[V3D_QPU_A_TMUWT] = "tmuwt",
[V3D_QPU_A_VPMSETUP] = "vpmsetup",
[V3D_QPU_A_VPMWT] = "vpmwt",
+ [V3D_QPU_A_FLAFIRST] = "flafirst",
+ [V3D_QPU_A_FLNAFIRST] = "flnafirst",
[V3D_QPU_A_LDVPMV_IN] = "ldvpmv_in",
[V3D_QPU_A_LDVPMV_OUT] = "ldvpmv_out",
[V3D_QPU_A_LDVPMD_IN] = "ldvpmd_in",
[V3D_QPU_A_BARRIERID] = D,
[V3D_QPU_A_TMUWT] = D,
[V3D_QPU_A_VPMWT] = D,
+ [V3D_QPU_A_FLAFIRST] = D,
+ [V3D_QPU_A_FLNAFIRST] = D,
[V3D_QPU_A_VPMSETUP] = D | A,
case V3D_QPU_A_VFLNB:
case V3D_QPU_A_FLAPUSH:
case V3D_QPU_A_FLBPUSH:
+ case V3D_QPU_A_FLAFIRST:
+ case V3D_QPU_A_FLNAFIRST:
return true;
default:
break;
{ 187, 187, 1 << 2, 1 << 4, V3D_QPU_A_BARRIERID, 40 },
{ 187, 187, 1 << 2, 1 << 5, V3D_QPU_A_TMUWT },
{ 187, 187, 1 << 2, 1 << 6, V3D_QPU_A_VPMWT },
-
+ { 187, 187, 1 << 2, 1 << 7, V3D_QPU_A_FLAFIRST, 41 },
+ { 187, 187, 1 << 3, 1 << 0, V3D_QPU_A_FLNAFIRST, 41 },
{ 187, 187, 1 << 3, ANYMUX, V3D_QPU_A_VPMSETUP, 33 },
+
{ 188, 188, 1 << 0, ANYMUX, V3D_QPU_A_LDVPMV_IN, 40 },
{ 188, 188, 1 << 0, ANYMUX, V3D_QPU_A_LDVPMV_OUT, 40 },
{ 188, 188, 1 << 1, ANYMUX, V3D_QPU_A_LDVPMD_IN, 40 },