Re-enable dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w .
authorKenneth Russell <kbr@google.com>
Fri, 15 Jan 2016 04:08:49 +0000 (20:08 -0800)
committerKenneth Russell <kbr@google.com>
Fri, 15 Jan 2016 04:08:49 +0000 (20:08 -0800)
This test covers important functionality and driver bugs that affect it
should be fixed.

BUG: 26333630

Change-Id: I2342045da4860d76b4e8f48031b985cc884cd263

android/cts/master/com.drawelements.deqp.gles3.xml
android/cts/master/gles3-multisample.txt
android/cts/master/src/gles3-multisample-issues.txt

index 5fb13f4..d21d736 100644 (file)
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
+                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                        </Test>
                                        <Test name="pointcoord">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
index f5b84e6..f5404f8 100644 (file)
@@ -81,6 +81,7 @@ dEQP-GLES3.functional.shaders.fragdepth.compare.write_in_function
 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex
 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment
 dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
+dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
 dEQP-GLES3.functional.shaders.builtin_variable.pointcoord
 dEQP-GLES3.functional.shaders.derivate.dfdx.constant.float
 dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2
index ce134ff..6c53218 100644 (file)
@@ -123,4 +123,3 @@ dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg
 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_neg_z
 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y
 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y
-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w