These are duplicates from a few lines up
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11703>
.shaderFloat64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DOUBLES) == 1),
.shaderInt64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_INT64) == 1),
.shaderInt16 = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_INT16) == 1),
- .alphaToOne = true,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
COMMON_NAME(R8G8B8A8_SRGB),
COMMON_NAME(B8G8R8A8_UNORM),
- COMMON_NAME(R8G8B8A8_SRGB),
COMMON_NAME(B8G8R8A8_SRGB),
COMMON_NAME(R8_UINT),
.stencil_export = true,
.post_depth_coverage = true,
.transform_feedback = true,
- .geometry_streams = true,
.device_group = true,
.draw_parameters = true,
.shader_viewport_index_layer = true,