r600: hook TES/TCS shaders to the selection logic.
authorDave Airlie <airlied@redhat.com>
Mon, 30 Nov 2015 04:47:07 +0000 (14:47 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 6 Dec 2015 23:59:00 +0000 (09:59 +1000)
This hooks the TES/TCS bindings to the HW stages up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_state_common.c

index 0c8ed52..de90a99 100644 (file)
@@ -1411,6 +1411,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
 {
        struct pipe_context * ctx = (struct pipe_context*)rctx;
        bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
+       bool tcs_dirty = false, tes_dirty = false;
        bool blend_disable;
        bool need_buf_const;
        struct r600_pipe_shader *clip_so_current = NULL;
@@ -1432,11 +1433,25 @@ static bool r600_update_derived_state(struct r600_context *rctx)
 
        SELECT_SHADER_OR_FAIL(ps);
 
+       r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
+
        update_gs_block_state(rctx, rctx->gs_shader != NULL);
 
        if (rctx->gs_shader)
                SELECT_SHADER_OR_FAIL(gs);
 
+       /* Hull Shader */
+       if (rctx->tcs_shader) {
+               SELECT_SHADER_OR_FAIL(tcs);
+
+               UPDATE_SHADER(EG_HW_STAGE_HS, tcs);
+       } else
+               SET_NULL_SHADER(EG_HW_STAGE_HS);
+
+       if (rctx->tes_shader) {
+               SELECT_SHADER_OR_FAIL(tes);
+       }
+
        SELECT_SHADER_OR_FAIL(vs);
 
        if (rctx->gs_shader) {
@@ -1449,8 +1464,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
                UPDATE_SHADER_GS(R600_HW_STAGE_GS, R600_HW_STAGE_VS, gs);
 
                /* vs_shader is used as ES */
-               UPDATE_SHADER(R600_HW_STAGE_ES, vs);
 
+               if (rctx->tes_shader) {
+                       /* VS goes to LS, TES goes to ES */
+                       UPDATE_SHADER(R600_HW_STAGE_ES, tes);
+                       UPDATE_SHADER(EG_HW_STAGE_LS, vs);
+               } else {
+                       /* vs_shader is used as ES */
+                       UPDATE_SHADER(R600_HW_STAGE_ES, vs);
+                       SET_NULL_SHADER(EG_HW_STAGE_LS);
+               }
        } else {
                if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader)) {
                        SET_NULL_SHADER(R600_HW_STAGE_GS);
@@ -1459,7 +1482,14 @@ static bool r600_update_derived_state(struct r600_context *rctx)
                        r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
                }
 
-               UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, vs);
+               if (rctx->tes_shader) {
+                       /* if TES is loaded and no geometry, TES runs on hw VS, VS runs on hw LS */
+                       UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, tes);
+                       UPDATE_SHADER(EG_HW_STAGE_LS, vs);
+               } else {
+                       SET_NULL_SHADER(EG_HW_STAGE_LS);
+                       UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, vs);
+               }
        }
 
        /* Update clip misc state. */