#define Sk64_DEFINED
#include "SkFixed.h"
-#include "SkMath.h"
/** \class Sk64
#ifndef SkFixed_DEFINED
#define SkFixed_DEFINED
-#include "SkMath.h"
+#include "SkTypes.h"
/** \file SkFixed.h
#define SkPaint_DEFINED
#include "SkColor.h"
-#include "SkMath.h"
#include "SkXfermode.h"
class SkAutoGlyphCache;
#ifndef SkPoint_DEFINED
#define SkPoint_DEFINED
-#include "SkMath.h"
#include "SkScalar.h"
/** \struct SkIPoint
#define SkParse_DEFINED
#include "SkColor.h"
-#include "SkMath.h"
class SkParse {
public:
#define SkDOM_DEFINED
#include "SkChunkAlloc.h"
-#include "SkMath.h"
#include "SkScalar.h"
#include "SkTemplates.h"
#ifndef SkXMLParser_DEFINED
#define SkXMLParser_DEFINED
-#include "SkMath.h"
#include "SkString.h"
class SkStream;
#include "Sk64.h"
+#include "SkMath.h"
#define shift_left(hi, lo) \
hi = (hi << 1) | (lo >> 31); \
* found in the LICENSE file.
*/
+#include "SkMath.h"
#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
#include "SkEdge.h"
#include "SkFDot6.h"
+#include "SkMath.h"
/*
In setLine, setQuadratic, setCubic, the first thing we do is to convert
#include "SkBlurMask.h"
+#include "SkMath.h"
#include "SkTemplates.h"
/** The sum buffer is an array of u32 to hold the accumulated sum of all of the
#include "SkEmbossMask.h"
+#include "SkMath.h"
static inline int nonzero_to_one(int x) {
#if 0
*/
#include "SkWidget.h"
#include "SkCanvas.h"
+#include "SkMath.h"
#include "SkShader.h"
#include "SkInterpolator.h"
#include "SkTime.h"
#include "Test.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
+#include "SkMath.h"
#include "SkPaint.h"
#include "SkRandom.h"
*/
#include "Test.h"
#include "SkColor.h"
+#include "SkMath.h"
#include "SkUnPreMultiply.h"
static void test_premul(skiatest::Reporter* reporter) {
*/
#include "Test.h"
#include "SkFloatingPoint.h"
+#include "SkMath.h"
#include "SkPoint.h"
#include "SkRandom.h"
* found in the LICENSE file.
*/
#include "Test.h"
+#include "SkMath.h"
#include "SkMatrix.h"
#include "SkRandom.h"
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+#include "SkMath.h"
#include "SkPoint.h"
#include "SkScalar.h"
#include "Test.h"