--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+#include <Elementary.h>
+
+typedef struct _App_Data
+{
+ Efl_Animation *show_anim;
+ Efl_Animation *hide_anim;
+ Efl_Animation_Object *anim_obj;
+
+ Evas_Object *pause_btn;
+
+ Eina_Bool is_btn_visible;
+ Eina_Bool is_anim_paused;
+} App_Data;
+
+static void
+_anim_started_cb(void *data, const Efl_Event *event EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been started!\n");
+
+ elm_object_disabled_set(ad->pause_btn, EINA_FALSE);
+}
+
+static void
+_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been ended!\n");
+
+ elm_object_disabled_set(ad->pause_btn, EINA_TRUE);
+
+ ad->anim_obj = NULL;
+}
+
+static void
+_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
+{
+ Efl_Animation_Object_Running_Event_Info *event_info = event->info;
+ double progress = event_info->progress;
+ printf("Animation is running! Current progress(%lf)\n", progress);
+}
+
+static void
+_start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ if (ad->anim_obj)
+ {
+ ad->is_anim_paused = EINA_FALSE;
+ elm_object_text_set(ad->pause_btn, "Pause Animation");
+
+ efl_animation_object_cancel(ad->anim_obj);
+ }
+
+ ad->is_btn_visible = !(ad->is_btn_visible);
+
+ if (ad->is_btn_visible)
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->show_anim);
+ elm_object_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
+ }
+ else
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->hide_anim);
+ elm_object_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
+ }
+
+ //Register callback called when animation starts
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, ad);
+
+ //Register callback called when animation ends
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
+
+ //Register callback called while animation is executed
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
+
+ //Let Animation Object start animation
+ efl_animation_object_start(ad->anim_obj);
+}
+
+static void
+_pause_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ ad->is_anim_paused = !(ad->is_anim_paused);
+
+ if (ad->is_anim_paused)
+ {
+ //Pause animation
+ efl_animation_object_pause(ad->anim_obj);
+ elm_object_text_set(obj, "Resume Animation");
+ }
+ else
+ {
+ //Resume animation
+ efl_animation_object_resume(ad->anim_obj);
+ elm_object_text_set(obj, "Pause Animation");
+ }
+}
+
+static void
+_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+ free(ad);
+}
+
+void
+test_efl_anim_pause(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = calloc(1, sizeof(App_Data));
+ if (!ad) return;
+
+ Evas_Object *win = elm_win_add(NULL, "Efl Animation Pause", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Efl Animation Pause");
+ elm_win_autodel_set(win, EINA_TRUE);
+ evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
+
+ //Button to be animated
+ Evas_Object *btn = elm_button_add(win);
+ elm_object_text_set(btn, "Button");
+ evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(btn, 200, 200);
+ evas_object_move(btn, 100, 50);
+ evas_object_show(btn);
+
+ //Show Animation
+ Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(show_anim, 0.0, 1.0);
+ efl_animation_duration_set(show_anim, 2.0);
+ efl_animation_target_set(show_anim, btn);
+ efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
+
+ //Hide Animation
+ Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(hide_anim, 1.0, 0.0);
+ efl_animation_duration_set(hide_anim, 2.0);
+ efl_animation_target_set(hide_anim, btn);
+ efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
+
+
+ //Button to start animation
+ Evas_Object *start_btn = elm_button_add(win);
+ elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0");
+ evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad);
+ evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(start_btn, 200, 50);
+ evas_object_move(start_btn, 100, 300);
+ evas_object_show(start_btn);
+
+ //Button to pause animation
+ Evas_Object *pause_btn = elm_button_add(win);
+ elm_object_text_set(pause_btn, "Pause Animation");
+ evas_object_smart_callback_add(pause_btn, "clicked", _pause_btn_clicked_cb, ad);
+ evas_object_size_hint_weight_set(pause_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(pause_btn, 200, 50);
+ evas_object_move(pause_btn, 100, 350);
+ evas_object_show(pause_btn);
+ //Pause button becomes enabled only if the animation is started
+ elm_object_disabled_set(pause_btn, EINA_TRUE);
+
+
+ //Initialize App Data
+ ad->show_anim = show_anim;
+ ad->hide_anim = hide_anim;
+ ad->anim_obj = NULL;
+ ad->pause_btn = pause_btn;
+ ad->is_btn_visible = EINA_TRUE;
+ ad->is_anim_paused = EINA_FALSE;
+
+
+ evas_object_resize(win, 400, 450);
+ evas_object_show(win);
+}
}
EOLIAN static void
+_efl_animation_object_target_map_reset(Eo *eo_obj,
+ Efl_Animation_Object_Data *pd)
+{
+ EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj);
+
+ if (!pd->target) return;
+
+ if (efl_gfx_map_has(pd->target))
+ efl_gfx_map_reset(pd->target);
+}
+
+EOLIAN static void
_efl_animation_object_final_state_keep_set(Eo *eo_obj,
Efl_Animation_Object_Data *pd,
Eina_Bool keep_final_state)
Eo *eo_obj = data;
EFL_ANIMATION_OBJECT_DATA_GET(eo_obj, pd);
+ if (pd->is_paused)
+ {
+ pd->animator = NULL;
+ return ECORE_CALLBACK_CANCEL;
+ }
+
if (pd->is_cancelled) goto end;
- double elapsed_time, total_duration;
+ double paused_time = pd->paused_time;
+
+ double total_duration = pd->total_duration;
pd->time.current = ecore_loop_time_get();
- elapsed_time = pd->time.current - pd->time.begin;
- total_duration = pd->total_duration;
- if (elapsed_time > total_duration)
- elapsed_time = total_duration;
+ double elapsed_time = pd->time.current - pd->time.begin;
+
+ if ((elapsed_time - paused_time) > total_duration)
+ elapsed_time = total_duration + paused_time;
if (total_duration < 0.0) goto end;
pd->progress = 1.0;
}
else
- pd->progress = elapsed_time / total_duration;
+ pd->progress = (elapsed_time - paused_time) / total_duration;
//Reset previous animation effect before applying animation effect
- efl_animation_object_target_state_reset(eo_obj);
+ /* FIXME: When the target state is saved, it may not be finished to calculate
+ * target geometry.
+ * In this case, incorrect geometry is saved and the target moves to the
+ * incorrect position when animation is paused and resumed.
+ * As a result, flicking issue happens.
+ * To avoid the flicking issue, reset map only during animation. */
+ efl_animation_object_target_map_reset(eo_obj);
efl_animation_object_progress_set(eo_obj, pd->progress);
//Not end. Keep going.
- if (elapsed_time < total_duration) return ECORE_CALLBACK_RENEW;
+ if ((elapsed_time - paused_time) < total_duration)
+ return ECORE_CALLBACK_RENEW;
end:
+ pd->is_ended = EINA_TRUE;
pd->animator = NULL;
//Reset the state of the target to the initial state
//Save the current state of the target
efl_animation_object_target_state_save(eo_obj);
+ pd->is_started = EINA_TRUE;
pd->is_cancelled = EINA_FALSE;
+ pd->is_ended = EINA_FALSE;
+ pd->is_paused = EINA_FALSE;
+
+ pd->paused_time = 0.0;
ecore_animator_del(pd->animator);
pd->animator = NULL;
EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj);
pd->is_cancelled = EINA_TRUE;
+ pd->is_ended = EINA_TRUE;
if (pd->animator)
{
&event_info);
}
+EOLIAN static void
+_efl_animation_object_pause(Eo *eo_obj,
+ Efl_Animation_Object_Data *pd)
+{
+ EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj);
+
+ if (!pd->is_started) return;
+ if (pd->is_ended) return;
+ if (pd->is_paused) return;
+
+ pd->is_paused = EINA_TRUE;
+
+ ecore_animator_del(pd->animator);
+ pd->animator = NULL;
+
+ pd->time.pause_begin = ecore_loop_time_get();
+}
+
+EOLIAN static void
+_efl_animation_object_resume(Eo *eo_obj,
+ Efl_Animation_Object_Data *pd)
+{
+ EFL_ANIMATION_OBJECT_CHECK_OR_RETURN(eo_obj);
+
+ if (!pd->is_started) return;
+ if (pd->is_ended) return;
+ if (!pd->is_paused) return;
+
+ pd->is_paused = EINA_FALSE;
+
+ pd->paused_time += (ecore_loop_time_get() - pd->time.pause_begin);
+
+ pd->animator = ecore_animator_add(_animator_cb, eo_obj);
+
+ _animator_cb(eo_obj);
+}
+
EOLIAN static Efl_Object *
_efl_animation_object_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Object_Data *pd)