w->WriteSLEB128(StandardFrameConstants::kContextOffset);
block_size.set(static_cast<uint32_t>(w->position() - block_start));
}
+
+ w->WriteULEB128(0); // Terminate the sub program.
}
+ w->WriteULEB128(0); // Terminate the compile unit.
size.set(static_cast<uint32_t>(w->position() - start));
return true;
}
// The real slot ID is internal_slots + context_slot_id.
int internal_slots = Context::MIN_CONTEXT_SLOTS;
int locals = scope->StackLocalCount();
- int total_children =
- params + slots + context_slots + internal_slots + locals + 2;
+ // Total children is params + slots + context_slots + internal_slots +
+ // locals + 2 (__function and __context).
// The extra duplication below seems to be necessary to keep
// gdb from getting upset on OSX.
w->WriteULEB128(current_abbreviation++); // Abbreviation code.
w->WriteULEB128(DW_TAG_SUBPROGRAM);
- w->Write<uint8_t>(
- total_children != 0 ? DW_CHILDREN_YES : DW_CHILDREN_NO);
+ w->Write<uint8_t>(DW_CHILDREN_YES);
w->WriteULEB128(DW_AT_NAME);
w->WriteULEB128(DW_FORM_STRING);
w->WriteULEB128(DW_AT_LOW_PC);
// The context.
WriteVariableAbbreviation(w, current_abbreviation++, true, false);
- if (total_children != 0) {
- w->WriteULEB128(0); // Terminate the sibling list.
- }
+ w->WriteULEB128(0); // Terminate the sibling list.
}
w->WriteULEB128(0); // Terminate the table.