"#define GL_KHR_shader_subgroup_clustered 1\n"
"#define GL_KHR_shader_subgroup_quad 1\n"
- "#define E_GL_EXT_shader_atomic_int64 1\n"
- "#define E_GL_EXT_shader_realtime_clock 1\n"
- "#define E_GL_EXT_ray_tracing 1\n"
- "#define E_GL_EXT_ray_query 1\n"
- "#define E_GL_EXT_ray_flags_primitive_culling 1\n"
+ "#define GL_EXT_shader_atomic_int64 1\n"
+ "#define GL_EXT_shader_realtime_clock 1\n"
+ "#define GL_EXT_ray_tracing 1\n"
+ "#define GL_EXT_ray_query 1\n"
+ "#define GL_EXT_ray_flags_primitive_culling 1\n"
"#define GL_AMD_shader_ballot 1\n"
"#define GL_AMD_shader_trinary_minmax 1\n"