pixman_region32_init(&overlap);
primary = &c->base.primary_plane;
- /* Flag all visible surfaces as keep_buffer = 1 */
- wl_list_for_each(ev, &c->base.view_list, link)
- ev->surface->keep_buffer = 1;
-
wl_list_for_each_safe(ev, next, &c->base.view_list, link) {
- /* test whether this buffer can ever go into a plane:
- * non-shm, or small enough to be a cursor
+ struct weston_surface *es = ev->surface;
+
+ /* Test whether this buffer can ever go into a plane:
+ * non-shm, or small enough to be a cursor.
+ *
+ * Also, keep a reference when using the pixman renderer.
+ * That makes it possible to do a seamless switch to the GL
+ * renderer and since the pixman renderer keeps a reference
+ * to the buffer anyway, there is no side effects.
*/
- if (!ev->surface->buffer_ref.buffer ||
- (wl_shm_buffer_get(ev->surface->buffer_ref.buffer->resource) &&
- (ev->geometry.width > 64 || ev->geometry.height > 64)))
- ev->surface->keep_buffer = 0;
+ if (c->use_pixman ||
+ (es->buffer_ref.buffer &&
+ (!wl_shm_buffer_get(es->buffer_ref.buffer->resource) ||
+ (ev->geometry.width <= 64 && ev->geometry.height <= 64))))
+ es->keep_buffer = 1;
+ else
+ es->keep_buffer = 0;
pixman_region32_init(&surface_overlap);
pixman_region32_intersect(&surface_overlap, &overlap,
if (!texture_used)
return;
- if (!pixman_region32_not_empty(&gs->texture_damage))
+ if (!pixman_region32_not_empty(&gs->texture_damage) &&
+ !gs->needs_full_upload)
goto done;
switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
wl_signal_add(&gr->destroy_signal,
&gs->renderer_destroy_listener);
+ if (surface->buffer_ref.buffer) {
+ gl_renderer_attach(surface, surface->buffer_ref.buffer);
+ gl_renderer_flush_damage(surface);
+ }
+
return 0;
}