Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( egl );
eglImpl.SwapBuffers();
- if( mImpl->mThreadSynchronization )
- {
- mImpl->mThreadSynchronization->PostRenderStarted();
- }
-
{
ConditionalWait::ScopedLock lock( mImpl->mTbmSurfaceCondition );
if( mImpl->mRenderNotification )
{
// use notification trigger
- // Tell the event-thread to render the pixmap
+ // Tell the event-thread to render the tbm_surface
mImpl->mRenderNotification->Trigger();
}
-
- if( mImpl->mThreadSynchronization )
- {
- mImpl->mThreadSynchronization->PostRenderWaitForCompletion();
- }
}
void NativeRenderSurface::StopRender()
void NativeRenderSurface::ReleaseSurface()
{
+ ConditionalWait::ScopedLock lock( mImpl->mTbmSurfaceCondition );
if( mImpl->mConsumeSurface )
{
tbm_surface_queue_release( mImpl->mTbmQueue, mImpl->mConsumeSurface );