void Redraw();
void shutdownCompositor();
Surface* getSurfaceFromNativeSurface(struct native_surface* nativeSurface);
- void checkForNewSurface();
+ void checkForNewSurfaceNativeContent();
void calculateFps();
void calculateSurfaceFps(Surface *currentSurface, float time) ;
void printDebug();
return NULL;
}
-void WaylandBaseWindowSystem::checkForNewSurface()
+void WaylandBaseWindowSystem::checkForNewSurfaceNativeContent()
{
m_pScene->lockScene();
LayerList layers = m_pScene->getCurrentRenderOrder();
wl_client_add_resource(client, &cb->resource);
wl_list_insert(windowSystem->m_listFrameCallback.prev, &cb->link);
- windowSystem->checkForNewSurface();
+ windowSystem->checkForNewSurfaceNativeContent();
idleEventRepaint(windowSystem);
LOG_DEBUG("WaylandBaseWindowSystem", "surfaceIFFrame OUT");