</ARG>
<ARG>
+<NAME>GstOpusEnc::bitrate-type</NAME>
+<TYPE>GstOpusEncBitrateType</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate type</NICK>
+<BLURB>Bitrate type.</BLURB>
+<DEFAULT>CBR</DEFAULT>
+</ARG>
+
+<ARG>
<NAME>GstOpusDec::apply-gain</NAME>
<TYPE>gboolean</TYPE>
<RANGE></RANGE>
<RANGE>[0,1]</RANGE>
<FLAGS>rw</FLAGS>
<NICK>Bandwidth usage [0..1]</NICK>
-<BLURB>Percentage of the available bandwidth to use when selecting representations.</BLURB>
+<BLURB>Percentage of the available bandwidth to use when selecting representations (deprecated).</BLURB>
<DEFAULT>0.8</DEFAULT>
</ARG>
<ARG>
<NAME>GstHlsSink::playlist-length</NAME>
<TYPE>guint</TYPE>
-<RANGE>>= 1</RANGE>
+<RANGE></RANGE>
<FLAGS>rw</FLAGS>
<NICK>Playlist length</NICK>
-<BLURB>Length of HLS playlist. To allow players to conform to section 6.3.3 of the HLS specification, this should be at least 3.</BLURB>
+<BLURB>Length of HLS playlist. To allow players to conform to section 6.3.3 of the HLS specification, this should be at least 3. If set to 0, the playlist will be infinite.</BLURB>
<DEFAULT>5</DEFAULT>
</ARG>
<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
<DEFAULT>0</DEFAULT>
</ARG>
+
+<ARG>
+<NAME>GstGLVideoMixerBin::background</NAME>
+<TYPE>GstGLVideoMixerBackground</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Background</NICK>
+<BLURB>Background type.</BLURB>
+<DEFAULT>Checker pattern</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLSrcBin::src</NAME>
+<TYPE>GstElement*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GL src element</NICK>
+<BLURB>The GL src chain to use.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLSinkBin::force-aspect-ratio</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Force aspect ratio</NICK>
+<BLURB>When enabled, scaling will respect original aspect ratio.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLSinkBin::sink</NAME>
+<TYPE>GstElement*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GL sink element</NICK>
+<BLURB>The GL sink chain to use.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLMixerBin::latency</NAME>
+<TYPE>gint64</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Buffer latency</NICK>
+<BLURB>Additional latency in live mode to allow upstream to take longer to produce buffers for the current position.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLMixerBin::mixer</NAME>
+<TYPE>GstElement*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GL mixer element</NICK>
+<BLURB>The GL mixer chain to use.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::async</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Async</NICK>
+<BLURB>Go asynchronously to PAUSED.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::blocksize</NAME>
+<TYPE>guint</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Block size</NICK>
+<BLURB>Size in bytes to pull per buffer (0 = default).</BLURB>
+<DEFAULT>4096</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::context</NAME>
+<TYPE>GstGLContext*</TYPE>
+<RANGE></RANGE>
+<FLAGS>r</FLAGS>
+<NICK>OpenGL context</NICK>
+<BLURB>Get OpenGL context.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::enable-last-sample</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Enable Last Buffer</NICK>
+<BLURB>Enable the last-sample property.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::force-aspect-ratio</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Force aspect ratio</NICK>
+<BLURB>When enabled, scaling will respect original aspect ratio.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::ignore-alpha</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ignore Alpha</NICK>
+<BLURB>When enabled, alpha will be ignored and converted to black.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::last-sample</NAME>
+<TYPE>GstSample*</TYPE>
+<RANGE></RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Last Sample</NICK>
+<BLURB>The last sample received in the sink.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::max-bitrate</NAME>
+<TYPE>guint64</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max Bitrate</NICK>
+<BLURB>The maximum bits per second to render (0 = disabled).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::max-lateness</NAME>
+<TYPE>gint64</TYPE>
+<RANGE>>= G_MAXULONG</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max Lateness</NICK>
+<BLURB>Maximum number of nanoseconds that a buffer can be late before it is dropped (-1 unlimited).</BLURB>
+<DEFAULT>-1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::pixel-aspect-ratio</NAME>
+<TYPE>GstFraction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pixel Aspect Ratio</NICK>
+<BLURB>The pixel aspect ratio of the device.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::qos</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Qos</NICK>
+<BLURB>Generate Quality-of-Service events upstream.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::render-delay</NAME>
+<TYPE>guint64</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Render Delay</NICK>
+<BLURB>Additional render delay of the sink in nanoseconds.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::show-preroll-frame</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rwx</FLAGS>
+<NICK>Show preroll frame</NICK>
+<BLURB>Whether to render video frames during preroll.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::sync</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Sync</NICK>
+<BLURB>Sync on the clock.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::throttle-time</NAME>
+<TYPE>guint64</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Throttle time</NICK>
+<BLURB>The time to keep between rendered buffers (0 = disabled).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLImageSinkBin::ts-offset</NAME>
+<TYPE>gint64</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>TS Offset</NICK>
+<BLURB>Timestamp offset in nanoseconds.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstGLFilterBin::filter</NAME>
+<TYPE>GstElement*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GL filter element</NICK>
+<BLURB>The GL filter chain to use.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
GstAudioMixer
GstVideoAggregator
GstCompositor
- GstGLMixer
- GstGLMosaic
- GstGLVideoMixer
+ GstGLBaseMixer
+ GstGLMixer
+ GstGLMosaic
GstAiffMux
GstAiffParse
GstAsfMux
GstShmSink
GstVideoSink
GstFBDEVSink
- GstGLImageSink
GstWaylandSink
GstBaseSrc
GstAvdtpSrc
GstBayer2RGB
GstDebugSpy
GstFreeverb
- GstGLFilter
- GstGLColorscale
- GstGLDeinterlace
- GstGLDifferenceMatte
- GstGLEffects
- GstGLFilterApp
- GstGLFilterBlur
- GstGLFilterCube
- GstGLFilterGlass
- GstGLFilterLaplacian
- GstGLFilterShader
- GstGLFilterSobel
- GstGLOverlay
+ GstGLBaseFilter
+ GstGLColorConvertElement
+ GstGLDownloadElement
+ GstGLFilter
+ GstGLColorscale
+ GstGLDeinterlace
+ GstGLDifferenceMatte
+ GstGLEffects
+ GstGLFilterApp
+ GstGLFilterBlur
+ GstGLFilterCube
+ GstGLFilterGlass
+ GstGLFilterLaplacian
+ GstGLFilterShader
+ GstGLFilterSobel
+ GstGLOverlay
+ GstGLUploadElement
GstIvtc
GstRGB2Bayer
GstRemoveSilence
GstUvcH264Src
GstWrapperCameraBinSrc
GstFPSDisplaySink
+ GstGLFilterBin
+ GstGLMixerBin
+ GstGLVideoMixerBin
+ GstGLSinkBin
+ GstGLImageSinkBin
+ GstGLSrcBin
GstHlsSink
GstPipeline
GstCameraBin
GstAudioMixerPad
GstVideoAggregatorPad
GstCompositorPad
- GstGLMixerPad
- GstGLVideoMixerPad
+ GstGLBaseMixerPad
+ GstGLMixerPad
GstPadTemplate
GstPlugin
GstPluginFeature
GstFaac GstPreset
GstFaceOverlay GstChildProxy
GstFreeverb GstPreset
+GstGLBaseMixer GstChildProxy
+GstGLFilterBin GstChildProxy
GstGLImageSink GstVideoOverlay
GstGLImageSink GstVideoOverlay GstNavigation
+GstGLImageSinkBin GstChildProxy GstVideoOverlay GstNavigation
GstGLMixer GstChildProxy
+GstGLMixerBin GstChildProxy
GstGLMosaic GstChildProxy
+GstGLSinkBin GstChildProxy GstVideoOverlay GstNavigation
+GstGLSrcBin GstChildProxy
GstGLVideoMixer GstChildProxy
+GstGLVideoMixerBin GstChildProxy
GstGSMEnc GstPreset
GstGSettingsAudioSink GstChildProxy
GstGSettingsAudioSrc GstChildProxy
guint arg3
</SIGNAL>
+<SIGNAL>
+<NAME>GstGLSrcBin::create-element</NAME>
+<RETURNS>GstElement*</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLSrcBin *gstglsrcbin
+</SIGNAL>
+
+<SIGNAL>
+<NAME>GstGLSinkBin::create-element</NAME>
+<RETURNS>GstElement*</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLSinkBin *gstglsinkbin
+</SIGNAL>
+
+<SIGNAL>
+<NAME>GstGLMixerBin::create-element</NAME>
+<RETURNS>GstElement*</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLMixerBin *gstglmixerbin
+</SIGNAL>
+
+<SIGNAL>
+<NAME>GstGLImageSinkBin::client-draw</NAME>
+<RETURNS>gboolean</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLImageSinkBin *gstglimagesinkbin
+GstGLContext *arg1
+guint arg2
+guint arg3
+guint arg4
+</SIGNAL>
+
+<SIGNAL>
+<NAME>GstGLImageSinkBin::client-reshape</NAME>
+<RETURNS>gboolean</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLImageSinkBin *gstglimagesinkbin
+GstGLContext *arg1
+guint arg2
+guint arg3
+</SIGNAL>
+
+<SIGNAL>
+<NAME>GstGLFilterBin::create-element</NAME>
+<RETURNS>GstElement*</RETURNS>
+<FLAGS>l</FLAGS>
+GstGLFilterBin *gstglfilterbin
+</SIGNAL>
+
<name>video_sink</name>
<direction>sink</direction>
<presence>always</presence>
- <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+ <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32, A420_10LE, A420_10BE, A422_10LE, A422_10BE, A444_10LE, A444_10BE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
- <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+ <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32, A420_10LE, A420_10BE, A422_10LE, A422_10BE, A444_10LE, A444_10BE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
</caps>
</pads>
</element>
<name>video_sink</name>
<direction>sink</direction>
<presence>always</presence>
- <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+ <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32, A420_10LE, A420_10BE, A422_10LE, A422_10BE, A444_10LE, A444_10BE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
- <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+ <details>video/x-raw, format=(string){ BGRx, RGBx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, I420, YV12, AYUV, YUY2, UYVY, v308, Y41B, Y42B, Y444, NV12, NV21, A420, YUV9, YVU9, IYU1, GRAY8 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(ANY), format=(string){ I420, YV12, YUY2, UYVY, AYUV, RGBx, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, RGB, BGR, Y41B, Y42B, YVYU, Y444, v210, v216, NV12, NV21, NV16, NV24, GRAY8, GRAY16_BE, GRAY16_LE, v308, RGB16, BGR16, RGB15, BGR15, UYVP, A420, RGB8P, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, I422_10LE, I422_10BE, Y444_10LE, Y444_10BE, GBR, GBR_10LE, GBR_10BE, NV12_64Z32, A420_10LE, A420_10BE, A422_10LE, A422_10BE, A444_10LE, A444_10BE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
</caps>
</pads>
</element>
<name>sink</name>
<direction>sink</direction>
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