../../service/resource-hosting/include \
../../service/resource-container/include \
../../service/resource-container/bundle-api/include \
- ../../service/things-manager/sdk/inc \
+ ../../service/things-manager/sdk/inc/ThingsConfiguration.h \
+ ../../service/things-manager/sdk/inc/ThingsMaintenance.h \
../../service/easy-setup/sdk/common \
../../service/easy-setup/sdk/enrollee/api \
- ../../service/resource-directory/include
+ ../../service/resource-directory/include \
+ ../../service/scene-manager/include \
+
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
# Build resource-encapsulation project
SConscript('resource-encapsulation/SConscript')
- # Build resource-container project
++ # Build resource-container project
+ SConscript('resource-container/SConscript')
+
+ # Build scene-manager project
+ if target_os in ['linux']:
- SConscript('scene-manager/SConscript')
-
- # Build resource-container project
- if target_os not in ['android']:
- SConscript('resource-container/SConscript')
++ SConscript('scene-manager/SConscript')
+
# Build simulator module
if target_os in ['linux'] and env.get('SIMULATOR', False):
SConscript('simulator/SConscript')