d3d12: Handle is_new_style_shadow comparison filtering
authorJesse Natalie <jenatali@microsoft.com>
Mon, 1 Mar 2021 21:42:21 +0000 (13:42 -0800)
committerMarge Bot <eric+marge@anholt.net>
Tue, 16 Mar 2021 15:22:35 +0000 (15:22 +0000)
Note: the tex instruction is modified in place, so the correct
number of expected result components needs to be cached before
the shadow state is modified

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9349>

src/gallium/drivers/d3d12/d3d12_nir_lower_texcmp.c

index 976a58a..5bf1087 100644 (file)
@@ -80,6 +80,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
    nir_tex_instr *tex = nir_instr_as_tex(instr);
 
    sampler_state *state = (sampler_state *)options;
+   unsigned num_components = nir_tex_instr_result_size(tex);
 
    b->cursor = nir_after_instr(instr);
    tex->is_shadow = false;
@@ -122,7 +123,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
                         lookup[state->tex_swizzles[sampler->data.binding].swizzle_a]
                        };
 
-   result = nir_vec(b, r, nir_dest_num_components(tex->dest));
+   result = nir_vec(b, r, num_components);
 
    sampler->type = strip_shadow_with_array(sampler->type);
    sampler_deref->type = sampler->type;