client/dnd.c: add dnd support for touch screen in client
authorXiong Zhang <xiong.y.zhang@intel.com>
Mon, 25 Nov 2013 10:42:50 +0000 (18:42 +0800)
committerKristian Høgsberg <krh@bitplanet.net>
Tue, 26 Nov 2013 00:32:08 +0000 (16:32 -0800)
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.

Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
clients/dnd.c
clients/window.c

index f43d170..3bf4b5b 100644 (file)
@@ -365,14 +365,11 @@ create_drag_icon(struct dnd_drag *dnd_drag,
        return surface;
 }
 
-static void
-dnd_button_handler(struct widget *widget,
-                  struct input *input, uint32_t time,
-                  uint32_t button, enum wl_pointer_button_state state,
-                  void *data)
+static int
+create_drag_source(struct dnd *dnd,
+               struct input *input, uint32_t time,
+               int32_t x, int32_t y)
 {
-       struct dnd *dnd = data;
-       int32_t x, y;
        struct item *item;
        struct rectangle allocation;
        struct dnd_drag *dnd_drag;
@@ -384,12 +381,11 @@ dnd_button_handler(struct widget *widget,
        cairo_surface_t *icon;
 
        widget_get_allocation(dnd->widget, &allocation);
-       input_get_position(input, &x, &y);
        item = dnd_get_item(dnd, x, y);
        x -= allocation.x;
        y -= allocation.y;
 
-       if (item && state == WL_POINTER_BUTTON_STATE_PRESSED) {
+       if (item) {
                dnd_drag = xmalloc(sizeof *dnd_drag);
                dnd_drag->dnd = dnd;
                dnd_drag->input = input;
@@ -411,8 +407,6 @@ dnd_button_handler(struct widget *widget,
                dnd_drag->drag_surface =
                        wl_compositor_create_surface(compositor);
 
-               input_ungrab(input);
-
                if (dnd->self_only) {
                        dnd_drag->data_source = NULL;
                } else {
@@ -433,8 +427,6 @@ dnd_button_handler(struct widget *widget,
                                          dnd_drag->drag_surface,
                                          serial);
 
-               input_set_pointer_image(input, CURSOR_DRAGGING);
-
                dnd_drag->opaque =
                        create_drag_icon(dnd_drag, item, x, y, 1);
                dnd_drag->translucent =
@@ -454,9 +446,46 @@ dnd_button_handler(struct widget *widget,
 
                dnd->current_drag = dnd_drag;
                window_schedule_redraw(dnd->window);
+
+               return 0;
+       } else
+               return -1;
+}
+
+static void
+dnd_button_handler(struct widget *widget,
+                  struct input *input, uint32_t time,
+                  uint32_t button, enum wl_pointer_button_state state,
+                  void *data)
+{
+       struct dnd *dnd = data;
+       int32_t x, y;
+
+       input_get_position(input, &x, &y);
+       if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
+               input_ungrab(input);
+               if (create_drag_source(dnd, input, time, x, y) == 0)
+                       input_set_pointer_image(input, CURSOR_DRAGGING);
        }
 }
 
+static void
+dnd_touch_down_handler(struct widget *widget,
+               struct input *input, uint32_t serial,
+               uint32_t time, int32_t id,
+               float x, float y, void *data)
+{
+       struct dnd *dnd = data;
+       int32_t int_x, int_y;
+
+       if (id > 0)
+               return;
+
+       int_x = (int32_t)x;
+       int_y = (int32_t)y;
+       create_drag_source(dnd, input, time, int_x, int_y);
+}
+
 static int
 lookup_cursor(struct dnd *dnd, int x, int y)
 {
@@ -597,6 +626,7 @@ dnd_create(struct display *display)
        widget_set_enter_handler(dnd->widget, dnd_enter_handler);
        widget_set_motion_handler(dnd->widget, dnd_motion_handler);
        widget_set_button_handler(dnd->widget, dnd_button_handler);
+       widget_set_touch_down_handler(dnd->widget, dnd_touch_down_handler);
 
        width = 4 * (item_width + item_padding) + item_padding;
        height = 4 * (item_height + item_padding) + item_padding;
index d9f061d..83af7ed 100644 (file)
@@ -3248,6 +3248,8 @@ data_device_enter(void *data, struct wl_data_device *data_device,
        input->pointer_enter_serial = serial;
        window = wl_surface_get_user_data(surface);
        input->pointer_focus = window;
+       input->sx = x;
+       input->sy = y;
 
        if (offer) {
                input->drag_offer = wl_data_offer_get_user_data(offer);