radeonsi: don't lock shader cache mutex during compilation
authorMarek Olšák <marek.olsak@amd.com>
Sat, 11 Jun 2016 17:32:53 +0000 (19:32 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 4 Jul 2016 22:47:13 +0000 (00:47 +0200)
to allow multiple shaders to be compiled simultaneously.

ALso, shader-db can again use all 4 cores.

v2: Remove the pipe_mutex_unlock call in the error path.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
src/gallium/drivers/radeonsi/si_state_shaders.c

index a2453c2..799aa57 100644 (file)
@@ -186,8 +186,14 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                                          void *tgsi_binary,
                                          struct si_shader *shader)
 {
-       void *hw_binary = si_get_shader_binary(shader);
+       void *hw_binary;
+       struct hash_entry *entry;
 
+       entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+       if (entry)
+               return false; /* already added */
+
+       hw_binary = si_get_shader_binary(shader);
        if (!hw_binary)
                return false;
 
@@ -1117,22 +1123,26 @@ void si_init_shader_selector_async(void *job, int thread_index)
                if (tgsi_binary &&
                    si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
                        FREE(tgsi_binary);
+                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
                } else {
+                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
+
                        /* Compile the shader if it hasn't been loaded from the cache. */
                        if (si_compile_tgsi_shader(sscreen, tm, shader, false,
                                                   debug) != 0) {
                                FREE(shader);
                                FREE(tgsi_binary);
-                               pipe_mutex_unlock(sscreen->shader_cache_mutex);
                                fprintf(stderr, "radeonsi: can't compile a main shader part\n");
                                return;
                        }
 
-                       if (tgsi_binary &&
-                           !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
-                               FREE(tgsi_binary);
+                       if (tgsi_binary) {
+                               pipe_mutex_lock(sscreen->shader_cache_mutex);
+                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
+                                       FREE(tgsi_binary);
+                               pipe_mutex_unlock(sscreen->shader_cache_mutex);
+                       }
                }
-               pipe_mutex_unlock(sscreen->shader_cache_mutex);
 
                sel->main_shader_part = shader;
        }