st/nine: Align texture memory
authorPatrick Rudolph <siro@das-labor.org>
Tue, 12 May 2015 05:27:37 +0000 (07:27 +0200)
committerAxel Davy <axel.davy@ens.fr>
Fri, 21 Aug 2015 20:21:45 +0000 (22:21 +0200)
Align texture memory on 32 byte boundry to allow
SSE/AVX memcpy to work on locked rects.

This fixes some crashes with games using SSE.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
src/gallium/state_trackers/nine/cubetexture9.c
src/gallium/state_trackers/nine/surface9.c
src/gallium/state_trackers/nine/texture9.c
src/gallium/state_trackers/nine/volume9.c

index edea1f2..b3ef245 100644 (file)
@@ -106,7 +106,7 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
         face_size = nine_format_get_size_and_offsets(pf, level_offsets,
                                                      EdgeLength, EdgeLength,
                                                      info->last_level);
-        This->managed_buffer = MALLOC(6 * face_size);
+        This->managed_buffer = align_malloc(6 * face_size, 32);
         if (!This->managed_buffer)
             return E_OUTOFMEMORY;
     }
index 7533cb3..164b34e 100644 (file)
@@ -104,11 +104,11 @@ NineSurface9_ctor( struct NineSurface9 *This,
     /* Ram buffer with no parent. Has to allocate the resource itself */
     if (!pResource && !pContainer) {
         assert(!user_buffer);
-        This->data = MALLOC(
+        This->data = align_malloc(
             nine_format_get_level_alloc_size(This->base.info.format,
                                              pDesc->Width,
                                              pDesc->Height,
-                                             0));
+                                             0), 32);
         if (!This->data)
             return E_OUTOFMEMORY;
     }
index 5900e76..6b4b9e3 100644 (file)
@@ -152,10 +152,10 @@ NineTexture9_ctor( struct NineTexture9 *This,
          * apps access sublevels of texture even if they locked only first
          * level) */
         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
-        user_buffer = MALLOC(
+        user_buffer = align_malloc(
             nine_format_get_size_and_offsets(pf, level_offsets,
                                              Width, Height,
-                                             info->last_level));
+                                             info->last_level), 32);
         This->managed_buffer = user_buffer;
         if (!This->managed_buffer)
             return E_OUTOFMEMORY;
index 4dfc559..8694d3d 100644 (file)
@@ -43,7 +43,7 @@ NineVolume9_AllocateData( struct NineVolume9 *This )
     DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
         This->base.container, This, This->level, size);
 
-    This->data = (uint8_t *)MALLOC(size);
+    This->data = (uint8_t *)align_malloc(size, 32);
     if (!This->data)
         return E_OUTOFMEMORY;
     return D3D_OK;