/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
+ /* GL_NV_conditional_render */
+ OPCODE_BEGIN_CONDITIONAL_RENDER,
+ OPCODE_END_CONDITIONAL_RENDER,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
}
+/** GL_NV_conditional_render */
+static void GLAPIENTRY
+save_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2);
+ if (n) {
+ n[1].i = queryId;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginConditionalRenderNV(ctx->Exec, (queryId, mode));
+ }
+}
+
+static void GLAPIENTRY
+save_EndConditionalRender()
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_EndConditionalRenderNV(ctx->Exec, ());
+ }
+}
+
+
/**
* Save an error-generating command into display list.
*
}
break;
+ /* GL_NV_conditional_render */
+ case OPCODE_BEGIN_CONDITIONAL_RENDER:
+ CALL_BeginConditionalRenderNV(ctx->Exec, (n[1].i, n[2].e));
+ break;
+ case OPCODE_END_CONDITIONAL_RENDER:
+ CALL_EndConditionalRenderNV(ctx->Exec, ());
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
SET_FramebufferTextureARB(table, save_FramebufferTexture);
SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
+ /* GL_NV_conditional_render */
+ SET_BeginConditionalRenderNV(table, save_BeginConditionalRender);
+ SET_EndConditionalRenderNV(table, save_EndConditionalRender);
+
/* GL_ARB_sync */
_mesa_init_sync_dispatch(table);
SET_WaitSync(table, save_WaitSync);