const SkScalar x0 = SkIntToScalar(-10);
const SkScalar y0 = SkIntToScalar(-10);
+ const SkColor colors[] = { SK_ColorBLACK, SK_ColorGRAY };
- for (int i = 0; i < N; i++) {
- SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
- SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
- if (fPos) {
- canvas->save(SkCanvas::kMatrix_SaveFlag);
- canvas->translate(x, y);
- canvas->drawPosText(fText.c_str(), fText.size(), fPos, paint);
- canvas->restore();
- } else {
- canvas->drawText(fText.c_str(), fText.size(), x, y, paint);
+ for (size_t j = 0; j < SK_ARRAY_COUNT(colors); j++) {
+ paint.setColor(colors[j]);
+ for (int i = 0; i < N; i++) {
+ SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
+ SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
+ if (fPos) {
+ canvas->save(SkCanvas::kMatrix_SaveFlag);
+ canvas->translate(x, y);
+ canvas->drawPosText(fText.c_str(), fText.size(), fPos, paint);
+ canvas->restore();
+ } else {
+ canvas->drawText(fText.c_str(), fText.size(), x, y, paint);
+ }
}
}
}
#include "SkUtils.h"
#include "SkXfermode.h"
+#if defined(__ARM_HAVE_NEON) && defined(SK_CPU_LENDIAN)
+ #define SK_USE_NEON
+ #include <arm_neon.h>
+#else
+ // if we don't have neon, then our black blitter is worth the extra code
+ #define USE_BLACK_BLITTER
+#endif
+
void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
int count) {
if (count > 0) {
typedef SkRGB16_Blitter INHERITED;
};
+#ifdef USE_BLACK_BLITTER
class SkRGB16_Black_Blitter : public SkRGB16_Opaque_Blitter {
public:
SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);
private:
typedef SkRGB16_Opaque_Blitter INHERITED;
};
+#endif
class SkRGB16_Shader_Blitter : public SkShaderBlitter {
public:
};
///////////////////////////////////////////////////////////////////////////////
-
+#ifdef USE_BLACK_BLITTER
SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
: INHERITED(device, paint) {
SkASSERT(paint.getShader() == NULL);
device += count;
}
}
+#endif
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
unsigned maskRB = mask.fRowBytes - width;
uint32_t expanded32 = fExpandedRaw16;
+#ifdef SK_USE_NEON
+#define UNROLL 8
+ do {
+ int w = width;
+ if (w >= UNROLL) {
+ uint32x4_t color; /* can use same one */
+ uint32x4_t dev_lo, dev_hi;
+ uint32x4_t t1, t2;
+ uint32x4_t wn1, wn2;
+ uint16x4_t odev_lo, odev_hi;
+ uint16x4_t alpha_lo, alpha_hi;
+ uint16x8_t alpha_full;
+
+ color = vdupq_n_u32(expanded32);
+
+ do {
+ /* alpha is 8x8, widen and split to get pair of 16x4's */
+ alpha_full = vmovl_u8(vld1_u8(alpha));
+ alpha_full = vaddq_u16(alpha_full, vshrq_n_u16(alpha_full,7));
+ alpha_full = vshrq_n_u16(alpha_full, 3);
+ alpha_lo = vget_low_u16(alpha_full);
+ alpha_hi = vget_high_u16(alpha_full);
+
+ dev_lo = vmovl_u16(vld1_u16(device));
+ dev_hi = vmovl_u16(vld1_u16(device+4));
+
+ /* unpack in 32 bits */
+ dev_lo = vorrq_u32(
+ vandq_u32(dev_lo, vdupq_n_u32(0x0000F81F)),
+ vshlq_n_u32(vandq_u32(dev_lo,
+ vdupq_n_u32(0x000007E0)),
+ 16)
+ );
+ dev_hi = vorrq_u32(
+ vandq_u32(dev_hi, vdupq_n_u32(0x0000F81F)),
+ vshlq_n_u32(vandq_u32(dev_hi,
+ vdupq_n_u32(0x000007E0)),
+ 16)
+ );
+
+ /* blend the two */
+ t1 = vmulq_u32(vsubq_u32(color, dev_lo), vmovl_u16(alpha_lo));
+ t1 = vshrq_n_u32(t1, 5);
+ dev_lo = vaddq_u32(dev_lo, t1);
+
+ t1 = vmulq_u32(vsubq_u32(color, dev_hi), vmovl_u16(alpha_hi));
+ t1 = vshrq_n_u32(t1, 5);
+ dev_hi = vaddq_u32(dev_hi, t1);
+
+ /* re-compact and store */
+ wn1 = vandq_u32(dev_lo, vdupq_n_u32(0x0000F81F)),
+ wn2 = vshrq_n_u32(dev_lo, 16);
+ wn2 = vandq_u32(wn2, vdupq_n_u32(0x000007E0));
+ odev_lo = vmovn_u32(vorrq_u32(wn1, wn2));
+
+ wn1 = vandq_u32(dev_hi, vdupq_n_u32(0x0000F81F)),
+ wn2 = vshrq_n_u32(dev_hi, 16);
+ wn2 = vandq_u32(wn2, vdupq_n_u32(0x000007E0));
+ odev_hi = vmovn_u32(vorrq_u32(wn1, wn2));
+
+ vst1_u16(device, odev_lo);
+ vst1_u16(device+4, odev_hi);
+
+ device += UNROLL;
+ alpha += UNROLL;
+ w -= UNROLL;
+ } while (w >= UNROLL);
+ }
+
+ /* residuals (which is everything if we have no neon) */
+ while (w > 0) {
+ *device = blend_compact(expanded32, SkExpand_rgb_16(*device),
+ SkAlpha255To256(*alpha++) >> 3);
+ device += 1;
+ --w;
+ }
+ device = (uint16_t*)((char*)device + deviceRB);
+ alpha += maskRB;
+ } while (--height != 0);
+#undef UNROLL
+#else // non-neon code
do {
int w = width;
do {
device = (uint16_t*)((char*)device + deviceRB);
alpha += maskRB;
} while (--height != 0);
+#endif
}
void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkColor color = paint.getColor();
if (0 == SkColorGetA(color)) {
SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
+#ifdef USE_BLACK_BLITTER
} else if (SK_ColorBLACK == color) {
SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Black_Blitter, storage,
storageSize, (device, paint));
+#endif
} else if (0xFF == SkColorGetA(color)) {
SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Opaque_Blitter, storage,
storageSize, (device, paint));