__ add(scratch2, scratch1, Operand(0x40000000), SetCC);
// If not try to return a heap number.
__ b(mi, &return_heap_number);
- // Check for minus zero. Return heap number for minus zero.
+ // Check for minus zero. Return heap number for minus zero if
+ // double results are allowed; otherwise transition.
Label not_zero;
__ cmp(scratch1, Operand::Zero());
__ b(ne, ¬_zero);
__ vmov(scratch2, d5.high());
__ tst(scratch2, Operand(HeapNumber::kSignMask));
- __ b(ne, &return_heap_number);
+ __ b(ne, result_type_ <= BinaryOpIC::INT32 ? &transition
+ : &return_heap_number);
__ bind(¬_zero);
// Tag the result and return.
__ bind(&return_heap_number);
// Return a heap number, or fall through to type transition or runtime
// call if we can't.
- if (result_type_ >= ((op_ == Token::DIV) ? BinaryOpIC::NUMBER
- : BinaryOpIC::INT32)) {
- // We are using vfp registers so r5 is available.
- heap_number_result = r5;
- BinaryOpStub_GenerateHeapResultAllocation(masm,
- heap_number_result,
- heap_number_map,
- scratch1,
- scratch2,
- &call_runtime,
- mode_);
- __ sub(r0, heap_number_result, Operand(kHeapObjectTag));
- __ vstr(d5, r0, HeapNumber::kValueOffset);
- __ mov(r0, heap_number_result);
- __ Ret();
- }
+ // We are using vfp registers so r5 is available.
+ heap_number_result = r5;
+ BinaryOpStub_GenerateHeapResultAllocation(masm,
+ heap_number_result,
+ heap_number_map,
+ scratch1,
+ scratch2,
+ &call_runtime,
+ mode_);
+ __ sub(r0, heap_number_result, Operand(kHeapObjectTag));
+ __ vstr(d5, r0, HeapNumber::kValueOffset);
+ __ mov(r0, heap_number_result);
+ __ Ret();
// A DIV operation expecting an integer result falls through
// to type transition.