{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
#if FEATURE_ARB_fragment_program
- /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
#if FEATURE_ARB_vertex_program
- /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
#endif
#if FEATURE_ARB_vertex_buffer_object
ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
_mesa_enable_1_4_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_window_pos = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;