--- /dev/null
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Compute tests.
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fNegativeComputeTests.hpp"
+#include "gluContextInfo.hpp"
+#include "gluShaderProgram.hpp"
+#include "glwDefs.hpp"
+#include "glwEnums.hpp"
+#include "tcuStringTemplate.hpp"
+
+namespace deqp
+{
+
+using std::string;
+using std::map;
+
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+namespace
+{
+
+using tcu::TestLog;
+using namespace glw;
+
+static const char* const vertexShaderSource = "${GLSL_VERSION_STRING}\n"
+ "\n"
+ "void main (void)\n"
+ "{\n"
+ " gl_Position = vec4(0.0);\n"
+ "}\n";
+
+static const char* const fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;\n"
+ "\n"
+ "void main (void)\n"
+ "{\n"
+ " fragColor = vec4(1.0);\n"
+ "}\n";
+
+static const char* const computeShaderSource = "${GLSL_VERSION_STRING}\n"
+ "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ "void main (void)\n"
+ "{\n"
+ "}\n";
+
+static const char* const invalidComputeShaderSource = "${GLSL_VERSION_STRING}\n"
+ "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ "void main (void)\n"
+ "{\n"
+ " highp uint var = -1;\n" // error
+ "}\n";
+
+int getResourceLimit (NegativeTestContext& ctx, GLenum resource)
+{
+ int limit = 0;
+ ctx.glGetIntegerv(resource, &limit);
+
+ return limit;
+}
+
+void verifyLinkError (NegativeTestContext& ctx, const glu::ShaderProgram& program)
+{
+ bool testFailed = false;
+
+ tcu::TestLog& log = ctx.getLog();
+ log << program;
+
+ testFailed = program.getProgramInfo().linkOk;
+
+ if (testFailed)
+ {
+ const char* const message("Program was not expected to link.");
+ log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+}
+
+void verifyCompileError (NegativeTestContext& ctx, const glu::ShaderProgram& program, glu::ShaderType shaderType)
+{
+ bool testFailed = false;
+
+ tcu::TestLog& log = ctx.getLog();
+ log << program;
+
+ testFailed = program.getShaderInfo(shaderType).compileOk;
+
+ if (testFailed)
+ {
+ const char* const message("Program was not expected to compile.");
+ log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+}
+
+string generateComputeShader (NegativeTestContext& ctx, const string& shaderDeclarations, const string& shaderBody)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ const char* const shaderVersion = isES32
+ ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES)
+ : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ std::ostringstream compShaderSource;
+
+ compShaderSource << shaderVersion << "\n"
+ << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ << shaderDeclarations << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << shaderBody
+ << "}\n";
+
+ return compShaderSource.str();
+}
+
+string genBuiltInSource (glu::ShaderType shaderType)
+{
+ std::ostringstream source;
+ source << "${GLSL_VERSION_STRING}\n";
+
+ switch (shaderType)
+ {
+ case glu::SHADERTYPE_VERTEX:
+ case glu::SHADERTYPE_FRAGMENT:
+ break;
+
+ case glu::SHADERTYPE_COMPUTE:
+ source << "layout (local_size_x = 1) in;\n";
+ break;
+
+ case glu::SHADERTYPE_GEOMETRY:
+ source << "layout(points) in;\n"
+ << "layout(line_strip, max_vertices = 3) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_CONTROL:
+ source << "${GLSL_TESS_EXTENSION_STRING}\n"
+ << "layout(vertices = 10) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION:
+ source << "${GLSL_TESS_EXTENSION_STRING}\n"
+ << "layout(triangles) in;\n";
+ break;
+
+ default:
+ DE_FATAL("Unknown shader type");
+ break;
+ }
+
+ source << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << "${COMPUTE_BUILT_IN_CONSTANTS_STRING}"
+ << "}\n";
+
+ return source.str();
+}
+
+void exceed_uniform_block_limit (NegativeTestContext& ctx)
+{
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "layout(std140, binding = 0) uniform Block\n"
+ << "{\n"
+ << " highp vec4 val;\n"
+ << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_BLOCKS) + 1 << "];\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if a compute shader exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_shader_storage_block_limit (NegativeTestContext& ctx)
+{
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "layout(std140, binding = 0) buffer Block\n"
+ << "{\n"
+ << " highp vec4 val;\n"
+ << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) + 1 << "];\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_texture_image_units_limit (NegativeTestContext& ctx)
+{
+ const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) + 1;
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "layout(binding = 0) "
+ << "uniform highp sampler2D u_sampler[" << limit + 1 << "];\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " vec4 values[ " << limit + 1 << " ];\n"
+ << "} sb_out;\n";
+
+ for (int i = 0; i < limit + 1; ++i)
+ shaderBody << " sb_out.values[" << i << "] = texture(u_sampler[" << i << "], vec2(1.0f));\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ tcu::TestLog& log = ctx.getLog();
+ log << tcu::TestLog::Message << "Possible link error is generated if compute shader exceeds GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS." << tcu::TestLog::EndMessage;
+ log << program;
+
+ if (program.getProgramInfo().linkOk)
+ {
+ log << tcu::TestLog::Message << "Quality Warning: program was not expected to link." << tcu::TestLog::EndMessage;
+ ctx.glUseProgram(program.getProgram());
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_OPERATION error is generated if the sum of the number of active samplers for each active program exceeds the maximum number of texture image units allowed");
+ ctx.glDispatchCompute(1, 1, 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+ }
+}
+
+void exceed_image_uniforms_limit (NegativeTestContext& ctx)
+{
+ const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_IMAGE_UNIFORMS);
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "layout(rgba8, binding = 0) "
+ << "uniform readonly highp image2D u_image[" << limit + 1 << "];\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " float values[" << limit + 1 << "];\n"
+ << "} sb_out;\n";
+
+ for (int i = 0; i < limit + 1; ++i)
+ shaderBody << " sb_out.values[" << i << "]" << " = imageLoad(u_image[" << i << "], ivec2(gl_GlobalInvocationID.xy)).x;\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_IMAGE_UNIFORMS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_shared_memory_size_limit (NegativeTestContext& ctx)
+{
+ const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE);
+ const long numberOfElements = limit / sizeof(GLuint);
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "shared uint values[" << numberOfElements + 1 << "];\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " uint values;\n"
+ << "} sb_out;\n";
+
+ shaderBody << " sb_out.values = values[" << numberOfElements << "];\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_SHARED_MEMORY_SIZE.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_uniform_components_limit (NegativeTestContext& ctx)
+{
+ const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_COMPONENTS);
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "uniform highp uint u_value[" << limit + 1 << "];\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " uint values[2];\n"
+ << "} sb_out;\n";
+
+ shaderBody << " sb_out.values[0] = u_value[" << limit << "];\n";
+ shaderBody << " sb_out.values[1] = u_value[0];\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_UNIFORM_COMPONENTS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_atomic_counter_buffer_limit (NegativeTestContext& ctx)
+{
+ const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ for (int i = 0; i < limit + 1; ++i)
+ {
+ shaderDecl << "layout(binding = " << i << ") "
+ << "uniform atomic_uint u_atomic" << i << ";\n";
+
+ if (i == 0)
+ shaderBody << " uint oldVal = atomicCounterIncrement(u_atomic" << i << ");\n";
+ else
+ shaderBody << " oldVal = atomicCounterIncrement(u_atomic" << i << ");\n";
+ }
+
+ shaderBody << " sb_out.value = oldVal;\n";
+
+ shaderDecl << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " uint value;\n"
+ << "} sb_out;\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void exceed_atomic_counters_limit (NegativeTestContext& ctx)
+{
+ std::ostringstream shaderDecl;
+ std::ostringstream shaderBody;
+
+ shaderDecl << "layout(binding = 0, offset = 0) uniform atomic_uint u_atomic0;\n"
+ << "layout(binding = 0, offset = " << sizeof(GLuint) * getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTERS) << ") uniform atomic_uint u_atomic1;\n"
+ << "\n"
+ << "layout(binding = 0) buffer Output {\n"
+ << " uint value;\n"
+ << "} sb_out;\n";
+
+ shaderBody << " uint oldVal = 0u;\n"
+ << " oldVal = atomicCounterIncrement(u_atomic0);\n"
+ << " oldVal = atomicCounterIncrement(u_atomic1);\n"
+ << " sb_out.value = oldVal;\n";
+
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources()
+ << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str())));
+
+ ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTERS.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+}
+
+void program_not_active (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
+ const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
+
+ glu::ProgramPipeline pipeline(ctx.getRenderContext());
+
+ glu::ShaderProgram vertProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << vertSource);
+ glu::ShaderProgram fragProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << fragSource);
+
+ tcu::TestLog& log = ctx.getLog();
+ log << vertProgram << fragProgram;
+
+ if (!vertProgram.isOk() || !fragProgram.isOk())
+ TCU_THROW(InternalError, "failed to build program");
+
+ ctx.glBindProgramPipeline(pipeline.getPipeline());
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("Program not set at all");
+ {
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchCompute if there is no active program for the compute shader stage.");
+ ctx.glDispatchCompute(1, 1, 1);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage.");
+ GLintptr indirect = 0;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+ }
+ ctx.endSection();
+
+ ctx.beginSection("Program contains graphic pipeline stages");
+ {
+ ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram());
+ ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram());
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchCompute if there is no active program for the compute shader stage.");
+ ctx.glDispatchCompute(1, 1, 1);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage.");
+ GLintptr indirect = 0;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+ }
+ ctx.endSection();
+
+ ctx.glBindProgramPipeline(0);
+ ctx.expectError(GL_NO_ERROR);
+}
+
+void invalid_program_query (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ GLint data[3] = { 0, 0, 0 };
+
+ ctx.beginSection("Compute shader that does not link");
+ {
+ const glu::ComputeSource compSource(tcu::StringTemplate(invalidComputeShaderSource).specialize(args));
+ glu::ShaderProgram invalidComputeProgram (ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ tcu::TestLog& log = ctx.getLog();
+ log << invalidComputeProgram;
+
+ if (invalidComputeProgram.isOk())
+ TCU_THROW(InternalError, "program should not of built");
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if GL_COMPUTE_WORK_GROUP_SIZE is queried for a program which has not been linked properly.");
+ ctx.glGetProgramiv(invalidComputeProgram.getProgram(), GL_COMPUTE_WORK_GROUP_SIZE, &data[0]);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glUseProgram(0);
+ }
+ ctx.endSection();
+
+ ctx.beginSection("Compute shader not present");
+ {
+ const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
+ const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
+ glu::ShaderProgram graphicsPipelineProgram (ctx.getRenderContext(), glu::ProgramSources() << vertSource << fragSource);
+
+ tcu::TestLog& log = ctx.getLog();
+ log << graphicsPipelineProgram;
+
+ if (!graphicsPipelineProgram.isOk())
+ TCU_THROW(InternalError, "failed to build program");
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if GL_COMPUTE_WORK_GROUP_SIZE is queried for a program which has not been linked properly.");
+ ctx.glGetProgramiv(graphicsPipelineProgram.getProgram(), GL_COMPUTE_WORK_GROUP_SIZE, &data[0]);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glUseProgram(0);
+ }
+ ctx.endSection();
+}
+
+void invalid_dispatch_compute_indirect (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args));
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ tcu::TestLog& log = ctx.getLog();
+ log << program;
+
+ if (!program.isOk())
+ TCU_THROW(InternalError, "failed to build program");
+
+ ctx.glUseProgram(program.getProgram());
+ ctx.expectError(GL_NO_ERROR);
+
+ static const struct
+ {
+ GLuint numGroupsX;
+ GLuint numGroupsY;
+ GLuint numGroupsZ;
+ } data = {0, 0, 0};
+
+ {
+ GLuint buffer;
+ ctx.glGenBuffers(1, &buffer);
+ ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if zero is bound to GL_DISPATCH_INDIRECT_BUFFER.");
+ GLintptr indirect = 0;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glDeleteBuffers(1, &buffer);
+ }
+
+ {
+ GLuint buffer;
+ ctx.glGenBuffers(1, &buffer);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if data is sourced beyond the end of the buffer object.");
+ GLintptr indirect = 1 << 10;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
+ ctx.glDeleteBuffers(1, &buffer);
+ }
+
+ {
+ ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if the value of indirect is less than zero.");
+ GLintptr indirect = -1;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+ }
+
+ {
+ GLuint buffer;
+ ctx.glGenBuffers(1, &buffer);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if indirect is not a multiple of the size, in basic machine units, of uint.");
+ GLintptr indirect = sizeof(data) + 1;
+ ctx.glDispatchComputeIndirect(indirect);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
+ ctx.glDeleteBuffers(1, &buffer);
+ }
+}
+
+void invalid_maximum_work_group_counts (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args));
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ tcu::TestLog& log = ctx.getLog();
+ log << program;
+
+ if (!program.isOk())
+ TCU_THROW(InternalError, "failed to build program");
+
+ ctx.glUseProgram(program.getProgram());
+ ctx.expectError(GL_NO_ERROR);
+
+ GLint workGroupCountX;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)0, &workGroupCountX);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if <numGroupsX> array is larger than the maximum work group count for the x dimension.");
+ ctx.glDispatchCompute(workGroupCountX+1, 1, 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ GLint workGroupCountY;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)1, &workGroupCountY);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if <numGroupsY> array is larger than the maximum work group count for the y dimension.");
+ ctx.glDispatchCompute(1, workGroupCountY+1, 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ GLint workGroupCountZ;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)2, &workGroupCountZ);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if <numGroupsZ> array is larger than the maximum work group count for the z dimension.");
+ ctx.glDispatchCompute(1, 1, workGroupCountZ+1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+}
+
+void invalid_maximum_work_group_sizes (NegativeTestContext& ctx)
+{
+ GLint maxWorkGroupSizeX;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)0, &maxWorkGroupSizeX);
+ ctx.expectError(GL_NO_ERROR);
+
+ GLint maxWorkGroupSizeY;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)1, &maxWorkGroupSizeY);
+ ctx.expectError(GL_NO_ERROR);
+
+ GLint maxWorkGroupSizeZ;
+ ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)2, &maxWorkGroupSizeZ);
+ ctx.expectError(GL_NO_ERROR);
+
+ GLint maxWorkGroupInvocations;
+ ctx.glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &maxWorkGroupInvocations);
+ ctx.expectError(GL_NO_ERROR);
+
+ DE_ASSERT((maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations );
+
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ const char* const shaderVersion = isES32
+ ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES)
+ : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ static const struct
+ {
+ GLint x;
+ GLint y;
+ GLint z;
+ } localWorkGroupSizeCases[] =
+ {
+ { maxWorkGroupSizeX+1, 1, 1 },
+ { 1, maxWorkGroupSizeY+1, 1 },
+ { 1, 1, maxWorkGroupSizeZ+1 },
+ { maxWorkGroupSizeX, maxWorkGroupSizeY, maxWorkGroupSizeZ },
+ };
+
+ for (int testCase = 0; testCase < DE_LENGTH_OF_ARRAY(localWorkGroupSizeCases); ++testCase)
+ {
+ std::ostringstream compShaderSource;
+
+ compShaderSource << shaderVersion << "\n"
+ << "layout(local_size_x = " << localWorkGroupSizeCases[testCase].x << ", local_size_y = " << localWorkGroupSizeCases[testCase].y << ", local_size_z = " << localWorkGroupSizeCases[testCase].z << ") in;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << "}\n";
+
+ const glu::ComputeSource compSource(compShaderSource.str());
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ if (testCase == DE_LENGTH_OF_ARRAY(localWorkGroupSizeCases)-1)
+ {
+ bool testFailed = false;
+ ctx.beginSection("A compile time or link error is generated if the maximum number of invocations in a single local work group (product of the three dimensions) is greater than GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS.");
+
+ ctx.getLog() << program;
+ testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk);
+
+ if (testFailed)
+ {
+ const char* const message("Program was not expected to compile or link.");
+ ctx.getLog() << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+ }
+ else
+ {
+ ctx.beginSection("A compile time error is generated if the fixed local group size of the shader in any dimension is greater than the maximum supported.");
+ verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE);
+ }
+
+ ctx.endSection();
+ }
+}
+
+void invalid_layout_qualifiers (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ const char* const shaderVersion = isES32
+ ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES)
+ : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
+ {
+ std::ostringstream compShaderSource;
+ compShaderSource << shaderVersion << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << "}\n";
+
+ const glu::ComputeSource compSource(compShaderSource.str());
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ ctx.beginSection("A link error is generated if the compute shader program does not contain an input layout qualifier specifying a fixed local group size.");
+ verifyLinkError(ctx, program);
+ ctx.endSection();
+ }
+
+ {
+ std::ostringstream compShaderSource;
+ compShaderSource << shaderVersion << "\n"
+ << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ << "layout(local_size_x = 2, local_size_y = 2, local_size_z = 2) in;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << "}\n";
+
+ const glu::ComputeSource compSource(compShaderSource.str());
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ ctx.beginSection("A compile-time error is generated if a local work group size qualifier is declared more than once in the same shader.");
+ verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE);
+ ctx.endSection();
+ }
+
+ {
+ std::ostringstream compShaderSource;
+ compShaderSource << shaderVersion << "\n"
+ << "out mediump vec4 fragColor;\n"
+ << "\n"
+ << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << "}\n";
+
+ const glu::ComputeSource compSource(compShaderSource.str());
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ ctx.beginSection("A compile-time error is generated if a user defined output variable is declared in a compute shader.");
+ verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE);
+ ctx.endSection();
+ }
+
+ {
+ std::ostringstream compShaderSource;
+ compShaderSource << shaderVersion << "\n"
+ << "uvec3 gl_NumWorkGroups;\n"
+ << "uvec3 gl_WorkGroupSize;\n"
+ << "uvec3 gl_WorkGroupID;\n"
+ << "uvec3 gl_LocalInvocationID;\n"
+ << "uvec3 gl_GlobalInvocationID;\n"
+ << "uvec3 gl_LocalInvocationIndex;\n"
+ << "\n"
+ << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
+ << "void main (void)\n"
+ << "{\n"
+ << "}\n";
+
+ const glu::ComputeSource compSource(compShaderSource.str());
+ glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource);
+
+ ctx.beginSection("A compile time or link error is generated if compute shader built-in variables are redeclared.");
+ bool testFailed = false;
+
+ tcu::TestLog& log = ctx.getLog();
+ log << program;
+
+ testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk);
+
+ if (testFailed)
+ {
+ const char* const message("Program was not expected to compile or link.");
+ log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+
+ ctx.endSection();
+ }
+}
+
+void invalid_write_built_in_constants (NegativeTestContext& ctx)
+{
+ const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+
+ args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require";
+ args["COMPUTE_BUILT_IN_CONSTANTS_STRING"] = " gl_MaxComputeWorkGroupCount = ivec3(65535, 65535, 65535);\n"
+ " gl_MaxComputeWorkGroupCount = ivec3(1024, 1024, 64);\n"
+ " gl_MaxComputeWorkGroupSize = ivec3(512);\n"
+ " gl_MaxComputeUniformComponents = 512;\n"
+ " gl_MaxComputeTextureImageUnits = 16;\n"
+ " gl_MaxComputeImageUniforms = 8;\n"
+ " gl_MaxComputeAtomicCounters = 8;\n"
+ " gl_MaxComputeAtomicCounterBuffers = 1;\n";
+
+ const glu::VertexSource vertSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_VERTEX)).specialize(args));
+ const glu::FragmentSource fragSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_FRAGMENT)).specialize(args));
+ const glu::TessellationControlSource tessCtrlSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_TESSELLATION_CONTROL)).specialize(args));
+ const glu::TessellationEvaluationSource tessEvalSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_TESSELLATION_EVALUATION)).specialize(args));
+ const glu::GeometrySource geometrySource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_GEOMETRY)).specialize(args));
+ const glu::ComputeSource computeSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_COMPUTE)).specialize(args));
+
+ glu::ShaderProgram vertProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << vertSource);
+ glu::ShaderProgram fragProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << fragSource);
+ glu::ShaderProgram tessCtrlProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessCtrlSource);
+ glu::ShaderProgram tessEvalProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessEvalSource);
+ glu::ShaderProgram geometryProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << geometrySource);
+ glu::ShaderProgram computeProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << computeSource);
+
+ ctx.beginSection("A compile time is generated if compute built-in constants provided in all shaders are written to.");
+ verifyCompileError(ctx, vertProgram, glu::SHADERTYPE_VERTEX);
+ verifyCompileError(ctx, fragProgram, glu::SHADERTYPE_FRAGMENT);
+ verifyCompileError(ctx, tessCtrlProgram, glu::SHADERTYPE_TESSELLATION_CONTROL);
+ verifyCompileError(ctx, tessEvalProgram, glu::SHADERTYPE_TESSELLATION_EVALUATION);
+ verifyCompileError(ctx, geometryProgram, glu::SHADERTYPE_GEOMETRY);
+ verifyCompileError(ctx, computeProgram, glu::SHADERTYPE_COMPUTE);
+ ctx.endSection();
+}
+
+} // anonymous
+
+std::vector<FunctionContainer> getNegativeComputeTestFunctions (void)
+{
+ const FunctionContainer funcs[] =
+ {
+ { program_not_active, "program_not_active", "Use dispatch commands with no active program" },
+ { invalid_program_query, "invalid_program_query", "Querying GL_COMPUTE_WORK_GROUP_SIZE with glGetProgramiv() on invalid programs" },
+ { invalid_dispatch_compute_indirect, "invalid_dispatch_compute_indirect", "Invalid glDispatchComputeIndirect usage" },
+ { invalid_maximum_work_group_counts, "invalid_maximum_work_group_counts", "Maximum workgroup counts for dispatch commands" },
+ { invalid_maximum_work_group_sizes, "invalid_maximum_work_group_sizes", "Maximum local workgroup sizes declared in compute shaders" },
+ { invalid_layout_qualifiers, "invalid_layout_qualifiers", "Invalid layout qualifiers in compute shaders" },
+ { invalid_write_built_in_constants, "invalid_write_built_in_constants", "Invalid writes to built-in compute shader constants" },
+ { exceed_uniform_block_limit, "exceed_uniform_block_limit", "Link error when shader exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS" },
+ { exceed_shader_storage_block_limit, "exceed_shader_storage_block_limit", "Link error when shader exceeds GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" },
+ { exceed_texture_image_units_limit, "exceed_texture_image_units_limit", "Link error when shader exceeds GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" },
+ { exceed_image_uniforms_limit, "exceed_image_uniforms_limit", "Link error when shader exceeds GL_MAX_COMPUTE_IMAGE_UNIFORMS" },
+ { exceed_shared_memory_size_limit, "exceed_shared_memory_size_limit", "Link error when shader exceeds GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" },
+ { exceed_uniform_components_limit, "exceed_uniform_components_limit", "Link error when shader exceeds GL_MAX_COMPUTE_UNIFORM_COMPONENTS" },
+ { exceed_atomic_counter_buffer_limit, "exceed_atomic_counter_buffer_limit", "Link error when shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" },
+ { exceed_atomic_counters_limit, "exceed_atomic_counters_limit", "Link error when shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTERS" },
+ };
+
+ return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
+}
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp