int i915_gem_object_set_domain(struct drm_gem_object *obj,
uint32_t read_domains,
uint32_t write_domain);
+int i915_gem_object_flush_gpu(struct drm_i915_gem_object *obj,
+ bool interruptible);
int i915_gem_init_ringbuffer(struct drm_device *dev);
void i915_gem_cleanup_ringbuffer(struct drm_device *dev);
int i915_gem_do_init(struct drm_device *dev, unsigned long start,
return 0;
}
+int
+i915_gem_object_flush_gpu(struct drm_i915_gem_object *obj,
+ bool interruptible)
+{
+ if (!obj->active)
+ return 0;
+
+ if (obj->base.write_domain & I915_GEM_GPU_DOMAINS)
+ i915_gem_flush_ring(obj->base.dev, NULL, obj->ring,
+ 0, obj->base.write_domain);
+
+ return i915_gem_object_wait_rendering(&obj->base, interruptible);
+}
+
/**
* Moves a single object to the CPU read, and possibly write domain.
*
wait_event(dev_priv->pending_flip_queue,
atomic_read(&obj_priv->pending_flip) == 0);
+
+ /* Big Hammer, we also need to ensure that any pending
+ * MI_WAIT_FOR_EVENT inside a user batch buffer on the
+ * current scanout is retired before unpinning the old
+ * framebuffer.
+ */
+ ret = i915_gem_object_flush_gpu(obj_priv, false);
+ if (ret) {
+ i915_gem_object_unpin(to_intel_framebuffer(crtc->fb)->obj);
+ mutex_unlock(&dev->struct_mutex);
+ return ret;
+ }
}
ret = intel_pipe_set_base_atomic(crtc, crtc->fb, x, y,