#include "nir_builder.h"
static bool
-nir_lower_interpolation_block(nir_block *block, nir_builder *b,
- nir_lower_interpolation_options options)
+nir_lower_interpolation_instr(nir_builder *b, nir_instr *instr, void *cb_data)
{
- bool progress = false;
-
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-
- if (intr->intrinsic != nir_intrinsic_load_interpolated_input)
- continue;
-
- assert(intr->dest.is_ssa);
- assert(intr->src[0].is_ssa);
- assert(intr->src[1].is_ssa);
-
- nir_intrinsic_instr *bary_intrinsic =
- nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
-
- /* Leave VARYING_SLOT_POS alone */
- if (nir_intrinsic_base(intr) == VARYING_SLOT_POS)
- continue;
-
- const enum glsl_interp_mode interp_mode =
- nir_intrinsic_interp_mode(bary_intrinsic);
-
- /* We need actual interpolation modes by the time we get here */
- assert(interp_mode != INTERP_MODE_NONE);
-
- /* Only lower for inputs that need interpolation */
- if (interp_mode != INTERP_MODE_SMOOTH &&
- interp_mode != INTERP_MODE_NOPERSPECTIVE)
- continue;
-
- nir_intrinsic_op op = bary_intrinsic->intrinsic;
-
- switch (op) {
- case nir_intrinsic_load_barycentric_at_sample:
- if (options & nir_lower_interpolation_at_sample)
- break;
- continue;
- case nir_intrinsic_load_barycentric_at_offset:
- if (options & nir_lower_interpolation_at_offset)
- break;
- continue;
- case nir_intrinsic_load_barycentric_centroid:
- if (options & nir_lower_interpolation_centroid)
- break;
- continue;
- case nir_intrinsic_load_barycentric_pixel:
- if (options & nir_lower_interpolation_pixel)
- break;
- continue;
- case nir_intrinsic_load_barycentric_sample:
- if (options & nir_lower_interpolation_sample)
- break;
- continue;
- default:
- continue;
- }
-
- b->cursor = nir_before_instr(instr);
-
- nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS];
- for (int i = 0; i < intr->num_components; i++) {
- nir_ssa_def *iid =
- nir_load_fs_input_interp_deltas(b, 32, intr->src[1].ssa,
- .base = nir_intrinsic_base(intr),
- .component = (nir_intrinsic_component(intr) + i),
- .io_semantics = nir_intrinsic_io_semantics(intr));
-
- nir_ssa_def *bary = intr->src[0].ssa;
- nir_ssa_def *val;
-
- val = nir_ffma(b, nir_channel(b, bary, 1),
- nir_channel(b, iid, 1),
- nir_channel(b, iid, 0));
- val = nir_ffma(b, nir_channel(b, bary, 0),
- nir_channel(b, iid, 2),
- val);
-
- comps[i] = val;
- }
- nir_ssa_def *vec = nir_vec(b, comps, intr->num_components);
- nir_ssa_def_rewrite_uses(&intr->dest.ssa, vec);
-
- progress = true;
+ nir_lower_interpolation_options options =
+ *(nir_lower_interpolation_options *)cb_data;
+
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->intrinsic != nir_intrinsic_load_interpolated_input)
+ return false;
+
+ assert(intr->dest.is_ssa);
+ assert(intr->src[0].is_ssa);
+ assert(intr->src[1].is_ssa);
+
+ nir_intrinsic_instr *bary_intrinsic =
+ nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
+
+ /* Leave VARYING_SLOT_POS alone */
+ if (nir_intrinsic_base(intr) == VARYING_SLOT_POS)
+ return false;
+
+ const enum glsl_interp_mode interp_mode =
+ nir_intrinsic_interp_mode(bary_intrinsic);
+
+ /* We need actual interpolation modes by the time we get here */
+ assert(interp_mode != INTERP_MODE_NONE);
+
+ /* Only lower for inputs that need interpolation */
+ if (interp_mode != INTERP_MODE_SMOOTH &&
+ interp_mode != INTERP_MODE_NOPERSPECTIVE)
+ return false;
+
+ nir_intrinsic_op op = bary_intrinsic->intrinsic;
+
+ switch (op) {
+ case nir_intrinsic_load_barycentric_at_sample:
+ if (options & nir_lower_interpolation_at_sample)
+ break;
+ return false;
+ case nir_intrinsic_load_barycentric_at_offset:
+ if (options & nir_lower_interpolation_at_offset)
+ break;
+ return false;
+ case nir_intrinsic_load_barycentric_centroid:
+ if (options & nir_lower_interpolation_centroid)
+ break;
+ return false;
+ case nir_intrinsic_load_barycentric_pixel:
+ if (options & nir_lower_interpolation_pixel)
+ break;
+ return false;
+ case nir_intrinsic_load_barycentric_sample:
+ if (options & nir_lower_interpolation_sample)
+ break;
+ return false;
+ default:
+ return false;
}
- return progress;
-}
+ b->cursor = nir_before_instr(instr);
-static bool
-nir_lower_interpolation_impl(nir_function_impl *impl,
- nir_lower_interpolation_options options)
-{
- bool progress = false;
- nir_builder builder;
- nir_builder_init(&builder, impl);
+ nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS];
+ for (int i = 0; i < intr->num_components; i++) {
+ nir_ssa_def *iid =
+ nir_load_fs_input_interp_deltas(b, 32, intr->src[1].ssa,
+ .base = nir_intrinsic_base(intr),
+ .component = (nir_intrinsic_component(intr) + i),
+ .io_semantics = nir_intrinsic_io_semantics(intr));
+
+ nir_ssa_def *bary = intr->src[0].ssa;
+ nir_ssa_def *val;
- nir_foreach_block(block, impl) {
- progress |= nir_lower_interpolation_block(block, &builder, options);
+ val = nir_ffma(b, nir_channel(b, bary, 1),
+ nir_channel(b, iid, 1),
+ nir_channel(b, iid, 0));
+ val = nir_ffma(b, nir_channel(b, bary, 0),
+ nir_channel(b, iid, 2),
+ val);
+
+ comps[i] = val;
}
+ nir_ssa_def *vec = nir_vec(b, comps, intr->num_components);
+ nir_ssa_def_rewrite_uses(&intr->dest.ssa, vec);
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
- return progress;
+ return true;
}
bool
nir_lower_interpolation(nir_shader *shader, nir_lower_interpolation_options options)
{
- bool progress = false;
-
- nir_foreach_function(function, shader) {
- if (function->impl)
- progress |= nir_lower_interpolation_impl(function->impl, options);
- }
-
- return progress;
+ return nir_shader_instructions_pass(shader, nir_lower_interpolation_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ &options);
}