EAPI void
ephysics_body_damping_set(EPhysics_Body *body, double linear_damping, double angular_damping)
{
- if (!body)
+ if (!body)
{
ERR("Can't set body damping, body is null.");
return;
}
ephysics_world_lock_take(body->world);
- body->rigid_body->setDamping(btScalar(linear_damping),
- btScalar(angular_damping));
+ body->rigid_body->setDamping(btScalar(linear_damping),
+ btScalar(angular_damping));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_damping_get(const EPhysics_Body *body, double *linear_damping, double *angular_damping)
{
- if (!body)
+ if (!body)
{
ERR("Can't get damping, body is null.");
return;
}
- if (linear_damping) *linear_damping = body->rigid_body->getLinearDamping();
- if (angular_damping) *angular_damping =
- body->rigid_body->getAngularDamping();
+ if (linear_damping) *linear_damping = body->rigid_body->getLinearDamping();
+ if (angular_damping) *angular_damping =
+ body->rigid_body->getAngularDamping();
}
EAPI void