}
+static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
+ const GLfloat *planeS,
+ const GLfloat *planeT,
+ const GLfloat *planeR,
+ const GLfloat *planeQ)
+{
+ GLuint needtgenable = 0;
+
+ if (!(texGenEnabled & S_BIT)) {
+ if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
+ ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
+ ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
+ needtgenable |= S_BIT;
+ }
+ }
+ if (!(texGenEnabled & T_BIT)) {
+ if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
+ ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
+ ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
+ needtgenable |= T_BIT;
+ }
+ }
+ if (!(texGenEnabled & R_BIT)) {
+ if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
+ ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
+ ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
+ needtgenable |= R_BIT;
+ }
+ }
+ if (!(texGenEnabled & Q_BIT)) {
+ if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
+ ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
+ ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
+ needtgenable |= Q_BIT;
+ }
+ }
+
+ return needtgenable;
+}
+
+
/*
* Returns GL_FALSE if fallback required.
*/
return GL_FALSE;
}
+/* we CANNOT do mixed mode if the texgen mode requires a plane where the input
+ is not enabled for texgen, since the planes are concatenated into texmat,
+ and thus the input will come from texcoord rather than tex gen equation!
+ Either fallback or just hope that those texcoords aren't really needed...
+ Assuming the former will cause lots of unnecessary fallbacks, the latter will
+ generate bogus results sometimes - it's pretty much impossible to really know
+ when a fallback is needed, depends on texmat and what sort of texture is bound
+ etc, - for now fallback if we're missing either S or T bits, there's a high
+ probability we need the texcoords in that case.
+ That's a lot of work for some obscure texgen mixed mode fixup - why oh why
+ doesn't the chip just directly accept the plane parameters :-(. */
switch (mode) {
- case GL_OBJECT_LINEAR:
+ case GL_OBJECT_LINEAR: {
+ GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
+ texUnit->ObjectPlaneS, texUnit->ObjectPlaneT,
+ texUnit->ObjectPlaneR, texUnit->ObjectPlaneQ );
+ if (needtgenable & (S_BIT | T_BIT)) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
+ texUnit->TexGenEnabled);
+ return GL_FALSE;
+ }
+ if (needtgenable & (R_BIT)) {
+ tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
+ }
+ if (needtgenable & (Q_BIT)) {
+ tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
+ }
+
tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
set_texgen_matrix( rmesa, unit,
(texUnit->TexGenEnabled & S_BIT) ? texUnit->ObjectPlaneS : I,
(texUnit->TexGenEnabled & T_BIT) ? texUnit->ObjectPlaneT : I + 4,
(texUnit->TexGenEnabled & R_BIT) ? texUnit->ObjectPlaneR : I + 8,
(texUnit->TexGenEnabled & Q_BIT) ? texUnit->ObjectPlaneQ : I + 12);
+ }
break;
- case GL_EYE_LINEAR:
+ case GL_EYE_LINEAR: {
+ GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
+ texUnit->EyePlaneS, texUnit->EyePlaneT,
+ texUnit->EyePlaneR, texUnit->EyePlaneQ );
+ if (needtgenable & (S_BIT | T_BIT)) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
+ texUnit->TexGenEnabled);
+ return GL_FALSE;
+ }
+ if (needtgenable & (R_BIT)) {
+ tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
+ }
+ if (needtgenable & (Q_BIT)) {
+ tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
+ }
tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
- set_texgen_matrix( rmesa, unit,
+ set_texgen_matrix( rmesa, unit,
(texUnit->TexGenEnabled & S_BIT) ? texUnit->EyePlaneS : I,
(texUnit->TexGenEnabled & T_BIT) ? texUnit->EyePlaneT : I + 4,
(texUnit->TexGenEnabled & R_BIT) ? texUnit->EyePlaneR : I + 8,
(texUnit->TexGenEnabled & Q_BIT) ? texUnit->EyePlaneQ : I + 12);
+ }
break;
case GL_REFLECTION_MAP_NV:
rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift;
+ tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
/* pretty weird, must only negate when lighting is enabled? */
if (ctx->Light.Enabled)
set_texgen_matrix( rmesa, unit,