-testprogs = thread1 thread2 thread3 thread4 thread5
-testsfailing = threadb
+testprogs = thread1 thread2 thread3 thread4 thread5 threadb
+testsfailing = threadc
TESTS = $(testprogs)
/* threadb.c
* this tests if we can make a GstThread, put some stuff in it,
* dispatch it, and let it run from a main gst loop
+ * we repeat the main loop a hundred times to test thread reuse
+ * underneath GstThread
*/
+gboolean running = FALSE;
static void
construct_pipeline (GstElement *pipeline)
void
state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
{
- static gboolean running = FALSE;
GstElementState state = gst_element_get_state (el);
g_print ("element %s has changed state to %s\n",
int
main (gint argc, gchar *argv[])
{
+ int runs = 100;
+ int i;
+ gulong id;
GstElement *thread;
gst_init (&argc, &argv);
- thread = gst_thread_new ("main_thread");
- g_assert (thread);
+ for (i = 0; i < runs; ++i)
+ {
+ thread = gst_thread_new ("main_thread");
+ g_assert (thread);
- /* connect state change signal */
- g_signal_connect (G_OBJECT (thread), "state_change",
- G_CALLBACK (state_changed), NULL);
- construct_pipeline (thread);
+ /* connect state change signal */
+ id = g_signal_connect (G_OBJECT (thread), "state_change",
+ G_CALLBACK (state_changed), NULL);
+ construct_pipeline (thread);
- g_print ("Setting thread to play\n");
- gst_element_set_state (thread, GST_STATE_PLAYING);
+ g_print ("Setting thread to play\n");
+ gst_element_set_state (thread, GST_STATE_PLAYING);
- g_print ("Going into the main GStreamer loop\n");
- gst_main ();
- g_print ("Coming out of the main GStreamer loop\n");
+ g_print ("Going into the main GStreamer loop\n");
+ gst_main ();
+ g_print ("Coming out of the main GStreamer loop\n");
+ g_signal_handler_disconnect (G_OBJECT (thread), id);
+ gst_element_set_state (thread, GST_STATE_NULL);
+ g_print ("Unreffing thread\n");
+ g_object_unref (G_OBJECT (thread));
+ running = FALSE;
+ }
return 0;
}
-testprogs = thread1 thread2 thread3 thread4 thread5
-testsfailing = threadb
+testprogs = thread1 thread2 thread3 thread4 thread5 threadb
+testsfailing = threadc
TESTS = $(testprogs)
/* threadb.c
* this tests if we can make a GstThread, put some stuff in it,
* dispatch it, and let it run from a main gst loop
+ * we repeat the main loop a hundred times to test thread reuse
+ * underneath GstThread
*/
+gboolean running = FALSE;
static void
construct_pipeline (GstElement *pipeline)
void
state_changed (GstElement *el, gint arg1, gint arg2, gpointer user_data)
{
- static gboolean running = FALSE;
GstElementState state = gst_element_get_state (el);
g_print ("element %s has changed state to %s\n",
int
main (gint argc, gchar *argv[])
{
+ int runs = 100;
+ int i;
+ gulong id;
GstElement *thread;
gst_init (&argc, &argv);
- thread = gst_thread_new ("main_thread");
- g_assert (thread);
+ for (i = 0; i < runs; ++i)
+ {
+ thread = gst_thread_new ("main_thread");
+ g_assert (thread);
- /* connect state change signal */
- g_signal_connect (G_OBJECT (thread), "state_change",
- G_CALLBACK (state_changed), NULL);
- construct_pipeline (thread);
+ /* connect state change signal */
+ id = g_signal_connect (G_OBJECT (thread), "state_change",
+ G_CALLBACK (state_changed), NULL);
+ construct_pipeline (thread);
- g_print ("Setting thread to play\n");
- gst_element_set_state (thread, GST_STATE_PLAYING);
+ g_print ("Setting thread to play\n");
+ gst_element_set_state (thread, GST_STATE_PLAYING);
- g_print ("Going into the main GStreamer loop\n");
- gst_main ();
- g_print ("Coming out of the main GStreamer loop\n");
+ g_print ("Going into the main GStreamer loop\n");
+ gst_main ();
+ g_print ("Coming out of the main GStreamer loop\n");
+ g_signal_handler_disconnect (G_OBJECT (thread), id);
+ gst_element_set_state (thread, GST_STATE_NULL);
+ g_print ("Unreffing thread\n");
+ g_object_unref (G_OBJECT (thread));
+ running = FALSE;
+ }
return 0;
}