GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
GLvertexArray = Handle("vertexArrayAPPLE", GLuint)
GLregion = Handle("region", GLuint)
+GLmap = Handle("map", OpaquePointer(GLvoid))
# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
# the gl.h header. Regardless, C++ typechecking rules force the wrappers to
GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
- GlFunction(OpaquePointer(GLvoid), "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLmap, "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]),
- GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
# GL_VERSION_2_0
GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data"), (GLenum, "usage")]),
GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data")]),
GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
- GlFunction(OpaquePointer(GLvoid), "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLmap, "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]),
- GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "1"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
# GL_ARB_occlusion_query
GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
GlFunction(Void, "glVertexAttribDivisorARB", [(GLuint, "index"), (GLuint, "divisor")]),
# GL_ARB_map_buffer_range
- GlFunction(OpaquePointer(GLvoid), "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield, "access")]),
+ GlFunction(GLmap, "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield, "access")]),
GlFunction(Void, "glFlushMappedBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
# GL_ARB_texture_buffer_object
GlFunction(GLuint, "glBufferRegionEnabled", [], sideeffects=False),
])
+
+memcpy = Function(Void, "memcpy", [(GLmap, "dest"), (Blob(Const(Void), "n"), "src"), (SizeT, "n")])
print 'static void __trace_user_arrays(GLuint maxindex);'
print
+
+ print 'struct buffer_mapping {'
+ print ' void *map;'
+ print ' GLint length;'
+ print ' bool write;'
+ print '};'
+ print
+ for target in self.buffer_targets:
+ print 'struct buffer_mapping __%s_mapping;' % target.lower();
+ print
+ print 'static inline struct buffer_mapping *'
+ print 'get_buffer_mapping(GLenum target) {'
+ print ' switch(target) {'
+ for target in self.buffer_targets:
+ print ' case GL_%s:' % target
+ print ' return & __%s_mapping;' % target.lower()
+ print ' default:'
+ print ' OS::DebugMessage("warning: unknown buffer target 0x%04X\\n", target);'
+ print ' return NULL;'
+ print ' }'
+ print '}'
+ print
+
+ # Generate memcpy's signature
+ self.trace_function_decl(glapi.memcpy)
array_pointer_function_names = set((
"glVertexPointer",
print ' return;'
print ' }'
+ # Emit a fake memcpy on
+ if function.name in ('glUnmapBuffer', 'glUnmapBufferARB'):
+ print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
+ print ' if (mapping && mapping->write) {'
+ print ' unsigned __call = Trace::BeginEnter(__memcpy_sig);'
+ print ' Trace::BeginArg(0);'
+ print ' Trace::LiteralOpaque(mapping->map);'
+ print ' Trace::EndArg();'
+ print ' Trace::BeginArg(1);'
+ print ' Trace::LiteralBlob(mapping->map, mapping->length);'
+ print ' Trace::EndArg();'
+ print ' Trace::BeginArg(2);'
+ print ' Trace::LiteralUInt(mapping->length);'
+ print ' Trace::EndArg();'
+ print ' Trace::EndEnter();'
+ print ' Trace::BeginLeave(__call);'
+ print ' Trace::EndLeave();'
+ print ' }'
+
Tracer.trace_function_impl_body(self, function)
+
+ buffer_targets = [
+ 'ARRAY_BUFFER',
+ 'ELEMENT_ARRAY_BUFFER',
+ 'PIXEL_PACK_BUFFER',
+ 'PIXEL_UNPACK_BUFFER',
+ ]
+
+ def wrap_ret(self, function, instance):
+ Tracer.wrap_ret(self, function, instance)
+
+ if function.name in ('glMapBuffer', 'glMapBufferARB'):
+ print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
+ print ' if (mapping) {'
+ print ' mapping->map = %s;' % (instance)
+ print ' mapping->length = 0;'
+ print ' __glGetBufferParameteriv(target, GL_BUFFER_SIZE, &mapping->length);'
+ print ' mapping->write = (access != GL_READ_ONLY);'
+ print ' }'
+
+ if function.name == 'glMapBufferRange':
+ print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
+ print ' if (mapping) {'
+ print ' mapping->map = %s;' % (instance)
+ print ' mapping->length = length;'
+ print ' mapping->write = access & GL_MAP_WRITE_BIT;'
+ print ' }'
boolean_names = [
'GL_FALSE',