--- /dev/null
+#include <gst/gst.h>
+
+/* threadc.c
+ * this tests if we can make a GstThread, with enough cothreads to stress it
+ */
+
+gboolean running = FALSE;
+gboolean can_quit = FALSE;
+
+static void
+construct_pipeline (GstElement *pipeline, gint identities)
+{
+ GstElement *src, *sink, *identity;
+ GstElement *from;
+ int i;
+
+ src = gst_element_factory_make ("fakesrc", NULL);
+ sink = gst_element_factory_make ("fakesink", NULL);
+ g_assert (src);
+ g_assert (sink);
+ gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
+ from = src;
+
+ for (i = 0; i < identities; ++i)
+ {
+ identity = gst_element_factory_make ("identity", NULL);
+ g_assert (identity);
+ gst_bin_add (GST_BIN (pipeline), identity);
+ gst_element_connect (from, identity);
+ from = identity;
+ }
+ gst_element_connect (identity, sink);
+
+ g_object_set (G_OBJECT (src), "num_buffers", 10, "sizetype", 3, NULL);
+}
+
+void
+state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
+{
+ GstElementState state = gst_element_get_state (el);
+
+ g_print ("element %s has changed state to %s\n",
+ GST_ELEMENT_NAME (el),
+ gst_element_state_get_name (state));
+ if (state == GST_STATE_PLAYING) running = TRUE;
+ /* if we move from PLAYING to PAUSED, we're done */
+ if (state == GST_STATE_PAUSED && running)
+ {
+ while (!can_quit) ;
+ can_quit = FALSE;
+ g_print ("quitting main loop\n");
+ gst_main_quit ();
+ }
+}
+
+int
+main (gint argc, gchar *argv[])
+{
+ int runs = 130;
+ int i;
+ gulong id;
+ GstElement *thread;
+
+ gst_init (&argc, &argv);
+
+ for (i = 0; i < runs; ++i)
+ {
+ thread = gst_thread_new ("main_thread");
+ g_assert (thread);
+
+ /* connect state change signal */
+ id = g_signal_connect (G_OBJECT (thread), "state_change",
+ G_CALLBACK (state_changed), NULL);
+ construct_pipeline (thread, i / 10 + 1);
+
+ g_print ("Setting thread to play with %d identities\n", i / 10 + 1);
+ gst_element_set_state (thread, GST_STATE_PLAYING);
+
+ g_print ("Going into the main GStreamer loop\n");
+ can_quit = TRUE; /* we don't want gst_main_quit called before gst_main */
+ gst_main ();
+ running = FALSE;
+ g_print ("Coming out of the main GStreamer loop\n");
+ g_signal_handler_disconnect (G_OBJECT (thread), id);
+ gst_element_set_state (thread, GST_STATE_NULL);
+ g_print ("Unreffing thread\n");
+ g_object_unref (G_OBJECT (thread));
+ }
+
+ return 0;
+}
+
--- /dev/null
+#include <gst/gst.h>
+
+/* threadc.c
+ * this tests if we can make a GstThread, with enough cothreads to stress it
+ */
+
+gboolean running = FALSE;
+gboolean can_quit = FALSE;
+
+static void
+construct_pipeline (GstElement *pipeline, gint identities)
+{
+ GstElement *src, *sink, *identity;
+ GstElement *from;
+ int i;
+
+ src = gst_element_factory_make ("fakesrc", NULL);
+ sink = gst_element_factory_make ("fakesink", NULL);
+ g_assert (src);
+ g_assert (sink);
+ gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
+ from = src;
+
+ for (i = 0; i < identities; ++i)
+ {
+ identity = gst_element_factory_make ("identity", NULL);
+ g_assert (identity);
+ gst_bin_add (GST_BIN (pipeline), identity);
+ gst_element_connect (from, identity);
+ from = identity;
+ }
+ gst_element_connect (identity, sink);
+
+ g_object_set (G_OBJECT (src), "num_buffers", 10, "sizetype", 3, NULL);
+}
+
+void
+state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
+{
+ GstElementState state = gst_element_get_state (el);
+
+ g_print ("element %s has changed state to %s\n",
+ GST_ELEMENT_NAME (el),
+ gst_element_state_get_name (state));
+ if (state == GST_STATE_PLAYING) running = TRUE;
+ /* if we move from PLAYING to PAUSED, we're done */
+ if (state == GST_STATE_PAUSED && running)
+ {
+ while (!can_quit) ;
+ can_quit = FALSE;
+ g_print ("quitting main loop\n");
+ gst_main_quit ();
+ }
+}
+
+int
+main (gint argc, gchar *argv[])
+{
+ int runs = 130;
+ int i;
+ gulong id;
+ GstElement *thread;
+
+ gst_init (&argc, &argv);
+
+ for (i = 0; i < runs; ++i)
+ {
+ thread = gst_thread_new ("main_thread");
+ g_assert (thread);
+
+ /* connect state change signal */
+ id = g_signal_connect (G_OBJECT (thread), "state_change",
+ G_CALLBACK (state_changed), NULL);
+ construct_pipeline (thread, i / 10 + 1);
+
+ g_print ("Setting thread to play with %d identities\n", i / 10 + 1);
+ gst_element_set_state (thread, GST_STATE_PLAYING);
+
+ g_print ("Going into the main GStreamer loop\n");
+ can_quit = TRUE; /* we don't want gst_main_quit called before gst_main */
+ gst_main ();
+ running = FALSE;
+ g_print ("Coming out of the main GStreamer loop\n");
+ g_signal_handler_disconnect (G_OBJECT (thread), id);
+ gst_element_set_state (thread, GST_STATE_NULL);
+ g_print ("Unreffing thread\n");
+ g_object_unref (G_OBJECT (thread));
+ }
+
+ return 0;
+}
+