return NULL;
if (s!=1 && i!=-1) return NULL;/* no can do, in 16-bit EA */
- if (b==-1 && i!=-1) b ^= i ^= b ^= i; /* swap them round */
+ if (b==-1 && i!=-1) { int tmp = b; b = i; i = tmp; } /* swap */
if ((b==R_SI || b==R_DI) && i!=-1)
- b ^= i ^= b ^= i; /* have BX/BP as base, SI/DI index */
+ { int tmp = b; b = i; i = tmp; }
+ /* have BX/BP as base, SI/DI index */
if (b==i) return NULL;/* shouldn't ever happen, in theory */
if (i!=-1 && b!=-1 &&
(i==R_BP || i==R_BX || b==R_SI || b==R_DI))
return NULL; /* invalid combinations */
- if (b==-1) /* pure offset: handled above */
+ if (b==-1) /* pure offset: handled above */
return NULL; /* so if it gets to here, panic! */
rm = -1;