat3" },
+                       { "mat3x2" },
+                       { "mat3x4" },
+                       { "mat4" },
+                       { "mat4x2" },
+                       { "mat4x3" },
+                       { "int", "mat2" },
+                       { "int", "mat2x3" },
+                       { "int", "mat2x4" },
+                       { "int", "mat3" },
+                       { "int", "mat3x2" },
+                       { "int", "mat3x4" },
+                       { "int", "mat4" },
+                       { "int", "mat4x2" },
+                       { "int", "mat4x3" },
+               },
+               ""                                                                                                              // deUint32                                     extraFields;
+       },
+       {
+               { "bvec2", "bvec3", "bvec4" },                                                  // vector<string>                       outputTypes
+               {                                                                                                               // vector<vector<string>>       inputTypeLists
+                       { "mat2" },
+                       { "mat2x3" },
+                       { "mat2x4" },
+                       { "mat3" },
+                       { "mat3x2" },
+                       { "mat3x4" },
+                       { "mat4" },
+                       { "mat4x2" },
+                       { "mat4x3" },
+                       { "bool", "mat2" },
+                       { "bool", "mat2x3" },
+                       { "bool", "mat2x4" },
+                       { "bool", "mat3" },
+                       { "bool", "mat3x2" },
+                       { "bool", "mat3x4" },
+                       { "bool", "mat4" },
+                       { "bool", "mat4x2" },
+                       { "bool", "mat4x3" },
+               },
+               ""                                                                                                              // deUint32                                     extraFields;
+       },
+};
+
+struct TestParams
+{
+       string                  name;
+       string                  description;
+       TestType                testType;
+       string                  outputType;
+       vector<string>  inputTypes;
+       string                  extraFields;
+};
+
+vector<TestParams> generateTestParams()
+{
+       vector<TestParams> result;
+       result.reserve(64);
+       for(const auto& test : tests)
+       {
+               for(const auto& outputType : test.outputTypes)
+               {
+                       for(const auto& inputTypes : test.inputTypeLists)
+                       {
+                               ostringstream testNameVs, testNameFs;
+                               ostringstream testDescriptionVs, testDescriptionFs;
+                               testNameVs << outputType << "_from";
+                               testNameFs << outputType << "_from";
+                               testDescriptionVs << outputType << "(";
+                               testDescriptionFs << outputType << "(";
+                               for(vector<string>::size_type i = 0; i < inputTypes.size(); ++i)
+                               {
+                                       const auto& inputType = inputTypes[i];
+                                       testNameVs << "_" << inputType;
+                                       testNameFs << "_" << inputType;
+                                       if (i > 0) {
+                                               testDescriptionVs << ",";
+                                               testDescriptionFs << ",";
+                                       }
+                                       testDescriptionVs << inputType;
+                               }
+                               ostringstream testNameInvalidVs, testNameInvalidFs;
+                               testNameInvalidVs << testNameVs.str() << "_" << inputTypes[0] << "_invalid_vs";
+                               testNameInvalidFs << testNameFs.str() << "_" << inputTypes[0] << "_invalid_fs";
+
+                               testNameVs << "_vs";
+                               testNameFs << "_fs";
+                               testDescriptionVs << ") vertex shader";
+                               testDescriptionFs << ") fragment shader";
+                               result.push_back({ testNameVs.str(), testDescriptionVs.str(), TestType::VERTEX_SHADER, outputType, inputTypes, test.extraFields });
+                               result.push_back({ testNameFs.str(), testDescriptionFs.str(), TestType::FRAGMENT_SHADER, outputType, inputTypes, test.extraFields });
+
+                               vector<string> failInputTypes;
+                               failInputTypes.insert(failInputTypes.end(), inputTypes.begin(), inputTypes.end());
+                               failInputTypes.push_back(inputTypes[0]);
+                               testDescriptionVs << " invalid";
+                               testDescriptionFs << " invalid";
+                               result.push_back({ testNameInvalidVs.str(), testDescriptionVs.str(), TestType::VERTEX_SHADER_ERROR, outputType, failInputTypes, test.extraFields });
+                               result.push_back({ testNameInvalidFs.str(), testDescriptionFs.str(), TestType::FRAGMENT_SHADER_ERROR, outputType, failInputTypes, test.extraFields });
+
+                       }
+               }
+       }
+       return result;
+}
+
+const string                                                                   defaultVertexShader             =
+       "${GLSL_VERSION}\n"
+       "in vec4 vPosition;\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = vPosition;\n"
+       "}\n";
+
+const string                                                                   defaultFragmentShader   =
+       "${GLSL_VERSION}\n"
+       "precision mediump float;\n"
+       "in vec4 vColor;\n"
+       "out vec4 my_FragColor;\n"
+       "void main() {\n"
+       "    my_FragColor = vColor;\n"
+       "}\n";
+
+const string                                                                   vertexShaderTemplate    =
+       "${GLSL_VERSION}\n"
+       "in vec4 vPosition;\n"
+       "precision mediump int;\n"
+       "precision mediump float;\n"
+       "const vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
+       "const vec4 red   = vec4(1.0, 0.0, 0.0, 1.0);\n"
+       "${TEST_CONSTANTS}"
+       "out vec4 vColor;\n"
+       "void main() {\n"
+       "    ${TEST_CODE}\n"
+       "    if ${TEST_CONDITION}\n"
+       "        vColor = green;\n"
+       "    else\n"
+       "        vColor = red;\n"
+       "    gl_Position = vPosition;\n"
+       "}\n";
+
+const string                                                                   fragmentShaderTemplate  =
+       "${GLSL_VERSION}\n"
+       "precision mediump int;\n"
+       "precision mediump float;\n"
+       "const vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
+       "const vec4 red   = vec4(1.0, 0.0, 0.0, 1.0);\n"
+       "${TEST_CONSTANTS}"
+       "out vec4 my_FragColor;\n"
+       "void main() {\n"
+       "    ${TEST_CODE}\n"
+       "    if ${TEST_CONDITION}\n"
+       "        my_FragColor = green;\n"
+       "    else\n"
+       "        my_FragColor = red;\n"
+       "}\n";
+
+const map<string, string>                                              testConditions                  =
+{
+       { "vec2"        , "(abs(v[0] - 0.0) <= errorBound && abs(v[1] - 1.0) <= errorBound)" },
+       { "vec3"        , "(abs(v[0] - 0.0) <= errorBound && abs(v[1] - 1.0) <= errorBound && abs(v[2] - 2.0) <= errorBound)" },
+       { "vec4"        , "(abs(v[0] - 0.0) <= errorBound && abs(v[1] - 1.0) <= errorBound && abs(v[2] - 2.0) <= errorBound && abs(v[3] - 3.0) <= errorBound)" },
+       { "ivec2"       , "(v[0] == 0 && v[1] == 1)" },
+       { "ivec3"       , "(v[0] == 0 && v[1] == 1 && v[2] == 2)" },
+       { "ivec4"       , "(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)" },
+       { "bvec2"       , "(v[0] == false && v[1] == true)" },
+       { "bvec3"       , "(v[0] == false && v[1] == true && v[2] == true)" },
+       { "bvec4"       , "(v[0] == false && v[1] == true && v[2] == true && v[3] == true)" }
+};
+
+typedef function<void (ostringstream&, size_t)> GeneratorFn;
+
+struct DataTypeInfo
+{
+       size_t                  numElements;
+       GeneratorFn             valueFn;
+       GeneratorFn             beforeValueFn;
+       GeneratorFn             afterValueFn;
+};
+
+void generateValueFloat(ostringstream& out, const size_t index)
+{
+       out << index << ".0";
+}
+
+void generateValueInt(ostringstream& out, const size_t index)
+{
+       out << index;
+}
+
+void generateValueBool(ostringstream& out, const size_t index)
+{
+       out << ((index != 0) ? "true" : "false");
+}
+
+void generateCtorOpen(const char* className, ostringstream& out, const size_t)
+{
+       out << className << "(";
+}
+
+void generateCtorClose(ostringstream &out, const size_t)
+{
+       out << ")";
+}
+
+const map<string, DataTypeInfo>                                        dataTypeInfos                   =
+{
+       //                              numElements     , valueFn                       , beforeValueFn                                                         , afterValueFn
+       { "float"       , { 1                   , generateValueFloat, DE_NULL                                                                   , DE_NULL                       } },
+       { "vec2"        , { 2                   , generateValueFloat, bind(generateCtorOpen, "vec2", _1, _2)    , generateCtorClose     } },
+       { "vec3"        , { 3                   , generateValueFloat, bind(generateCtorOpen, "vec3", _1, _2)    , generateCtorClose     } },
+       { "vec4"        , { 4                   , generateValueFloat, bind(generateCtorOpen, "vec4", _1, _2)    , generateCtorClose     } },
+       { "int"         , { 1                   , generateValueInt      , DE_NULL                                                                       , DE_NULL                       } },
+       { "ivec2"       , { 2                   , generateValueInt      , bind(generateCtorOpen, "ivec2", _1, _2)       , generateCtorClose     } },
+       { "ivec3"       , { 3                   , generateValueInt      , bind(generateCtorOpen, "ivec3", _1, _2)       , generateCtorClose     } },
+       { "ivec4"       , { 4                   , generateValueInt      , bind(generateCtorOpen, "ivec4", _1, _2)       , generateCtorClose     } },
+       { "bool"        , { 1                   , generateValueBool     , DE_NULL                                                                       , DE_NULL                       } },
+       { "bvec2"       , { 2                   , generateValueBool     , bind(generateCtorOpen, "bvec2", _1, _2)       , generateCtorClose     } },
+       { "bvec3"       , { 3                   , generateValueBool     , bind(generateCtorOpen, "bvec3", _1, _2)       , generateCtorClose     } },
+       { "bvec4"       , { 4                   , generateValueBool     , bind(generateCtorOpen, "bvec4", _1, _2)       , generateCtorClose     } },
+       { "mat2"        , { 4                   , generateValueFloat, bind(generateCtorOpen, "mat2", _1, _2)    , generateCtorClose     } },
+       { "mat2x3"      , { 6                   , generateValueFloat, bind(generateCtorOpen, "mat2x3", _1, _2)  , generateCtorClose     } },
+       { "mat2x4"      , { 8                   , generateValueFloat, bind(generateCtorOpen, "mat2x4", _1, _2)  , generateCtorClose     } },
+       { "mat3"        , { 9                   , generateValueFloat, bind(generateCtorOpen, "mat3", _1, _2)    , generateCtorClose     } },
+       { "mat3x2"      , { 6                   , generateValueFloat, bind(generateCtorOpen, "mat3x2", _1, _2)  , generateCtorClose     } },
+       { "mat3x4"      , { 12                  , generateValueFloat, bind(generateCtorOpen, "mat3x4", _1, _2)  , generateCtorClose     } },
+       { "mat4"        , { 16                  , generateValueFloat, bind(generateCtorOpen, "mat4", _1, _2)    , generateCtorClose     } },
+       { "mat4x2"      , { 8                   , generateValueFloat, bind(generateCtorOpen, "mat4x2", _1, _2)  , generateCtorClose     } },
+       { "mat4x3"      , { 12                  , generateValueFloat, bind(generateCtorOpen, "mat4x3", _1, _2)  , generateCtorClose     } },
+};
+
+string generateTestCode(const string& outputType, const vector<string>& inputTypes)
+{
+       ostringstream output;
+       const auto outputTypeInfo = dataTypeInfos.find(outputType);
+       DE_ASSERT(outputTypeInfo != dataTypeInfos.end());
+
+       output << outputType << " v = ";
+       if (outputTypeInfo->second.beforeValueFn != DE_NULL)
+               outputTypeInfo->second.beforeValueFn(output, -1);
+       int outputElementsRemaining = outputTypeInfo->second.numElements;
+       int outputElementIndex = 0;
+       for(size_t i = 0; i < inputTypes.size() && outputElementsRemaining > 0; ++i)
+       {
+               const auto& inputType = inputTypes[i];
+               const auto inputTypeInfo = dataTypeInfos.find(inputType);
+               DE_ASSERT(inputTypeInfo != dataTypeInfos.end());
+
+               if (outputElementIndex > 0)
+                       output << ", ";
+               if (inputTypeInfo->second.beforeValueFn != DE_NULL)
+                       inputTypeInfo->second.beforeValueFn(output, i);
+               for(size_t j = 0; j < inputTypeInfo->second.numElements; ++j)
+               {
+                       if (j > 0)
+                               output << ", ";
+
+                       inputTypeInfo->second.valueFn(output, outputElementIndex++);
+                       --outputElementsRemaining;
+               }
+               if (inputTypeInfo->second.afterValueFn != DE_NULL)
+                       inputTypeInfo->second.afterValueFn(output, i);
+       }
+       if (outputTypeInfo->second.afterValueFn != DE_NULL)
+               outputTypeInfo->second.afterValueFn(output, -1);
+       output << ";";
+       return output.str();
+}
+
+string replacePlaceholders(const string& shaderTemplate, const TestParams& params, const glu::GLSLVersion glslVersion)
+{
+       const auto condition = testConditions.find(params.outputType);
+       return tcu::StringTemplate(shaderTemplate).specialize(
+       {
+               { "GLSL_VERSION"        , glu::getGLSLVersionDeclaration(glslVersion) },
+               { "TEST_CONSTANTS"      , params.extraFields },
+               { "TEST_CODE"           , generateTestCode(params.outputType, params.inputTypes) },
+               { "TEST_CONDITION"      , (condition != testConditions.end()) ? condition->second : "" }
+       });
+}
+
+const vector<float>                                                            positions                               =
+{
+       -1.0f, -1.0f,
+        1.0f, -1.0f,
+       -1.0f,  1.0f,
+        1.0f,  1.0f
+};
+
+const vector<deUint32>                                                 indices                                 = { 0, 1, 2, 3 };
+
+const int                                                                              RENDERTARGET_WIDTH              = 16;
+const int                                                                              RENDERTARGET_HEIGHT             = 16;
+
+class GLSLVectorConstructorTestCase : public deqp::TestCase
+{
+public:
+       GLSLVectorConstructorTestCase(deqp::Context& context, glu::GLSLVersion glslVersion, const TestParams& params);
+
+       void init(void);
+       void deinit(void);
+       IterateResult iterate();
+
+private:
+       void setupRenderTarget();
+       void releaseRenderTarget();
+
+       const glu::GLSLVersion          m_glslVersion;
+       const TestParams                        m_params;
+       glw::GLuint                                     m_fboId;
+       glw::GLuint                                     m_rboId;
+
+       string                                          m_vertexShader;
+       string                                          m_fragmentShader;
+};
+
+GLSLVectorConstructorTestCase::GLSLVectorConstructorTestCase(deqp::Context& context, glu::GLSLVersion glslVersion, const TestParams& params)
+       : TestCase(context, params.name.c_str(), params.description.c_str())
+       , m_glslVersion(glslVersion)
+       , m_params(params)
+{
+       switch(m_params.testType)
+       {
+       case TestType::VERTEX_SHADER_ERROR:
+       case TestType::VERTEX_SHADER:
+               m_vertexShader = replacePlaceholders(vertexShaderTemplate, m_params, m_glslVersion);
+               m_fragmentShader = replacePlaceholders(defaultFragmentShader, m_params, m_glslVersion);
+               break;
+       case TestType::FRAGMENT_SHADER_ERROR:
+       case TestType::FRAGMENT_SHADER:
+               m_vertexShader = replacePlaceholders(defaultVertexShader, m_params, m_glslVersion);
+               m_fragmentShader = replacePlaceholders(fragmentShaderTemplate, m_params, m_glslVersion);
+               break;
+       }
+}
+
+void GLSLVectorConstructorTestCase::init(void)
+{
+       deqp::TestCase::init();
+}
+
+void GLSLVectorConstructorTestCase::deinit(void)
+{
+       deqp::TestCase::deinit();
+}
+
+GLSLVectorConstructorTestCase::IterateResult GLSLVectorConstructorTestCase::iterate()
+{
+       const auto&                                                             renderContext   = m_context.getRenderContext();
+       const auto&                                                             gl                              = renderContext.getFunctions();
+       const auto                                                              textureFormat   = tcu::TextureFormat(tcu::TextureFormat::RGBA,  tcu::TextureFormat::UNORM_INT8);
+       const auto                                                              transferFormat  = glu::getTransferFormat(textureFormat);
+
+       setupRenderTarget();
+
+       glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader));
+       if (!program.isOk())
+       {
+               switch(m_params.testType)
+               {
+               case TestType::VERTEX_SHADER_ERROR:
+               case TestType::FRAGMENT_SHADER_ERROR:
+                       m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+                       return STOP;
+               default:
+                       TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" + m_fragmentShader);
+                       break;
+               }
+       }
+
+       const vector<glu::VertexArrayBinding>   vertexArrays    =
+       {
+               glu::va::Float("vPosition", 2, positions.size(), 0, positions.data()),
+       };
+
+       gl.useProgram(program.getProgram());
+       GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram failed");
+
+       gl.clear(GL_COLOR_BUFFER_BIT);
+
+       glu::draw(renderContext, program.getProgram(),
+                         static_cast<int>(vertexArrays.size()), vertexArrays.data(),
+                         glu::pr::TriangleStrip(static_cast<int>(indices.size()), indices.data()));
+
+       const auto                                                              pixelSize               = tcu::getPixelSize(textureFormat);
+       vector<deUint8>                                                 fbData                  (RENDERTARGET_WIDTH * RENDERTARGET_HEIGHT * pixelSize);
+
+       if (pixelSize < 4)
+               gl.pixelStorei(GL_PACK_ALIGNMENT, 1);
+
+       gl.readPixels(0, 0, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT, transferFormat.format, transferFormat.dataType, fbData.data());
+       GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels");
+
+       tcu::ConstPixelBufferAccess                             fbAccess                { textureFormat, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT, 1, fbData.data() };
+       const auto                                                              expectedColor   = tcu::RGBA::green().toVec();
+       bool pass = true;
+       for(int y = 0; pass && y < RENDERTARGET_HEIGHT; ++y)
+               for(int x = 0; x < RENDERTARGET_WIDTH; ++x)
+                       if (fbAccess.getPixel(x,y) != expectedColor)
+                       {
+                               pass = false;
+                               break;
+                       }
+
+       releaseRenderTarget();
+
+       const qpTestResult                                              result                  = (pass ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL);
+       const char*                                                             desc                    = (pass ? "Pass" : "Pixel mismatch; vector initialization failed");
+
+       m_testCtx.setTestResult(result, desc);
+
+       return STOP;
+}
+
+void GLSLVectorConstructorTestCase::setupRenderTarget()
+{
+       const auto&             renderContext   = m_context.getRenderContext();
+       const auto&             gl                              = renderContext.getFunctions();
+
+       gl.genFramebuffers(1, &m_fboId);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "GenFramebuffers");
+
+       gl.genRenderbuffers(1, &m_rboId);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "GenRenderBuffers");
+
+       gl.bindRenderbuffer(GL_RENDERBUFFER, m_rboId);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "BindRenderBuffer");
+
+       gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "RenderBufferStorage");
+
+       gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboId);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "BindFrameBuffer");
+
+       gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rboId);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "FrameBufferRenderBuffer");
+
+       glw::GLenum             drawBuffer              = GL_COLOR_ATTACHMENT0;
+       gl.drawBuffers(1, &drawBuffer);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "DrawBuffers");
+
+       glw::GLfloat    clearColor[4]   = { 0, 0, 0, 0 };
+       gl.clearBufferfv(GL_COLOR, 0, clearColor);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "ClearBuffers");
+
+       gl.viewport(0, 0, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT);
+       GLU_EXPECT_NO_ERROR(gl.getError(), "Viewport");
+}
+
+void GLSLVectorConstructorTestCase::releaseRenderTarget()
+{
+       const auto&     renderContext   = m_context.getRenderContext();
+       const auto&     gl                              = renderContext.getFunctions();
+       if (m_fboId != 0)
+       {
+               gl.deleteFramebuffers(1, &m_fboId);
+               m_fboId = 0;
+       }
+       if (m_rboId != 0)
+       {
+               gl.deleteRenderbuffers(1, &m_rboId);
+               m_rboId = 0;
+       }
+}
+
+}
+
+GLSLVectorConstructorTests::GLSLVectorConstructorTests(Context& context, glu::GLSLVersion glslVersion)
+       : deqp::TestCaseGroup(context, "glsl_constructors", "GLSL vector constructor tests")
+       , m_glslVersion(glslVersion)
+{
+}
+
+GLSLVectorConstructorTests::~GLSLVectorConstructorTests()
+{
+}
+
+void GLSLVectorConstructorTests::init()
+{
+       for(const auto& params : generateTestParams())
+               addChild(new GLSLVectorConstructorTestCase(m_context, m_glslVersion, params));
+}
+
+} // deqp
diff --git a/external/openglcts/modules/common/glcGLSLVectorConstructorTests.hpp b/external/openglcts/modules/common/glcGLSLVectorConstructorTests.hpp
new file mode 100644 (file)
index 0000000..282840a
--- /dev/null
@@ -0,0 +1,52 @@
+#ifndef _GLCGLSLVECTORCONSTRUCTORTESTS_HPP
+#define _GLCGLSLVECTORCONSTRUCTORTESTS_HPP
+
+/*-------------------------------------------------------------------------
+* OpenGL Conformance Test Suite
+* -----------------------------
+*
+* Copyright (c) 2020 Google Inc.
+* Copyright (c) 2020 The Khronos Group Inc.
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+*      http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*
+*/ /*!
+* \file  glcGLSLVectorConstructorTests.hpp
+* \brief Tests for GLSL vector type constructors
+*/ /*-------------------------------------------------------------------*/
+
+#include "glcTestCase.hpp"
+#include "gluShaderUtil.hpp"
+#include "tcuDefs.hpp"
+
+namespace deqp
+{
+
+class GLSLVectorConstructorTests : public TestCaseGroup
+{
+public:
+       GLSLVectorConstructorTests(Context& context, glu::GLSLVersion glslVersion);
+       ~GLSLVectorConstructorTests();
+
+       void init();
+
+private:
+    GLSLVectorConstructorTests(const GLSLVectorConstructorTests& other) = delete;
+       GLSLVectorConstructorTests& operator=(const GLSLVectorConstructorTests& other) = delete;
+
+       glu::GLSLVersion m_glslVersion;
+};
+
+} // deqp
+
+#endif // _GLCGLSLVECTORCONSTRUCTORTESTS_HPP
index 154d44a..576457c 100644 (file)
@@ -48,6 +48,7 @@
 #include "glcTextureRepeatModeTests.hpp"
 #include "glcUniformBlockTests.hpp"
 #include "glcNearestEdgeTests.hpp"
+#include "glcGLSLVectorConstructorTests.hpp"
 #include "gluStateReset.hpp"
 #include "tcuTestLog.hpp"
 #include "tcuWaiverUtil.hpp"
@@ -144,6 +145,7 @@ public:
        void init(void)
        {
                addChild(new deqp::ShaderLibraryGroup(m_context, "declarations", "Declaration Tests", "gl30/declarations.test"));
+               addChild(new deqp::GLSLVectorConstructorTests(m_context, glu::GLSL_VERSION_330));
        }
 };
 
index 1971b09..9d07e9c 100644 (file)
@@ -27,6 +27,7 @@
 #include "glcAggressiveShaderOptimizationsTests.hpp"
 #include "glcExposedExtensionsTests.hpp"
 #include "glcFragDepthTests.hpp"
+#include "glcGLSLVectorConstructorTests.hpp"
 #include "glcInfoTests.hpp"
 #include "glcInternalformatTests.hpp"
 #include "glcPackedDepthStencilTests.hpp"
@@ -150,6 +151,7 @@ public:
                addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_300_ES));
                addChild(new deqp::ShaderSwitchTests(m_context, glu::GLSL_VERSION_300_ES));
                addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_300_ES));
+               addChild(new deqp::GLSLVectorConstructorTests(m_context, glu::GLSL_VERSION_300_ES));
                addChild(new deqp::ShaderIntegerMixTests(m_context, glu::GLSL_VERSION_300_ES));
                addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_300_ES));
                addChild(new glcts::AggressiveShaderOptimizationsTests(m_context));