auto full_struct_name = GetUnionElement(ev, true, true);
// @TODO: Mby make this decisions more universal? How?
- code_.SetValue("U_GET_TYPE", Name(field) + UnionTypeFieldSuffix());
+ code_.SetValue(
+ "U_GET_TYPE",
+ EscapeKeyword(field.name + UnionTypeFieldSuffix()));
code_.SetValue(
"U_ELEMENT_TYPE",
WrapInNameSpace(u->defined_namespace, GetEnumValUse(*u, ev)));
std::string GenUnionUnpackVal(const FieldDef &afield,
const char *vec_elem_access,
const char *vec_type_access) {
- return afield.value.type.enum_def->name + "Union::UnPack(" + "_e" +
- vec_elem_access + ", " + Name(afield) + UnionTypeFieldSuffix() +
+ return afield.value.type.enum_def->name +
+ "Union::UnPack(" + "_e" + vec_elem_access + ", " +
+ EscapeKeyword(afield.name + UnionTypeFieldSuffix()) +
"()" + vec_type_access + ", _resolver)";
}