When using clutter_actor_animatev it would set a boolean whenever a
property begins with "fixed::". However it would never clear the
variable so it would end up marking all subsequent properties as
fixed.
http://bugzilla.openedhand.com/show_bug.cgi?id=2180
http://bugzilla.clutter-project.org/show_bug.cgi?id=2149
ClutterAnimationPrivate *priv = animation->priv;
ClutterAnimatable *animatable = NULL;
GObjectClass *klass = NULL;
- gboolean is_fixed = FALSE;
gint i;
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
const gchar *property_name = properties[i];
GParamSpec *pspec;
+ gboolean is_fixed = FALSE;
if (g_str_has_prefix (property_name, "fixed::"))
{