simple_mtx_destroy(&st->zombie_sampler_views.mutex);
simple_mtx_destroy(&st->zombie_shaders.mutex);
- st_reference_prog(st, &st->fp, NULL);
- st_reference_prog(st, &st->gp, NULL);
- st_reference_prog(st, &st->vp, NULL);
- st_reference_prog(st, &st->tcp, NULL);
- st_reference_prog(st, &st->tep, NULL);
- st_reference_prog(st, &st->cp, NULL);
+ st_release_program(st, &st->fp);
+ st_release_program(st, &st->gp);
+ st_release_program(st, &st->vp);
+ st_release_program(st, &st->tcp);
+ st_release_program(st, &st->tep);
+ st_release_program(st, &st->cp);
/* release framebuffer in the winsys buffers list */
LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
*/
}
+/**
+ * Free all basic program variants and unref program.
+ */
+void
+st_release_program(struct st_context *st, struct st_program **p)
+{
+ if (!*p)
+ return;
+
+ st_release_variants(st, *p);
+ st_reference_prog(st, p, NULL);
+}
+
void
st_finalize_nir_before_variants(struct nir_shader *nir)
{