struct intel_renderbuffer *rb,
const char *buffer_name);
-void
-intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+static void
+intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
{
- struct gl_framebuffer *fb = drawable->driverPrivate;
- struct intel_renderbuffer *rb;
- struct intel_context *intel = context->driverPrivate;
__DRIbuffer *buffers = NULL;
int i, count;
const char *region_name;
+ struct intel_renderbuffer *rb;
+ struct gl_framebuffer *fb = drawable->driverPrivate;
+
+ intel_query_dri2_buffers(intel, drawable, &buffers, &count);
+
+ if (buffers == NULL)
+ return;
+
+ for (i = 0; i < count; i++) {
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FRONT_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ region_name = "dri2 front buffer";
+ break;
+
+ case __DRI_BUFFER_FAKE_FRONT_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ region_name = "dri2 fake front buffer";
+ break;
+
+ case __DRI_BUFFER_BACK_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+ region_name = "dri2 back buffer";
+ break;
+
+ case __DRI_BUFFER_DEPTH:
+ case __DRI_BUFFER_HIZ:
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ case __DRI_BUFFER_STENCIL:
+ case __DRI_BUFFER_ACCUM:
+ default:
+ fprintf(stderr,
+ "unhandled buffer attach event, attachment type %d\n",
+ buffers[i].attachment);
+ return;
+ }
+
+ intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
+ }
+}
+
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+{
+ struct intel_context *intel = context->driverPrivate;
+ __DRIscreen *screen = intel->intelScreen->driScrnPriv;
/* Set this up front, so that in case our buffers get invalidated
* while we're getting new buffers, we don't clobber the stamp and
if (unlikely(INTEL_DEBUG & DEBUG_DRI))
fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
- intel_query_dri2_buffers(intel, drawable, &buffers, &count);
-
- if (buffers == NULL)
- return;
-
- for (i = 0; i < count; i++) {
- switch (buffers[i].attachment) {
- case __DRI_BUFFER_FRONT_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
- region_name = "dri2 front buffer";
- break;
-
- case __DRI_BUFFER_FAKE_FRONT_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
- region_name = "dri2 fake front buffer";
- break;
-
- case __DRI_BUFFER_BACK_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
- region_name = "dri2 back buffer";
- break;
-
- case __DRI_BUFFER_DEPTH:
- case __DRI_BUFFER_HIZ:
- case __DRI_BUFFER_DEPTH_STENCIL:
- case __DRI_BUFFER_STENCIL:
- case __DRI_BUFFER_ACCUM:
- default:
- fprintf(stderr,
- "unhandled buffer attach event, attachment type %d\n",
- buffers[i].attachment);
- return;
- }
-
- intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
- }
+ intel_update_dri2_buffers(intel, drawable);
driUpdateFramebufferSize(&intel->ctx, drawable);
}
struct intel_renderbuffer *rb,
const char *buffer_name);
-void
-intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+static void
+intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
{
struct gl_framebuffer *fb = drawable->driverPrivate;
struct intel_renderbuffer *rb;
- struct brw_context *brw = context->driverPrivate;
__DRIbuffer *buffers = NULL;
int i, count;
const char *region_name;
intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
}
+}
+
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+{
+ struct brw_context *brw = context->driverPrivate;
+
+ /* Set this up front, so that in case our buffers get invalidated
+ * while we're getting new buffers, we don't clobber the stamp and
+ * thus ignore the invalidate. */
+ drawable->lastStamp = drawable->dri2.stamp;
+
+ if (unlikely(INTEL_DEBUG & DEBUG_DRI))
+ fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
+
+ intel_update_dri2_buffers(brw, drawable);
+
driUpdateFramebufferSize(&brw->ctx, drawable);
}