evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.y);
obj->cur.cache.geometry.w =
evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.w) -
- obj->cur.cache.geometry.x;
+ evas_coord_world_x_to_screen(obj->layer->evas, 0);
obj->cur.cache.geometry.h =
evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.h) -
- obj->cur.cache.geometry.y;
+ evas_coord_world_y_to_screen(obj->layer->evas, 0);
if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
obj->cur.cache.geometry.validity = obj->layer->evas->output_validity;
}