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glwindow: move unsetting queue_resize to _resize() instead of _draw()
author
Matthew Waters
<matthew@centricular.com>
Wed, 27 Jul 2016 04:48:50 +0000
(14:48 +1000)
committer
Tim-Philipp Müller
<tim@centricular.com>
Sat, 9 Dec 2017 19:32:21 +0000
(19:32 +0000)
Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
gst-libs/gst/gl/gstglwindow.c
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diff --git
a/gst-libs/gst/gl/gstglwindow.c
b/gst-libs/gst/gl/gstglwindow.c
index 410bc86a627ddd774489710a76f48c21053fbe9a..d30b911d77c76a2e8a22964fb048bd7e7b52ab98 100644
(file)
--- a/
gst-libs/gst/gl/gstglwindow.c
+++ b/
gst-libs/gst/gl/gstglwindow.c
@@
-487,8
+487,6
@@
gst_gl_window_draw (GstGLWindow * window)
}
window_class->draw (window);
-
- window->queue_resize = FALSE;
}
/**
@@
-1174,4
+1172,6
@@
gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
window->priv->surface_width = width;
window->priv->surface_height = height;
+
+ window->queue_resize = FALSE;
}