This test covers important functionality and driver bugs that affect it
should be fixed.
BUG:
26333630
Change-Id: I2342045da4860d76b4e8f48031b985cc884cd263
<TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
+ <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="pointcoord">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
+dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord
dEQP-GLES3.functional.shaders.derivate.dfdx.constant.float
dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_neg_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y
-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w