RegionPtr myClip;
GCPtr gc;
- if (pSrcBuffer->attachment == DRI2BufferFrontLeft &&
- pDestBuffer->attachment == DRI2BufferFakeFrontLeft)
- LogMessage(X_ERROR, "glxwaitx\n");
-
/*
* In driCreateBuffers we dewrap windows into the
* backing pixmaps in order to get to the texture.
* that something changed.
*/
DamageRegionAppend(src_draw, pRegion);
- saa_drawable_dirty(src_draw, TRUE, pRegion);
+ if (pSrcBuffer->attachment != DRI2BufferFrontLeft)
+ saa_drawable_dirty(src_draw, TRUE, pRegion);
DamageRegionProcessPending(src_draw);
/*