Tizen 2.0 Release 2.0_release
authorHyungKyu Song <hk76.song@samsung.com>
Fri, 15 Feb 2013 06:12:16 +0000 (15:12 +0900)
committerHyungKyu Song <hk76.song@samsung.com>
Fri, 15 Feb 2013 06:12:16 +0000 (15:12 +0900)
17 files changed:
AUTHORS [new file with mode: 0644]
LICENSE.Flora [new file with mode: 0644]
NOTICE [new file with mode: 0644]
config.xml [new file with mode: 0644]
css/style.css [new file with mode: 0644]
icon.png [new file with mode: 0755]
images/background1.png [new file with mode: 0644]
images/background2.png [new file with mode: 0644]
images/background3.png [new file with mode: 0644]
images/ball1.png [new file with mode: 0755]
images/balloon.png [new file with mode: 0755]
images/earth.png [new file with mode: 0755]
images/face.png [new file with mode: 0644]
images/sun.png [new file with mode: 0755]
index.html [new file with mode: 0644]
js/main.js [new file with mode: 0644]
signature1.xml [new file with mode: 0644]

diff --git a/AUTHORS b/AUTHORS
new file mode 100644 (file)
index 0000000..16a09fc
--- /dev/null
+++ b/AUTHORS
@@ -0,0 +1,7 @@
+Tomasz Lukawski <t.lukawski at samsung dot com>
+Pawel Sierszen <p.sierszen at samsung dot com>
+Piotr Wronski <p.wronski at samsung dot com>
+Artur Kobylinski <a.kobylinski at samsung dot com>
+Aniela Rudy-Gawecka <a.rudy-gawec at samsung dot com>
+Tomasz Paciorek <t.paciorek at samsung dot com>
+Dariusz Paziewski <d.paziewski at samsung dot com>
diff --git a/LICENSE.Flora b/LICENSE.Flora
new file mode 100644 (file)
index 0000000..9c95663
--- /dev/null
@@ -0,0 +1,206 @@
+Flora License
+
+Version 1.0, May, 2012
+
+http://floralicense.org/license/
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+"License" shall mean the terms and conditions for use, reproduction,
+and distribution as defined by Sections 1 through 9 of this document.
+
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+or more of the outstanding shares, or (iii) beneficial ownership of
+such entity.
+
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+including but not limited to software source code, documentation source,
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+
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+made available under the License, as indicated by a copyright notice
+that is included in or attached to the work (an example is provided
+in the Appendix below).
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+"Derivative Works" shall mean any work, whether in Source or Object form,
+that is based on (or derived from) the Work and for which the editorial
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+as a whole, an original work of authorship. For the purposes of this License,
+Derivative Works shall not include works that remain separable from,
+or merely link (or bind by name) to the interfaces of, the Work and
+Derivative Works thereof.
+
+"Contribution" shall mean any work of authorship, including the original
+version of the Work and any modifications or additions to that Work or
+Derivative Works thereof, that is intentionally submitted to Licensor
+for inclusion in the Work by the copyright owner or by an individual or
+Legal Entity authorized to submit on behalf of the copyright owner.
+For the purposes of this definition, "submitted" means any form of
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+with the standards set forth in the Compatibility Definition Document
+and passes the Compatibility Test Suite as defined from time to time
+by the Tizen Technical Steering Group and certified by the Tizen
+Association or its designated agent.
+
+2. Grant of Copyright License.  Subject to the terms and conditions of
+this License, each Contributor hereby grants to You a perpetual,
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+worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+(except as stated in this section) patent license to make, have made,
+use, offer to sell, sell, import, and otherwise transfer the Work
+solely as incorporated into a Tizen Certified Platform, where such
+license applies only to those patent claims licensable by such
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+     The contents of the NOTICE file are for informational purposes only
+     and do not modify the License.
+
+You may add Your own attribution notices within Derivative Works
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+cannot be construed as modifying the License. You may add Your own
+copyright statement to Your modifications and may provide additional or
+different license terms and conditions for use, reproduction, or
+distribution of Your modifications, or for any such Derivative Works
+as a whole, provided Your use, reproduction, and distribution of
+the Work otherwise complies with the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise,
+any Contribution intentionally submitted for inclusion in the Work
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+
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+whether in tort (including negligence), contract, or otherwise,
+unless required by applicable law (such as deliberate and grossly
+negligent acts) or agreed to in writing, shall any Contributor be
+liable to You for damages, including any direct, indirect, special,
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+Work (including but not limited to damages for loss of goodwill,
+work stoppage, computer failure or malfunction, or any and all
+other commercial damages or losses), even if such Contributor
+has been advised of the possibility of such damages.
+
+9. Accepting Warranty or Additional Liability. While redistributing
+the Work or Derivative Works thereof, You may choose to offer,
+and charge a fee for, acceptance of support, warranty, indemnity,
+or other liability obligations and/or rights consistent with this
+License. However, in accepting such obligations, You may act only
+on Your own behalf and on Your sole responsibility, not on behalf
+of any other Contributor, and only if You agree to indemnify,
+defend, and hold each Contributor harmless for any liability
+incurred by, or claims asserted against, such Contributor by reason
+of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
+
+APPENDIX: How to apply the Flora License to your work
+
+To apply the Flora License to your work, attach the following
+boilerplate notice, with the fields enclosed by brackets "[]"
+replaced with your own identifying information. (Don't include
+the brackets!) The text should be enclosed in the appropriate
+comment syntax for the file format. We also recommend that a
+file or class name and description of purpose be included on the
+same "printed page" as the copyright notice for easier
+identification within third-party archives.
+
+   Copyright [yyyy] [name of copyright owner]
+
+   Licensed under the Flora License, Version 1.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://floralicense.org/license/
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
diff --git a/NOTICE b/NOTICE
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index 0000000..85044e4
--- /dev/null
+++ b/NOTICE
@@ -0,0 +1,4 @@
+Copyright (c) 2012 Samsung Electronics Co., Ltd. All rights reserved.
+Except as noted, this software is licensed under Flora License, Version 1.
+Please, see the LICENSE.Flora file for Flora License terms and conditions.
+
diff --git a/config.xml b/config.xml
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--- /dev/null
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+<?xml version="1.0" encoding="UTF-8"?>
+<widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="http://sample-web-application.tizen.org/SensorBall" version="2.0.0" viewmodes="fullscreen">
+    <tizen:application id="TvAAuPJDGE" required_version="1.0"/>
+    <content src="index.html"/>
+    <tizen:privilege name="http://tizen.org/privilege/application.read"/>
+    <tizen:privilege name="http://tizen.org/privilege/application.launch"/>
+    <tizen:privilege name="http://tizen.org/privilege/systeminfo"/>
+    <icon src="icon.png"/>
+    <name>SensorBall</name>
+    <tizen:setting screen-orientation="portrait"/>
+    <tizen:setting context-menu="disable"/>
+</widget>
diff --git a/css/style.css b/css/style.css
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--- /dev/null
@@ -0,0 +1,41 @@
+html, body {
+       margin: 0px;
+       padding: 0px;
+}
+
+body {
+       overflow: hidden;
+}
+
+.ui-content{
+       background-size: 100%;
+}
+
+.background1 {
+       background-image: url('../images/background1.png');
+}
+
+.background2 {
+       background-image: url('../images/background2.png');
+}
+
+.background3 {
+       background-image: url('../images/background3.png');
+}
+
+.ball {
+       position: absolute;
+       left: 0px;
+       top: 0px;
+       width: 86px;
+       height: 86px;
+}
+
+.sun {
+       position: absolute;
+       width: 86px;
+       height: 86px;
+       left: 0px;
+       top: 0px;
+       z-index:50;
+}
\ No newline at end of file
diff --git a/icon.png b/icon.png
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diff --git a/images/background1.png b/images/background1.png
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diff --git a/images/background2.png b/images/background2.png
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diff --git a/images/background3.png b/images/background3.png
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diff --git a/images/ball1.png b/images/ball1.png
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index 0000000..d5113c0
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diff --git a/images/balloon.png b/images/balloon.png
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index 0000000..d371669
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diff --git a/images/earth.png b/images/earth.png
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index 0000000..0cd0d5b
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diff --git a/images/face.png b/images/face.png
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index 0000000..7bdd43c
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diff --git a/images/sun.png b/images/sun.png
new file mode 100755 (executable)
index 0000000..5b737f6
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diff --git a/index.html b/index.html
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index 0000000..8d4e8b4
--- /dev/null
@@ -0,0 +1,40 @@
+<!DOCTYPE html>
+<html>
+ <head>
+  <meta charset="utf-8" />
+  <meta name="viewport" content="user-scalable=no" id="viewport_meta"/>
+  <script type="text/javascript">
+    var viewport_meta = document.getElementById('viewport_meta');
+    var w = screen.availWidth;
+    var h = screen.availHeight;
+    viewport_meta.setAttribute('content','width=' + w + ', height=' + h + ',user-scalable=no');
+  </script>
+  <title>SensorBall</title>
+  <script src="/usr/share/tizen-web-ui-fw/latest/js/jquery.js"></script>
+  <script src="/usr/share/tizen-web-ui-fw/latest/js/tizen-web-ui-fw-libs.js"></script>
+  <script src="/usr/share/tizen-web-ui-fw/latest/js/tizen-web-ui-fw.js" data-framework-theme="tizen-white" data-framework-viewport-scale="false"></script>
+  <link rel="stylesheet" href="./css/style.css" />
+  <script type="text/javascript" src="./js/main.js"></script>
+ </head>
+ <body>
+  <div data-role="page" id="mainPage" data-add-back-btn="true">
+   <div data-role="header" data-position="fixed">
+    <h1>SensorBall</h1>
+   </div>
+   <div data-role="content" class="background background1" data-scroll="none">
+    <div id="main">
+     <img id="image1" class="ball" src="./images/ball1.png" />
+    </div>
+   </div>
+   <div data-role="footer" data-position="fixed">
+    <div data-role="tabbar" data-style="toolbar">
+     <ul>
+      <li><a href="#" id="btnBall" class="ui-btn-active">Ball</a></li>
+      <li><a href="#" id="btnSky">Sky</a></li>
+      <li><a href="#" id="btnSpace">Space</a></li>
+     </ul>
+    </div>
+   </div>
+  </div>
+ </body>
+</html>
\ No newline at end of file
diff --git a/js/main.js b/js/main.js
new file mode 100644 (file)
index 0000000..7c46e59
--- /dev/null
@@ -0,0 +1,473 @@
+/*
+ *      Copyright 2012  Samsung Electronics Co., Ltd
+ *
+ *      Licensed under the Flora License, Version 1.0 (the "License");
+ *      you may not use this file except in compliance with the License.
+ *      You may obtain a copy of the License at
+ *
+ *              http://floralicense.org/license/
+ *
+ *      Unless required by applicable law or agreed to in writing, software
+ *      distributed under the License is distributed on an "AS IS" BASIS,
+ *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *      See the License for the specific language governing permissions and
+ *      limitations under the License.
+ */
+
+/*global $: false, tizen: false, navigator: false, app: true*/
+
+var app = {
+       sensor: null,
+       R: 2000.0, // // gravity constant * m * M
+
+       gameWidth: 0,
+       gameHeight: 0,
+       ballWidth: 0,
+       ballHeight: 0,
+       sunWidth: 0,
+       sunHeight: 0,
+       ballX: 0,
+       ballY: 0,
+       dX: 0,
+       dY: 0,
+       sunX: 0,
+       sunY: 0,
+
+       backgroundWidth: 0,
+       backgroundHeight: 0,
+       backgroundTop: 0,
+       backgroundLeft: 0,
+
+       resistance: 0.98, // air
+       friction: 0.90, // bounce
+       sideFriction: 0.95,
+       frictionC: 0.002,
+       repulse: 0.6,
+       cdd: -0.3,
+
+       current: 'ball',
+       event: null,
+       animationInterval: 40,
+
+       earthUpdateBackgroundPosition: function earthUpdateBackgroundPosition(x, y) {
+               "use strict";
+               var rX, rY,
+                       cX, cY,
+                       tX, tY,
+                       bdX, bdY,
+                       br;
+
+               rX = -30.0;
+               rY = -30.0;
+
+               cX = (this.gameWidth - this.backgroundWidth) / 2;
+               cY = (this.gameHeight - this.backgroundHeight) / 2;
+
+               tX = cX + (-x * rX);
+               tY = cY + (y * rY);
+
+               bdX = tX - this.backgroundLeft;
+               bdY = tY - this.backgroundTop;
+
+               br = 0.2;
+
+               this.backgroundLeft += bdX * br;
+               this.backgroundTop += bdY * br;
+
+               $('.background').css('background-position', (this.backgroundLeft - 330) + 'px ' + (this.backgroundTop - 330) + 'px');
+       },
+
+       earthUpdateSunPosition: function earthUpdateSunPosition(x, y) {
+               "use strict";
+               var rX, rY,
+                       cX, cY,
+                       tX, tY,
+                       bdX, bdY,
+                       br;
+
+               rX = -8.0;
+               rY = -8.0;
+
+               cX = (this.gameWidth - this.sunWidth) / 2;
+               cY = (this.gameHeight - this.sunHeight) / 2;
+
+               tX = cX + (-x * rX);
+               tY = cY + (y * rY);
+
+               bdX = tX - this.sunX;
+               bdY = tY - this.sunY;
+
+               br = 0.2;
+
+               this.sunX += bdX * br;
+               this.sunY += bdY * br;
+
+               $('.sun').css('left', this.sunX + 'px');
+               $('.sun').css('top', this.sunY + 'px');
+       },
+
+       deceleration: function deceleration() {
+               "use strict";
+               this.dX *= 0.6;
+               this.dY *= 0.6;
+       },
+
+       earthEvents: function earthEvents(data) {
+               "use strict";
+
+               var event, borderTolerance,
+                       x, y,
+                       dXl, dYl,
+                       d,
+                       d2,
+                       ddx, ddy,
+                       ratio;
+
+               event = this.event;
+               borderTolerance = 30;   // when Earth reach a border, then Earth is "moving"
+
+               x = -event.accelerationIncludingGravity.x;
+               y = -event.accelerationIncludingGravity.y;
+
+               // calculate X and Y distances between the Sun and Earth
+               dXl = (this.sunX + this.sunWidth / 2 - (this.ballX + (this.ballWidth / 2))); // x distance
+               dYl = (this.sunY + this.sunHeight / 2 - (this.ballY + (this.ballHeight / 2))); // y distance
+
+               if (Math.abs(dXl) < 1) {
+                       dXl = dXl < 0 ? -1 : 1; // round to 1 * sign
+               }
+               if (Math.abs(dYl) < 1) {
+                       dYl = dYl < 0 ? -1 : 1; // round to 1 * sign
+               }
+
+               // distance squared
+               d2 = Math.pow(dXl, 2) + Math.pow(dYl, 2);
+               // distance
+               d = Math.sqrt(d2);
+
+               // acceleration is proportional to 1/d2 [a=GM/r^2]
+               // X component is also proportional to dXl / d
+               ddx = (this.R * dXl) / (d2 * d);
+               ddy = (this.R * dYl) / (d2 * d);
+
+               // apply acceleration to speed
+               this.dX += ddx;
+               this.dY += ddy;
+
+               ratio = Math.sqrt(Math.pow(this.dX, 2) + Math.pow(this.dY, 2)) / 25; // max speed
+               if (ratio > 1) { // speed limit achieved
+                       this.dX /= ratio;
+                       this.dY /= ratio;
+               }
+
+               // apply speed to Earth position
+               this.ballX += this.dX;
+               this.ballY += this.dY;
+
+               // What do it when the earth leaves gravitation of the Sun?;
+               if (this.ballX > (this.gameWidth + borderTolerance)) { this.ballX = -borderTolerance; this.deceleration(); }
+               if (this.ballY > (this.gameHeight + borderTolerance)) { this.ballY = -borderTolerance; this.deceleration(); }
+               if (this.ballX < -borderTolerance) { this.ballX = this.gameWidth + borderTolerance; this.deceleration(); }
+               if (this.ballY < -borderTolerance) { this.ballY = this.gameHeight + borderTolerance; this.deceleration(); }
+
+               // update Earth position
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+
+               // relative depth Sun / Earth
+               if (this.dY > 0) {
+                       $('.ball').css('z-index', 100);
+               } else {
+                       $('.ball').css('z-index', 20);
+               }
+
+               this.earthUpdateBackgroundPosition(x, y);
+               this.earthUpdateSunPosition(x, y);
+       },
+
+/**
+ *  Checks if the ball already was on the edge in the previous step
+ *
+ *  If so, this is not a 'real' bounce - the ball is just laying on the edge
+ *  Uses globals: ballX, ballY, ballWidth, ballHeight, gameWidth, gameHeight
+ *
+ *  @return {Object}
+ */
+       shouldVibrateIfHitsEdge: function shouldVibrateIfHitsEdge() {
+               "use strict";
+               var ret = {
+                       x: true,
+                       y: true
+               };
+
+               if (this.ballX <= 0) {
+                       ret.x = false;
+               } else if ((this.ballX + this.ballWidth) >= this.gameWidth) {
+                       ret.x = false;
+               }
+               if (this.ballY <= 0) {
+                       ret.y = false;
+               } else if ((this.ballY + this.ballHeight) >= this.gameHeight) {
+                       ret.y = false;
+               }
+
+               return ret;
+       },
+
+       ballEvents: function ballEvents(data) {
+               "use strict";
+               var event,
+                       x,
+                       y,
+                       stickTop = 0,
+                       stickLeft = 0,
+                       stickBottom = 0,
+                       stickRight = 0,
+                       rX,
+                       rY,
+                       ddx,
+                       ddy,
+                       shouldVibrate = null,
+                       isHittingEdge = null;
+
+               event = this.event;
+
+               x = -event.accelerationIncludingGravity.x;
+               y = -event.accelerationIncludingGravity.y;
+
+               stickTop = 0;
+               stickLeft = 0;
+               stickBottom = 0;
+               stickRight = 0;
+
+               rX = this.ballX;
+               rY = this.ballY;
+               ddx = x * -this.cdd;
+               ddy = y * this.cdd;
+               this.dX += ddx;
+               this.dY += ddy;
+               this.dX *= this.resistance;
+               this.dY *= this.resistance;
+
+               shouldVibrate = this.shouldVibrateIfHitsEdge();
+
+               this.ballX += this.dX;
+               this.ballY += this.dY;
+
+               if (this.ballX < 0) {
+                       this.ballX = 0;
+                       this.dX = Math.abs(this.dX) * this.friction - this.frictionC;
+                       this.dY *= this.sideFriction;
+                       stickLeft = 1;
+               } else if ((this.ballX + this.ballWidth) > this.gameWidth) {
+                       this.ballX = this.gameWidth - this.ballWidth;
+                       this.dX = -Math.abs(this.dX) * this.friction + this.frictionC;
+                       this.dY *= this.sideFriction;
+                       stickRight = 1;
+                       if (this.ballX < 0) {
+                               this.ballX = 0;
+                       }
+               }
+
+               if (this.ballY < 0) {
+                       this.ballY = 0;
+                       this.dY = Math.abs(this.dY) * this.friction - this.frictionC;
+                       this.dX *= this.sideFriction;
+                       stickTop = 1;
+               } else if ((this.ballY + this.ballHeight) > this.gameHeight) {
+                       this.ballY = this.gameHeight - this.ballHeight;
+                       this.dY = -Math.abs(this.dY) * this.friction + this.frictionC;
+                       this.dX *= this.sideFriction;
+                       stickBottom = 1;
+                       if (this.ballY < 0) {
+                               this.ballY = 0;
+                       }
+               }
+
+               isHittingEdge = {
+                       x: (stickLeft || stickRight) && Math.abs(this.dX) > 1,
+                       y: (stickTop || stickBottom) && Math.abs(this.dY) > 1
+               };
+
+               // if on the edge and the hitting speed is high enough
+               if ((shouldVibrate.x && isHittingEdge.x) || (shouldVibrate.y && isHittingEdge.y)) {
+                       if (typeof navigator.webkitVibrate === 'function') {
+                               navigator.webkitVibrate(100);
+                       } else {
+                               navigator.vibrate(100);
+                       }
+               }
+
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+
+               rX = this.ballX - rX;
+               rY = this.ballY - rY;
+
+       },
+
+       fun: function fun(data) {
+               "use strict";
+               if (this.event) {
+                       switch (this.current) {
+                       case 'ball':
+                               this.ballEvents(data);
+                               break;
+                       case 'earth':
+                               this.earthEvents(data);
+                               break;
+                       case 'baloon':
+                               this.ballEvents(data);
+                               break;
+                       default:
+                               console.warn("Incorrect current mode");
+                               this.ballEvents(data);
+                       }
+               }
+
+               // animation - go to next step;
+               setTimeout(this.fun.bind(this), this.animationInterval);
+       },
+
+       startBall: function startBall() {
+               "use strict";
+
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background1');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+               this.gameHeight = $('.background').outerHeight();
+
+               this.cdd = -0.3;
+               this.resistance = 0.98;
+               this.friction = 0.90;
+               this.sideFriction = 0.95;
+               this.frictionC = 0.002;
+
+               this.current = 'ball';
+
+               $('#main').empty();
+               $('#main').append('<img class="ball" src="./images/ball1.png"></img>');
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+               $('.ball').css('width', '86px');
+               $('.ball').css('height', '86px');
+
+               $('.background').css('background-position', '0px -90px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+       },
+
+       startSky: function startSky() {
+               "use strict";
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background2');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+               this.gameHeight = $('.background').outerHeight();
+
+               this.cdd = 0.05;
+               this.resistance = 0.90;
+               this.friction = 0.98;
+               this.sideFriction = 0.95;
+               this.frictionC = 0.002;
+
+               this.current = 'baloon';
+
+               $('#main').empty();
+               $('#main').append('<img class="ball" src="./images/balloon.png"></img>');
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+               $('.ball').css('width', '100px');
+               $('.ball').css('height', '100px');
+
+               $('.background').css('background-position', '0px -90px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+       },
+
+       startSpace: function startSpace() {
+               "use strict";
+               var backgroundPosition, arrayPos;
+
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background3');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+
+               this.gameHeight = $('.background').outerHeight();
+
+               this.friction = 0.60; // bounce
+               this.sideFriction = 0.95;
+               this.frictionC = 0.0;
+
+               this.current = 'earth';
+
+               $('#main').empty();
+               $('#main').append('<img class="ball" src="./images/earth.png"></img>');
+               $('#main').append('<img id="sun" class="sun" src="./images/sun.png"></img>');
+
+               this.sunX = (this.gameWidth - parseInt($('.sun').css('width'), 10)) / 2;
+               this.sunY = (this.gameHeight - parseInt($('.sun').css('height'), 10)) / 2;
+               $('#sun').css('left', this.sunX + 'px');
+               $('#sun').css('top', this.sunY + 'px');
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+               $('.ball').css('width', '50px');
+               $('.ball').css('height', '50px');
+
+               $('.background').css('background-position', '0px 0px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+               this.sunWidth = parseInt($('.sun').css('width'), 10);
+               this.sunHeight = parseInt($('.sun').css('height'), 10);
+
+               backgroundPosition = $('.background').css('background-position');
+
+               arrayPos = backgroundPosition.split(' ');
+               this.backgroundTop = parseInt(arrayPos[0], 10);
+               this.backgroundLeft = parseInt(arrayPos[1], 10);
+               this.backgroundWidth = parseInt($('.background').css('width'), 10);
+               this.backgroundHeight = parseInt($('.background').css('height'), 10);
+       },
+
+       saveSensorData: function saveSensorData(event) {
+               "use strict";
+               this.event = event;
+       }
+};
+
+$(document).ready(function () {
+       "use strict";
+       var img;
+       app.gameWidth = window.innerWidth;
+
+       app.ballWidth = parseInt($('.ball').css('width'), 10);
+       app.ballHeight = parseInt($('.ball').css('height'), 10);
+
+       window.addEventListener('devicemotion', app.saveSensorData.bind(app), false);
+       setTimeout(app.fun.bind(app), app.animationInterval);
+
+       $('.ui-btn-back').bind('touchstart', function (event) {
+               tizen.application.getCurrentApplication().exit();
+       });
+
+       $('#btnBall').bind('tap', function (event) {
+               app.startBall();
+       });
+
+       $('#btnSky').bind('tap', function (event) {
+               app.startSky();
+       });
+
+       $('#btnSpace').bind('tap', function (event) {
+               app.startSpace();
+       });
+
+       $('#mainPage').live('pageshow', function () {
+               setTimeout(app.startBall.bind(app), 100);
+       });
+
+       // Preload backgrounds;
+       img = $('<img>').hide();
+       img.attr('src', 'images/background1.png');
+       img.attr('src', 'images/background2.png');
+       img.attr('src', 'images/background3.png');
+});
\ No newline at end of file
diff --git a/signature1.xml b/signature1.xml
new file mode 100644 (file)
index 0000000..6caf9dd
--- /dev/null
@@ -0,0 +1,108 @@
+<Signature xmlns="http://www.w3.org/2000/09/xmldsig#" Id="DistributorSignature">
+<SignedInfo>
+<CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"></CanonicalizationMethod>
+<SignatureMethod Algorithm="http://www.w3.org/2001/04/xmldsig-more#rsa-sha256"></SignatureMethod>
+<Reference URI="LICENSE">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>3eAKfddMvUo3Opri3yMldvBqZpQeoqxOo4o/v00KuUo=</DigestValue>
+</Reference>
+<Reference URI="images/balloon.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>mVfGS7OdSl1RIM2ONfnl3guWUeMJkjwP7gsyRL4uBa4=</DigestValue>
+</Reference>
+<Reference URI="images/sun.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>r9VUVOxFZGpHt0eKv1IVqLmiVKF/ClBSxBy1PqO29rk=</DigestValue>
+</Reference>
+<Reference URI="images/earth.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>L7e3tnFlGH75zKdam19styrYLO/eacfkWrGJGGz7yqc=</DigestValue>
+</Reference>
+<Reference URI="images/background1.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>rCUZpH/ZWzbA9Qz2I7u9Og7Uk11NU7vBsk8QUSSHJ1o=</DigestValue>
+</Reference>
+<Reference URI="images/ball1.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>pTfob4bK8CuJJF2LJvawgP3PUqj+WkKKOSVqYtfXMjM=</DigestValue>
+</Reference>
+<Reference URI="images/face.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>zkFW1+GUy1qGhaqLP9bS1PDRw55ih2mJbpe3K70YGpw=</DigestValue>
+</Reference>
+<Reference URI="images/background2.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>6maGZdEXdb6/j6Bv+P36O/FWs/EWAGF7hk3s6BEmQ3g=</DigestValue>
+</Reference>
+<Reference URI="images/background3.png">
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