gl-renderer: Attach buffer during surface state creation if possible
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Tue, 19 Nov 2013 13:22:05 +0000 (15:22 +0200)
committerKristian Høgsberg <krh@bitplanet.net>
Tue, 19 Nov 2013 21:11:25 +0000 (13:11 -0800)
When a renderer switch happens, it is possible that when the surface
state is created, a buffer for the given surface is already available.
In that case, run the attach routine so that the pixel contents are
properly set. Otherwise, it would only be set when a new attach request
is made for that surface.

Also, change the drm backend so that it keeps the buffer reference in
the weston_surface when running with the pixman renderer. The pixman
renderer keeps a reference to it anyway, so it is never released
early.

This makes the renderer transition seamless, without leaving a black
screen as before.

src/compositor-drm.c
src/gl-renderer.c

index 5cb0fab..e89c768 100644 (file)
@@ -1056,18 +1056,24 @@ drm_assign_planes(struct weston_output *output)
        pixman_region32_init(&overlap);
        primary = &c->base.primary_plane;
 
-       /* Flag all visible surfaces as keep_buffer = 1 */
-       wl_list_for_each(ev, &c->base.view_list, link)
-               ev->surface->keep_buffer = 1;
-
        wl_list_for_each_safe(ev, next, &c->base.view_list, link) {
-               /* test whether this buffer can ever go into a plane:
-                * non-shm, or small enough to be a cursor
+               struct weston_surface *es = ev->surface;
+
+               /* Test whether this buffer can ever go into a plane:
+                * non-shm, or small enough to be a cursor.
+                *
+                * Also, keep a reference when using the pixman renderer.
+                * That makes it possible to do a seamless switch to the GL
+                * renderer and since the pixman renderer keeps a reference
+                * to the buffer anyway, there is no side effects.
                 */
-               if (!ev->surface->buffer_ref.buffer ||
-                   (wl_shm_buffer_get(ev->surface->buffer_ref.buffer->resource) &&
-                   (ev->geometry.width > 64 || ev->geometry.height > 64)))
-                       ev->surface->keep_buffer = 0;
+               if (c->use_pixman ||
+                   (es->buffer_ref.buffer &&
+                   (!wl_shm_buffer_get(es->buffer_ref.buffer->resource) ||
+                    (ev->geometry.width <= 64 && ev->geometry.height <= 64))))
+                       es->keep_buffer = 1;
+               else
+                       es->keep_buffer = 0;
 
                pixman_region32_init(&surface_overlap);
                pixman_region32_intersect(&surface_overlap, &overlap,
index 5e1b396..218fca4 100644 (file)
@@ -883,7 +883,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
        if (!texture_used)
                return;
 
-       if (!pixman_region32_not_empty(&gs->texture_damage))
+       if (!pixman_region32_not_empty(&gs->texture_damage) &&
+           !gs->needs_full_upload)
                goto done;
 
        switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
@@ -1240,6 +1241,11 @@ gl_renderer_create_surface(struct weston_surface *surface)
        wl_signal_add(&gr->destroy_signal,
                      &gs->renderer_destroy_listener);
 
+       if (surface->buffer_ref.buffer) {
+               gl_renderer_attach(surface, surface->buffer_ref.buffer);
+               gl_renderer_flush_damage(surface);
+       }
+
        return 0;
 }