{ExecMode0(OriginLowerLeft, Shader)},
{ExecMode0(EarlyFragmentTests, Shader)},
{ExecMode0(PointMode, Tessellation)},
- {ExecMode0(Xfb, Shader)},
+ {ExecMode0(Xfb, TransformFeedback)},
{ExecMode0(DepthReplacing, Shader)},
- {ExecMode0(DepthAny, Shader)},
{ExecMode0(DepthGreater, Shader)},
{ExecMode0(DepthLess, Shader)},
{ExecMode0(DepthUnchanged, Shader)},
{CASE(PointMode), {}},
{CASE(Xfb), {}},
{CASE(DepthReplacing), {}},
- {CASE(DepthAny), {}},
{CASE(DepthGreater), {}},
{CASE(DepthLess), {}},
{CASE(DepthUnchanged), {}},