Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
EXT(EXT_clip_cull_distance),
EXT(EXT_geometry_point_size),
EXT_AEP(EXT_geometry_shader),
+ EXT(EXT_gpu_shader4),
EXT_AEP(EXT_gpu_shader5),
EXT_AEP(EXT_primitive_bounding_box),
EXT(EXT_separate_shader_objects),
bool EXT_geometry_point_size_warn;
bool EXT_geometry_shader_enable;
bool EXT_geometry_shader_warn;
+ bool EXT_gpu_shader4_enable;
+ bool EXT_gpu_shader4_warn;
bool EXT_gpu_shader5_enable;
bool EXT_gpu_shader5_warn;
bool EXT_primitive_bounding_box_enable;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.EXT_gpu_shader4 = true;
ctx->Extensions.EXT_shader_integer_mix = true;
ctx->Extensions.EXT_texture_array = true;