panfrost: Don't skip the test with a 4k shader
authorBoris Brezillon <boris.brezillon@collabora.com>
Wed, 13 Jan 2021 10:26:54 +0000 (11:26 +0100)
committerMarge Bot <eric+marge@anholt.net>
Wed, 13 Jan 2021 19:17:33 +0000 (19:17 +0000)
Commit bfcdc8f1747e ("pan/bi: Add some zero bytes after shaders on
Bifrost") should have fixed the problem.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8470>

.gitlab-ci/deqp-panfrost-g52-skips.txt

index 792043e..f7d0cd5 100644 (file)
@@ -8,8 +8,3 @@ dEQP-GLES[0-9]*.stress.*
 
 # These are really slow on tiling architectures (including llvmpipe).
 dEQP-GLES[0-9]*.functional.flush_finish.*
-
-# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
-# reasons. This needs to be sorted out asap to avoid creating flakes in the near
-# future, which would be a Very Bad Thing.
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex