Commit
bfcdc8f1747e ("pan/bi: Add some zero bytes after shaders on
Bifrost") should have fixed the problem.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8470>
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
-
-# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
-# reasons. This needs to be sorted out asap to avoid creating flakes in the near
-# future, which would be a Very Bad Thing.
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex