if (re->win)
{
- re->win->gl_context->shared->references++;
+ re->win->gl_context->references++;
eng_window_free(re->win);
inc = 1;
gl_wins--;
info->info.rotation);
if (re->win) gl_wins++;
if ((re->win) && (inc))
- re->win->gl_context->shared->references--;
+ re->win->gl_context->references--;
}
else if ((re->win->w != e->output.w) ||
(re->win->h != e->output.h))
void
eng_window_free(Evas_GL_X11_Window *gw)
{
+ int ref = 0;
win_count--;
eng_window_use(gw);
if (gw == _evas_gl_x11_window) _evas_gl_x11_window = NULL;
- if (gw->gl_context) evas_gl_common_context_free(gw->gl_context);
+ if (gw->gl_context)
+ {
+ ref = gw->gl_context->references;
+ evas_gl_common_context_free(gw->gl_context);
+ }
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gw->egl_surface[0] != EGL_NO_SURFACE)
eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
- if (win_count == 0)
+ if (ref == 0)
{
if (context) eglDestroyContext(gw->egl_disp, context);
eglTerminate(gw->egl_disp);
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
- if (win_count == 0)
+ if (ref == 0)
{
if (context) glXDestroyContext(gw->disp, context);
if (rgba_context) glXDestroyContext(gw->disp, rgba_context);