'nir/radv_nir_lower_fs_intrinsics.c',
'nir/radv_nir_lower_intrinsics_early.c',
'nir/radv_nir_lower_io.c',
+ 'nir/radv_nir_lower_poly_line_smooth.c',
'nir/radv_nir_lower_primitive_shading_rate.c',
'nir/radv_nir_lower_ray_queries.c',
'nir/radv_nir_lower_view_index.c',
bool radv_nir_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
+void radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_pipeline_key *key);
+
#ifdef __cplusplus
}
#endif
--- /dev/null
+/*
+ * Copyright © 2023 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "radv_nir.h"
+#include "radv_private.h"
+
+static bool
+radv_should_lower_poly_line_smooth(nir_shader *nir, const struct radv_pipeline_key *key)
+{
+ nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+
+ if (!key->ps.line_smooth_enabled && !key->dynamic_line_rast_mode)
+ return false;
+
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ nir_foreach_block (block, impl) {
+ nir_foreach_instr (instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_store_output)
+ continue;
+
+ /* Line smooth lowering is only valid for vec4. */
+ if (intr->num_components != 4)
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void
+radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_pipeline_key *key)
+{
+ bool progress = false;
+
+ if (!radv_should_lower_poly_line_smooth(nir, key))
+ return;
+
+ NIR_PASS(progress, nir, nir_lower_poly_line_smooth, RADV_NUM_SMOOTH_AA_SAMPLES);
+ if (progress)
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+}
return 1;
}
+ if (d->vk.rs.line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT &&
+ radv_rast_prim_is_line(radv_get_rasterization_prim(cmd_buffer))) {
+ return RADV_NUM_SMOOTH_AA_SAMPLES;
+ }
+
return MAX2(1, d->vk.ms.rasterization_samples);
}
S_028BE0_MAX_SAMPLE_DIST(max_sample_dist) |
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
S_028BE0_COVERED_CENTROID_IS_CENTER(pdevice->rad_info.gfx_level >= GFX10_3);
+
+ if (d->vk.rs.line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT)
+ db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
}
pa_sc_aa_config |= S_028BE0_COVERAGE_TO_SHADER_SELECT(ps && ps->info.ps.reads_fully_covered);
static void
radv_emit_line_rasterization_mode(struct radv_cmd_buffer *cmd_buffer)
{
+ const struct radv_shader *ps = cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT];
const struct radv_dynamic_state *d = &cmd_buffer->state.dynamic;
/* The DX10 diamond test is unnecessary with Vulkan and it decreases line rasterization
radeon_set_context_reg(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL,
S_028BDC_PERPENDICULAR_ENDCAP_ENA(
d->vk.rs.line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT));
+
+ if (cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT]) {
+ const struct radv_userdata_info *loc = radv_get_user_sgpr(
+ cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT], AC_UD_PS_LINE_RAST_MODE);
+ if (loc->sgpr_idx != -1) {
+ uint32_t base_reg = ps->info.user_data_0;
+ radeon_set_sh_reg(cmd_buffer->cs, base_reg + loc->sgpr_idx * 4, d->vk.rs.line.mode);
+ }
+ }
}
static void
cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_RASTERIZATION_SAMPLES;
}
+ /* Re-emit the line rasterization mode state because the SGPR idx can be different. */
+ if (radv_get_user_sgpr(ps, AC_UD_PS_LINE_RAST_MODE)->sgpr_idx != -1) {
+ cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_LINE_RASTERIZATION_MODE;
+ }
+
/* Re-emit the conservative rasterization mode because inner coverage is different. */
if (previous_ps && previous_ps->info.ps.reads_fully_covered != ps->info.ps.reads_fully_covered)
cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_CONSERVATIVE_RAST_MODE;
#define RADV_NGG_QUERY_PRIM_GEN_OFFSET(stream) (20 + stream * 4)
#define RADV_NGG_QUERY_PRIM_XFB_OFFSET(stream) (36 + stream * 4)
+/* Number of samples for line smooth lowering (hw requirement). */
+#define RADV_NUM_SMOOTH_AA_SAMPLES 4
+
#endif /* RADV_CONSTANTS_H */
stages[i].feedback.duration += os_time_get_nano() - stage_start;
}
+ if (stages[MESA_SHADER_FRAGMENT].nir) {
+ radv_nir_lower_poly_line_smooth(stages[MESA_SHADER_FRAGMENT].nir, pipeline_key);
+ }
+
radv_fill_shader_info(device, pipeline, pipeline_layout, pipeline_key, stages,
active_nir_stages);