if (buffers & PIPE_CLEAR_COLOR) {
VkClearColorValue color;
- color.float32[0] = pcolor->f[0];
- color.float32[1] = pcolor->f[1];
- color.float32[2] = pcolor->f[2];
- color.float32[3] = pcolor->f[3];
+ color.uint32[0] = pcolor->ui[0];
+ color.uint32[1] = pcolor->ui[1];
+ color.uint32[2] = pcolor->ui[2];
+ color.uint32[3] = pcolor->ui[3];
for (unsigned i = 0; i < fb->nr_cbufs; i++) {
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkClearColorValue color;
- color.float32[0] = pcolor->f[0];
- color.float32[1] = pcolor->f[1];
- color.float32[2] = pcolor->f[2];
- color.float32[3] = pcolor->f[3];
+ color.uint32[0] = pcolor->ui[0];
+ color.uint32[1] = pcolor->ui[1];
+ color.uint32[2] = pcolor->ui[2];
+ color.uint32[3] = pcolor->ui[3];
if (zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_GENERAL, 0, 0) &&
zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0))
}
color->f[3] = clear->color.color.f[3];
} else {
- for (unsigned i = 0; i < 4; i++)
- color->f[i] = clear->color.color.f[i];
+ *color = clear->color.color;
}
}