st/nine: Fix D3DQUERYTYPE_TIMESTAMPFREQ query
authorXavier Bouchoux <xavierb@gmail.com>
Sun, 8 Feb 2015 14:56:15 +0000 (15:56 +0100)
committerAxel Davy <axel.davy@ens.fr>
Wed, 29 Apr 2015 06:28:10 +0000 (08:28 +0200)
D3DQUERYTYPE_TIMESTAMPFREQ is supposed to give the frequency
at which the clock of D3DQUERYTYPE_TIMESTAMP runs.

PIPE_QUERY_TIMESTAMP returns a value in ns, thus the corresponding
frequency is 1000000000.
PIPE_QUERY_TIMESTAMP_DISJOINT returns the frequency at which
PIPE_QUERY_TIMESTAMP value is updated. It isn't always
1000000000.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
src/gallium/state_trackers/nine/query9.c

index 466b4ba..df49340 100644 (file)
@@ -254,7 +254,15 @@ NineQuery9_GetData( struct NineQuery9 *This,
         nresult.b = presult.timestamp_disjoint.disjoint;
         break;
     case D3DQUERYTYPE_TIMESTAMPFREQ:
-        nresult.u64 = presult.timestamp_disjoint.frequency;
+        /* Applications use it to convert the TIMESTAMP value to time.
+           AMD drivers on win seem to return the actual hardware clock
+           resolution and corresponding values in TIMESTAMP.
+           However, this behaviour is not easy to replicate here.
+           So instead we do what wine and opengl do, and use
+           nanoseconds TIMESTAMPs.
+           (Which is also the unit used by PIPE_QUERY_TIMESTAMP.)
+        */
+        nresult.u64 = 1000000000;
         break;
     case D3DQUERYTYPE_VERTEXSTATS:
         nresult.vertexstats.NumRenderedTriangles =