(raw->upload->context));
/* FIXME Use a buffer pool to cache the generated textures */
- /* FIXME: multiview support with separated left/right frames? */
*outbuf = gst_buffer_new ();
- for (i = 0; i < n_mem; i++) {
- GstGLBaseMemory *tex;
-
- raw->params->parent.wrapped_data = raw->in_frame->frame.data[i];
- raw->params->plane = i;
- raw->params->tex_format =
- gst_gl_format_from_video_info (raw->upload->context, in_info, i);
-
- tex =
- gst_gl_base_memory_alloc (allocator,
- (GstGLAllocationParams *) raw->params);
- if (!tex) {
- gst_buffer_unref (*outbuf);
- *outbuf = NULL;
- GST_ERROR_OBJECT (raw->upload, "Failed to allocate wrapped texture");
- return GST_GL_UPLOAD_ERROR;
- }
+ raw->params->parent.context = raw->upload->context;
+ if (gst_gl_memory_setup_buffer ((GstGLMemoryAllocator *) allocator, *outbuf,
+ raw->params, NULL, raw->in_frame->frame.data, n_mem)) {
- _raw_upload_frame_ref (raw->in_frame);
- gst_buffer_append_memory (*outbuf, (GstMemory *) tex);
+ for (i = 0; i < n_mem; i++)
+ _raw_upload_frame_ref (raw->in_frame);
+ gst_buffer_add_gl_sync_meta (raw->upload->context, *outbuf);
+ } else {
+ GST_ERROR_OBJECT (raw->upload, "Failed to allocate wrapped texture");
+ gst_buffer_unref (*outbuf);
+ return GST_GL_UPLOAD_ERROR;
}
gst_object_unref (allocator);
-
_raw_upload_frame_unref (raw->in_frame);
raw->in_frame = NULL;
+
return GST_GL_UPLOAD_DONE;
}
res = gst_gl_upload_perform_with_buffer (upload, inbuf, &outbuf);
fail_unless (res == GST_GL_UPLOAD_DONE, "Failed to upload buffer");
fail_unless (GST_IS_BUFFER (outbuf));
+ fail_unless (gst_buffer_get_video_meta (outbuf));
+ fail_unless (gst_buffer_get_gl_sync_meta (outbuf));
res = gst_buffer_map (outbuf, &map_info, GST_MAP_READ | GST_MAP_GL);
fail_if (res == FALSE, "Failed to map gl memory");