BuildMI(*MBB, I, MI->getDebugLoc(), TII->get(X86::CALLpcrel32))
.addExternalSymbol("_ftol2")
.addReg(X86::ST0, RegState::ImplicitKill)
+ .addReg(X86::ECX, RegState::ImplicitDefine)
.addReg(X86::EAX, RegState::Define | RegState::Implicit)
.addReg(X86::EDX, RegState::Define | RegState::Implicit)
.addReg(X86::EFLAGS, RegState::Define | RegState::Implicit);
// The MSVC runtime contains an _ftol2 routine for converting floating-point
// to integer values. It has a strange calling convention: the input is
-// popped from the x87 stack, and the return value is given in EDX:EAX. No
-// other registers (aside from flags) are touched.
+// popped from the x87 stack, and the return value is given in EDX:EAX. ECX is
+// used as a temporary register. No other registers (aside from flags) are
+// touched.
// Microsoft toolchains do not support 80-bit precision, so a WIN_FTOL_80
// variant is unnecessary.
-let Defs = [EAX, EDX, EFLAGS], FPForm = SpecialFP in {
+let Defs = [EAX, EDX, ECX, EFLAGS], FPForm = SpecialFP in {
def WIN_FTOL_32 : I<0, Pseudo, (outs), (ins RFP32:$src),
"# win32 fptoui",
[(X86WinFTOL RFP32:$src)]>,