add rlottiePlayer Project
authorstart1a <start1a@naver.com>
Sat, 26 Sep 2020 04:43:11 +0000 (13:43 +0900)
committerJongmin Lee <jm105.lee@samsung.com>
Sun, 11 Oct 2020 21:09:32 +0000 (06:09 +0900)
17 files changed:
example/rlottiePlayer/Source.cpp [new file with mode: 0644]
example/rlottiePlayer/framework.h [new file with mode: 0644]
example/rlottiePlayer/resource.h [new file with mode: 0644]
example/rlottiePlayer/rlottie.dll [new file with mode: 0644]
example/rlottiePlayer/rlottie.h [new file with mode: 0644]
example/rlottiePlayer/rlottie.lib [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.cpp [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.h [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.ico [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.rc [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.sln [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.vcxproj [new file with mode: 0644]
example/rlottiePlayer/rlottiePlayer.vcxproj.filters [new file with mode: 0644]
example/rlottiePlayer/rlottie_capi.h [new file with mode: 0644]
example/rlottiePlayer/rlottiecommon.h [new file with mode: 0644]
example/rlottiePlayer/small.ico [new file with mode: 0644]
example/rlottiePlayer/targetver.h [new file with mode: 0644]

diff --git a/example/rlottiePlayer/Source.cpp b/example/rlottiePlayer/Source.cpp
new file mode 100644 (file)
index 0000000..9f112cb
--- /dev/null
@@ -0,0 +1,50 @@
+#include "rlottie.h"
+using namespace rlottie;
+
+std::unique_ptr<Animation> anim;
+uint32_t *buffer;
+size_t width, height;
+size_t bytesPerLine;
+uint32_t curColor = UINT32_MAX;
+
+void initAnimation(size_t w, size_t h)
+{
+       width = w;
+       height = h;
+       bytesPerLine = width * sizeof(uint32_t);
+       buffer = (uint32_t*)calloc(bytesPerLine * height, sizeof(uint32_t));
+}
+
+void setAnimation(char* path, size_t w, size_t h)
+{
+       anim = Animation::loadFromFile(path);
+}
+
+uint32_t* renderRLottieAnimation(uint32_t frameNum)
+{
+       static Surface surface = Surface(buffer, width, height, bytesPerLine);
+       anim->renderSync(frameNum, surface);
+       // background color
+       for (int i = 0; i < height; i++)
+               for (int j = 0; j < width; ++j)
+               {
+                       uint32_t* v = buffer + i * width + j;
+                       if (*v == 0) *v = curColor;
+               }
+       return buffer;
+}
+
+void setAnimationColor(int r, int g, int b)
+{
+       curColor = ((255 << 16) * r) + ((255 << 8) * g) + 255 * b;
+}
+
+size_t getTotalFrame()
+{
+       return anim->totalFrame();
+}
+
+bool isAnimNULL()
+{
+       return anim == NULL;
+}
\ No newline at end of file
diff --git a/example/rlottiePlayer/framework.h b/example/rlottiePlayer/framework.h
new file mode 100644 (file)
index 0000000..33a6be6
--- /dev/null
@@ -0,0 +1,15 @@
+// header.h : include file for standard system include files,
+// or project specific include files
+//
+
+#pragma once
+
+#include "targetver.h"
+#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
+// Windows Header Files
+#include <windows.h>
+// C RunTime Header Files
+#include <stdlib.h>
+#include <malloc.h>
+#include <memory.h>
+#include <tchar.h>
diff --git a/example/rlottiePlayer/resource.h b/example/rlottiePlayer/resource.h
new file mode 100644 (file)
index 0000000..7674dde
--- /dev/null
@@ -0,0 +1,40 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++¿¡¼­ »ý¼ºÇÑ Æ÷ÇÔ ÆÄÀÏÀÔ´Ï´Ù.
+// rlottiePlayer.rc¿¡¼­ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù.
+//
+#define IDC_MYICON                      2
+#define IDD_RLOTTIEPLAYER_DIALOG        102
+#define IDS_APP_TITLE                   103
+#define IDD_ABOUTBOX                    103
+#define IDM_ABOUT                       104
+#define IDM_EXIT                        105
+#define IDI_RLOTTIEPLAYER               107
+#define IDI_SMALL                       108
+#define IDC_RLOTTIEPLAYER               109
+#define IDR_MAINFRAME                   128
+#define MAIN_WINDOW                     130
+#define BTN_BROWSE                      1004
+#define BTN_WHITE                       1005
+#define BTN_BLACK                       1006
+#define BTN_RED                         1007
+#define BTN_GREEN                       1008
+#define BTN_BLUE                        1009
+#define SLIDER_CANVAS_RESIZE                   1010
+#define BTN_PLAY                        1011
+#define SLIDER_PLAY                     1012
+#define TEXT_FILENAME                   1013
+#define PICCTRL_RLOTTIE                 1014
+#define TIMER_PLAY_ANIM                                1015
+#define IDC_STATIC                      -1
+
+// Next default values for new objects
+// 
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NO_MFC                     1
+#define _APS_NEXT_RESOURCE_VALUE        131
+#define _APS_NEXT_COMMAND_VALUE         32771
+#define _APS_NEXT_CONTROL_VALUE         1017
+#define _APS_NEXT_SYMED_VALUE           110
+#endif
+#endif
diff --git a/example/rlottiePlayer/rlottie.dll b/example/rlottiePlayer/rlottie.dll
new file mode 100644 (file)
index 0000000..296f70a
Binary files /dev/null and b/example/rlottiePlayer/rlottie.dll differ
diff --git a/example/rlottiePlayer/rlottie.h b/example/rlottiePlayer/rlottie.h
new file mode 100644 (file)
index 0000000..12c413b
--- /dev/null
@@ -0,0 +1,525 @@
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _RLOTTIE_H_
+#define _RLOTTIE_H_
+
+#include <future>
+#include <vector>
+#include <memory>
+
+#if defined _WIN32 || defined __CYGWIN__
+  #ifdef RLOTTIE_BUILD
+    #define RLOTTIE_API __declspec(dllexport)
+  #else
+    #define RLOTTIE_API __declspec(dllimport)
+  #endif
+#else
+  #ifdef RLOTTIE_BUILD
+      #define RLOTTIE_API __attribute__ ((visibility ("default")))
+  #else
+      #define RLOTTIE_API
+  #endif
+#endif
+
+class AnimationImpl;
+struct LOTNode;
+struct LOTLayerNode;
+
+namespace rlottie {
+
+/**
+ *  @brief Configures rlottie model cache policy.
+ *
+ *  Provides Library level control to configure model cache
+ *  policy. Setting it to 0 will disable
+ *  the cache as well as flush all the previously cached content.
+ *
+ *  @param[in] cacheSize  Maximum Model Cache size.
+ *
+ *  @note to disable Caching configure with 0 size.
+ *  @note to flush the current Cache content configure it with 0 and
+ *        then reconfigure with the new size.
+ *
+ *  @internal
+ */
+RLOTTIE_API void configureModelCacheSize(size_t cacheSize);
+
+struct Color {
+    Color() = default;
+    Color(float r, float g , float b):_r(r), _g(g), _b(b){}
+    float r() const {return _r;}
+    float g() const {return _g;}
+    float b() const {return _b;}
+private:
+    float _r{0};
+    float _g{0};
+    float _b{0};
+};
+
+struct Size {
+    Size() = default;
+    Size(float w, float h):_w(w), _h(h){}
+    float w() const {return _w;}
+    float h() const {return _h;}
+private:
+    float _w{0};
+    float _h{0};
+};
+
+struct Point {
+    Point() = default;
+    Point(float x, float y):_x(x), _y(y){}
+    float x() const {return _x;}
+    float y() const {return _y;}
+private:
+    float _x{0};
+    float _y{0};
+};
+
+struct FrameInfo {
+    explicit FrameInfo(uint32_t frame): _frameNo(frame){}
+    uint32_t curFrame() const {return _frameNo;}
+private:
+    uint32_t _frameNo;
+};
+
+enum class Property {
+    FillColor,     /*!< Color property of Fill object , value type is rlottie::Color */
+    FillOpacity,   /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
+    StrokeColor,   /*!< Color property of Stroke object , value type is rlottie::Color */
+    StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
+    StrokeWidth,   /*!< stroke with property of Stroke object , value type is float */
+    TrAnchor,      /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */
+    TrPosition,    /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */
+    TrScale,       /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */
+    TrRotation,    /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
+    TrOpacity      /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
+};
+
+struct Color_Type{};
+struct Point_Type{};
+struct Size_Type{};
+struct Float_Type{};
+template <typename T> struct MapType;
+
+class RLOTTIE_API Surface {
+public:
+    /**
+     *  @brief Surface object constructor.
+     *
+     *  @param[in] buffer surface buffer.
+     *  @param[in] width  surface width.
+     *  @param[in] height  surface height.
+     *  @param[in] bytesPerLine  number of bytes in a surface scanline.
+     *
+     *  @note Default surface format is ARGB32_Premultiplied.
+     *
+     *  @internal
+     */
+    Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine);
+
+    /**
+     *  @brief Sets the Draw Area available on the Surface.
+     *
+     *  Lottie will use the draw region size to generate frame image
+     *  and will update only the draw rgion of the surface.
+     *
+     *  @param[in] x      region area x position.
+     *  @param[in] y      region area y position.
+     *  @param[in] width  region area width.
+     *  @param[in] height region area height.
+     *
+     *  @note Default surface format is ARGB32_Premultiplied.
+     *  @note Default draw region area is [ 0 , 0, surface width , surface height]
+     *
+     *  @internal
+     */
+    void setDrawRegion(size_t x, size_t y, size_t width, size_t height);
+
+    /**
+     *  @brief Returns width of the surface.
+     *
+     *  @return surface width
+     *
+     *  @internal
+     *
+     */
+    size_t width() const {return mWidth;}
+
+    /**
+     *  @brief Returns height of the surface.
+     *
+     *  @return surface height
+     *
+     *  @internal
+     */
+    size_t height() const {return mHeight;}
+
+    /**
+     *  @brief Returns number of bytes in the surface scanline.
+     *
+     *  @return number of bytes in scanline.
+     *
+     *  @internal
+     */
+    size_t  bytesPerLine() const {return mBytesPerLine;}
+
+    /**
+     *  @brief Returns buffer attached tp the surface.
+     *
+     *  @return buffer attaced to the Surface.
+     *
+     *  @internal
+     */
+    uint32_t *buffer() const {return mBuffer;}
+
+    /**
+     *  @brief Returns drawable area width of the surface.
+     *
+     *  @return drawable area width
+     *
+     *  @note Default value is width() of the surface
+     *
+     *  @internal
+     *
+     */
+    size_t drawRegionWidth() const {return mDrawArea.w;}
+
+    /**
+     *  @brief Returns drawable area height of the surface.
+     *
+     *  @return drawable area height
+     *
+     *  @note Default value is height() of the surface
+     *
+     *  @internal
+     */
+    size_t drawRegionHeight() const {return mDrawArea.h;}
+
+    /**
+     *  @brief Returns drawable area's x position of the surface.
+     *
+     *  @return drawable area's x potition.
+     *
+     *  @note Default value is 0
+     *
+     *  @internal
+     */
+    size_t drawRegionPosX() const {return mDrawArea.x;}
+
+    /**
+     *  @brief Returns drawable area's y position of the surface.
+     *
+     *  @return drawable area's y potition.
+     *
+     *  @note Default value is 0
+     *
+     *  @internal
+     */
+    size_t drawRegionPosY() const {return mDrawArea.y;}
+
+    /**
+     *  @brief Default constructor.
+     */
+    Surface() = default;
+private:
+    uint32_t    *mBuffer{nullptr};
+    size_t       mWidth{0};
+    size_t       mHeight{0};
+    size_t       mBytesPerLine{0};
+    struct {
+        size_t   x{0};
+        size_t   y{0};
+        size_t   w{0};
+        size_t   h{0};
+    }mDrawArea;
+};
+
+using MarkerList = std::vector<std::tuple<std::string, int , int>>;
+/**
+ *  @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
+ *  Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame}
+ *  Marker can be use to devide a resource in to separate animations by tagging the segment with comment string ,
+ *  start frame and duration of that segment.
+ */
+
+using LayerInfoList = std::vector<std::tuple<std::string, int , int>>;
+
+
+using ColorFilter = std::function<void(float &r , float &g, float &b)>;
+
+class RLOTTIE_API Animation {
+public:
+
+    /**
+     *  @brief Constructs an animation object from file path.
+     *
+     *  @param[in] path Lottie resource file path
+     *  @param[in] cachePolicy whether to cache or not the model data.
+     *             use only when need to explicit disabl caching for a
+     *             particular resource. To disable caching at library level
+     *             use @see configureModelCacheSize() instead.
+     *
+     *  @return Animation object that can render the contents of the
+     *          Lottie resource represented by file path.
+     *
+     *  @internal
+     */
+    static std::unique_ptr<Animation>
+    loadFromFile(const std::string &path, bool cachePolicy=true);
+
+    /**
+     *  @brief Constructs an animation object from JSON string data.
+     *
+     *  @param[in] jsonData The JSON string data.
+     *  @param[in] key the string that will be used to cache the JSON string data.
+     *  @param[in] resourcePath the path will be used to search for external resource.
+     *  @param[in] cachePolicy whether to cache or not the model data.
+     *             use only when need to explicit disabl caching for a
+     *             particular resource. To disable caching at library level
+     *             use @see configureModelCacheSize() instead.
+     *
+     *  @return Animation object that can render the contents of the
+     *          Lottie resource represented by JSON string data.
+     *
+     *  @internal
+     */
+    static std::unique_ptr<Animation>
+    loadFromData(std::string jsonData, const std::string &key,
+                 const std::string &resourcePath="", bool cachePolicy=true);
+
+    /**
+     *  @brief Constructs an animation object from JSON string data and update.
+     *  the color properties using ColorFilter.
+
+     *  @param[in] jsonData The JSON string data.
+     *  @param[in] resourcePath the path will be used to search for external resource.
+     *  @param[in] filter The color filter that will be applied for each color property
+     *             found during parsing.
+
+     *  @return Animation object that can render the contents of the
+     *          Lottie resource represented by JSON string data.
+     *
+     *  @internal
+     */
+    static std::unique_ptr<Animation>
+    loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter);
+
+    /**
+     *  @brief Returns default framerate of the Lottie resource.
+     *
+     *  @return framerate of the Lottie resource
+     *
+     *  @internal
+     *
+     */
+    double frameRate() const;
+
+    /**
+     *  @brief Returns total number of frames present in the Lottie resource.
+     *
+     *  @return frame count of the Lottie resource.
+     *
+     *  @note frame number starts with 0.
+     *
+     *  @internal
+     */
+    size_t totalFrame() const;
+
+    /**
+     *  @brief Returns default viewport size of the Lottie resource.
+     *
+     *  @param[out] width  default width of the viewport.
+     *  @param[out] height default height of the viewport.
+     *
+     *  @internal
+     *
+     */
+    void   size(size_t &width, size_t &height) const;
+
+    /**
+     *  @brief Returns total animation duration of Lottie resource in second.
+     *         it uses totalFrame() and frameRate() to calculate the duration.
+     *         duration = totalFrame() / frameRate().
+     *
+     *  @return total animation duration in second.
+     *  @retval 0 if the Lottie resource has no animation.
+     *
+     *  @see totalFrame()
+     *  @see frameRate()
+     *
+     *  @internal
+     */
+    double duration() const;
+
+    /**
+     *  @brief Returns frame number for a given position.
+     *         this function helps to map the position value retuned
+     *         by the animator to a frame number in side the Lottie resource.
+     *         frame_number = lerp(start_frame, endframe, pos);
+     *
+     *  @param[in] pos normalized position value [0 ... 1]
+     *
+     *  @return frame numer maps to the position value [startFrame .... endFrame]
+     *
+     *  @internal
+     */
+    size_t frameAtPos(double pos);
+
+    /**
+     *  @brief Renders the content to surface Asynchronously.
+     *         it gives a future in return to get the result of the
+     *         rendering at a future point.
+     *         To get best performance user has to start rendering as soon as
+     *         it finds that content at {frameNo} has to be rendered and get the
+     *         result from the future at the last moment when the surface is needed
+     *         to draw into the screen.
+     *
+     *
+     *  @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
+     *  @param[in] surface Surface in which content will be drawn
+     *  @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
+     *
+     *  @return future that will hold the result when rendering finished.
+     *
+     *  for Synchronus rendering @see renderSync
+     *
+     *  @see Surface
+     *  @internal
+     */
+    std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true);
+
+    /**
+     *  @brief Renders the content to surface synchronously.
+     *         for performance use the async rendering @see render
+     *
+     *  @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
+     *  @param[in] surface Surface in which content will be drawn
+     *  @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
+     *
+     *  @internal
+     */
+    void              renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true);
+
+    /**
+     *  @brief Returns root layer of the composition updated with
+     *         content of the Lottie resource at frame number @p frameNo.
+     *
+     *  @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted.
+     *  @param[in] width   content viewbox width
+     *  @param[in] height  content viewbox height
+     *
+     *  @return Root layer node.
+     *
+     *  @internal
+     */
+    const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const;
+
+    /**
+     *  @brief Returns Composition Markers.
+     *
+     *
+     *  @return returns MarkerList of the Composition.
+     *
+     *  @see MarkerList
+     *  @internal
+     */
+    const MarkerList& markers() const;
+
+    /**
+     *  @brief Returns Layer information{name, inFrame, outFrame} of all the child layers  of the composition.
+     *
+     *
+     *  @return List of Layer Information of the Composition.
+     *
+     *  @see LayerInfoList
+     *  @internal
+     */
+    const LayerInfoList& layers() const;
+
+    /**
+     *  @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve
+     *  to multiple contents. In that case, the callback's value will apply to all of them.
+     *
+     *  Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
+     *
+     *  @usage
+     *  To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
+     *
+     *     player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0);
+     *
+     *  if all the color property inside group1 needs to be changed to GREEN color
+     *
+     *     player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0);
+     *
+     *  @internal
+     */
+    template<Property prop, typename AnyValue>
+    void setValue(const std::string &keypath, AnyValue value)
+    {
+        setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value);
+    }
+
+    /**
+     *  @brief default destructor
+     *
+     *  @internal
+     */
+    ~Animation();
+
+private:
+    void setValue(Color_Type, Property, const std::string &, Color);
+    void setValue(Float_Type, Property, const std::string &, float);
+    void setValue(Size_Type, Property, const std::string &, Size);
+    void setValue(Point_Type, Property, const std::string &, Point);
+
+    void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&);
+    void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&);
+    void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&);
+    void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&);
+    /**
+     *  @brief default constructor
+     *
+     *  @internal
+     */
+    Animation();
+
+    std::unique_ptr<AnimationImpl> d;
+};
+
+//Map Property to Value type
+template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{};
+template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{};
+
+
+}  // namespace lotplayer
+
+#endif  // _RLOTTIE_H_
diff --git a/example/rlottiePlayer/rlottie.lib b/example/rlottiePlayer/rlottie.lib
new file mode 100644 (file)
index 0000000..2625916
Binary files /dev/null and b/example/rlottiePlayer/rlottie.lib differ
diff --git a/example/rlottiePlayer/rlottiePlayer.cpp b/example/rlottiePlayer/rlottiePlayer.cpp
new file mode 100644 (file)
index 0000000..db2c9bf
--- /dev/null
@@ -0,0 +1,517 @@
+// rlottiePlayer.cpp : Defines the entry point for the application.
+//
+
+
+#include "framework.h"
+#include "rlottiePlayer.h"
+using namespace Gdiplus;
+
+#define MAX_LOADSTRING 100
+
+// Global Variables:
+HINSTANCE hInst;                                // current instance
+WCHAR szTitle[MAX_LOADSTRING];                  // The title bar text
+WCHAR szWindowClass[MAX_LOADSTRING];            // the main window class name
+HWND mainWindow;                                    // Main Window Instance
+HWND hTextFileToBeOpened;                               // openDialog file path
+HWND hBtnPlay;
+HWND hSliderPlay, hSliderCanvasResize;
+UINT curFrame = 0;
+RlottieBitmap anim;                                          // rendered Animation Bitmap
+RECT animRect, backRect;
+Gdiplus::Color backColor(255, 255, 255, 255);
+Gdiplus::Color borderColor(255, 0, 0, 0);
+bool isBackgroundChanged = false;
+
+// Forward declarations of functions included in this code module:
+ATOM                MyRegisterClass(HINSTANCE hInstance);
+BOOL                InitInstance(HINSTANCE, int);
+LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
+INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
+void openJSONFileDialog(HWND);
+void initUIControl(HWND);
+void dlgUICommand(HWND, WPARAM);
+void resizeCanvas(HWND, int);
+void changeBackgroundColor(int r, int g, int b);
+
+// Animation Rendering Functions
+void draw(HDC);
+Bitmap* CreateBitmap(void* data, unsigned int width, unsigned int height);
+void renderAnimation(UINT);
+
+int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
+    _In_opt_ HINSTANCE hPrevInstance,
+    _In_ LPWSTR    lpCmdLine,
+    _In_ int       nCmdShow)
+{
+    UNREFERENCED_PARAMETER(hPrevInstance);
+    UNREFERENCED_PARAMETER(lpCmdLine);
+
+    // initialize Gdiplus
+    Gdiplus::GdiplusStartupInput gdiplusStartUpInput;
+    ULONG_PTR gdiplustoken;
+    Gdiplus::GdiplusStartup(&gdiplustoken, &gdiplusStartUpInput, nullptr);
+
+    // Initialize global strings
+    LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
+    LoadStringW(hInstance, IDC_RLOTTIEPLAYER, szWindowClass, MAX_LOADSTRING);
+    MyRegisterClass(hInstance);
+
+    // Perform application initialization:
+    if (!InitInstance(hInstance, nCmdShow))
+    {
+        return FALSE;
+    }
+
+    HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_RLOTTIEPLAYER));
+
+    MSG msg;
+
+    // Main message loop:
+    while (GetMessage(&msg, nullptr, 0, 0))
+    {
+        if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
+        {
+            TranslateMessage(&msg);
+            DispatchMessage(&msg);
+        }
+    }
+
+    Gdiplus::GdiplusShutdown(gdiplustoken);
+    return (int)msg.wParam;
+}
+
+
+
+//
+//  FUNCTION: MyRegisterClass()
+//
+//  PURPOSE: Registers the window class.
+//
+ATOM MyRegisterClass(HINSTANCE hInstance)
+{
+    WNDCLASSEXW wcex;
+
+    wcex.cbSize = sizeof(WNDCLASSEX);
+
+    wcex.style = CS_HREDRAW | CS_VREDRAW;
+    wcex.lpfnWndProc = WndProc;
+    wcex.cbClsExtra = 0;
+    wcex.cbWndExtra = 0;
+    wcex.hInstance = hInstance;
+    wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_RLOTTIEPLAYER));
+    wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
+    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
+    wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_RLOTTIEPLAYER);
+    wcex.lpszClassName = szWindowClass;
+    wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
+
+    return RegisterClassExW(&wcex);
+}
+
+//
+//   FUNCTION: InitInstance(HINSTANCE, int)
+//
+//   PURPOSE: Saves instance handle and creates main window
+//
+//   COMMENTS:
+//
+//        In this function, we save the instance handle in a global variable and
+//        create and display the main program window.
+//
+BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
+{
+    hInst = hInstance; // Store instance handle in our global variable
+
+    DWORD dwStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+    mainWindow = CreateWindowEx(0, szWindowClass, szTitle, dwStyle,
+        CW_USEDEFAULT, CW_USEDEFAULT, WND_WIDTH, WND_HEIGHT, nullptr, nullptr, hInstance, nullptr);
+
+    if (!mainWindow)
+    {
+        return FALSE;
+    }
+
+    ShowWindow(mainWindow, nCmdShow);
+    UpdateWindow(mainWindow);
+    SetMenu(mainWindow, NULL);
+
+    return TRUE;
+}
+
+//
+//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
+//
+//  PURPOSE: Processes messages for the main window.
+//
+//  WM_COMMAND  - process the application menu
+//  WM_PAINT    - Paint the main window
+//  WM_DESTROY  - post a quit message and return
+//
+//
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+    static bool isplay = false;
+    int wmId = LOWORD(wParam);
+
+    switch (message)
+    {
+    case WM_CREATE:
+    {
+        initUIControl(hWnd);
+        initAnimation(BMP_MAX_LEN, BMP_MAX_LEN);
+        break;
+    }
+    case WM_TIMER:
+    {
+        switch (wmId)
+        {
+        case TIMER_PLAY_ANIM:
+        {
+            renderAnimation(curFrame + 1);
+            SendMessage(hSliderPlay, TBM_SETPOS, TRUE, curFrame);
+            break;
+        }
+        default:
+            break;
+        }
+        break;
+    }
+    case WM_COMMAND:
+    {
+        // Parse the menu selections:
+        switch (wmId)
+        {
+        case IDM_ABOUT:
+            DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
+            break;
+
+        case IDM_EXIT:
+            DestroyWindow(hWnd);
+            break;
+
+        case BTN_BROWSE:
+            openJSONFileDialog(hWnd);
+            break;
+
+        case BTN_PLAY:
+        {
+            LPWSTR textBtnPlay;
+            USES_CONVERSION;
+            if (isplay)
+            {
+                isplay = false;
+                textBtnPlay = A2W("Play");
+                KillTimer(hWnd, TIMER_PLAY_ANIM);
+            }
+            else
+            {
+                isplay = true;
+                textBtnPlay = A2W("Pause");
+                SetTimer(hWnd, TIMER_PLAY_ANIM, 10, NULL);
+            }
+            SetWindowText(hBtnPlay, textBtnPlay);
+            break;
+        }
+
+        case WM_DROPFILES:
+            break;
+        case BTN_WHITE:
+            changeBackgroundColor(1, 1, 1);
+            break;
+        case BTN_BLACK:
+            changeBackgroundColor(0, 0, 0);
+            break;
+        case BTN_RED:
+            changeBackgroundColor(1, 0, 0);
+            break;
+        case BTN_GREEN:
+            changeBackgroundColor(0, 1, 0);
+            break;
+        case BTN_BLUE:
+            changeBackgroundColor(0, 0, 1);
+            break;
+
+        default:
+            return DefWindowProc(hWnd, message, wParam, lParam);
+        }
+    }
+    break;
+
+    case WM_HSCROLL:
+    {
+        if ((lParam != 0) && (reinterpret_cast<HWND>(lParam) == hSliderPlay))
+        {
+            UINT frameNum = SendDlgItemMessage(hWnd, SLIDER_PLAY, TBM_GETPOS, 0, 0);
+            renderAnimation(frameNum);
+        }
+        else if ((lParam != 0) && (reinterpret_cast<HWND>(lParam) == hSliderCanvasResize))
+        {
+            static int curSize = anim.width / RESIZE_LENGTH;
+            int newSize = SendDlgItemMessage(hWnd, SLIDER_CANVAS_RESIZE, TBM_GETPOS, 0, 0);
+            resizeCanvas(hWnd, (curSize - newSize) * RESIZE_LENGTH);
+            curSize = newSize;
+        }
+        break;
+    }
+
+    case WM_PAINT:
+    {
+        PAINTSTRUCT ps;
+        HDC hdc = BeginPaint(hWnd, &ps);
+        draw(hdc);
+        EndPaint(hWnd, &ps);
+    }
+    break;
+    case WM_CTLCOLORSTATIC:
+    {
+        static HBRUSH hBrushEdit = CreateSolidBrush(RGB(255, 255, 255));
+        return (LRESULT)hBrushEdit;
+    }
+
+    case WM_DESTROY:
+        PostQuitMessage(0);
+        break;
+
+    default:
+        return DefWindowProc(hWnd, message, wParam, lParam);
+    }
+    return 0;
+}
+
+// Message handler for about box.
+INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
+{
+    UNREFERENCED_PARAMETER(lParam);
+    switch (message)
+    {
+    case WM_INITDIALOG:
+        return (INT_PTR)TRUE;
+
+    case WM_COMMAND:
+        if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
+        {
+            EndDialog(hDlg, LOWORD(wParam));
+            return (INT_PTR)TRUE;
+        }
+        break;
+    }
+    return (INT_PTR)FALSE;
+}
+
+void openJSONFileDialog(HWND hDlg)
+{
+    OPENFILENAME ofn;       // common dialog box structure
+    TCHAR szFile[260] = { 0 };       // if using TCHAR macros
+
+    // Initialize OPENFILENAME
+    ZeroMemory(&ofn, sizeof(ofn));
+    ofn.lStructSize = sizeof(ofn);
+    ofn.hwndOwner = hDlg;
+    ofn.lpstrFile = szFile;
+    ofn.nMaxFile = sizeof(szFile);
+    ofn.lpstrFilter = _T("JSON\0*.json\0");
+    ofn.nFilterIndex = 1;
+    ofn.lpstrFileTitle = NULL;
+    ofn.nMaxFileTitle = 0;
+    ofn.lpstrInitialDir = NULL;
+    ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
+
+    if (GetOpenFileName(&ofn))
+    {
+        SetWindowText(hTextFileToBeOpened, ofn.lpstrFile);
+        // LPWSTR(w_char*) -> LPSTR(char*)
+        USES_CONVERSION;
+        LPSTR path = W2A(ofn.lpstrFile);
+
+        setAnimation(path, BMP_MAX_LEN, BMP_MAX_LEN);
+        // init play slider
+        SendMessage(hSliderPlay, TBM_SETRANGE, FALSE, MAKELPARAM(0, getTotalFrame()));
+        SendMessage(hSliderPlay, TBM_SETPOS, TRUE, 0);
+        renderAnimation(0);
+    }
+}
+
+void draw(HDC hdc)
+{
+    Graphics gf(hdc);
+    int half_interval = UI_INTERVAL / 2;
+
+    // background
+    SolidBrush brush(backColor);
+    int back_y = half_interval + BTN_HEIGHT;
+    int back_height = back_y + BMP_MAX_LEN + UI_INTERVAL;
+    if (isBackgroundChanged)
+    {
+        isBackgroundChanged = false;
+        gf.FillRectangle(&brush, 0, back_y, WND_WIDTH, back_height);
+    }
+
+    // image borderline
+    Pen pen(borderColor);
+    gf.DrawRectangle(&pen, anim.x - half_interval, anim.y - half_interval, anim.width + half_interval * 2, anim.height + half_interval * 2);
+
+    // image
+    if (anim.image != NULL)
+    {
+        gf.DrawImage(anim.image, anim.x, anim.y, anim.width, anim.height);
+    }
+}
+
+Bitmap* CreateBitmap(void* data, unsigned int width, unsigned int height)
+{
+    BITMAPINFO Info;
+    memset(&Info, 0, sizeof(Info));
+
+    Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+    Info.bmiHeader.biWidth = 500;
+    Info.bmiHeader.biHeight = 500;
+    Info.bmiHeader.biPlanes = 1;
+    Info.bmiHeader.biBitCount = 32;
+    Info.bmiHeader.biCompression = BI_RGB;
+    Info.bmiHeader.biSizeImage = 0;  //(((32 * width + 31) & ~31) / 8) * height;
+
+    return new Gdiplus::Bitmap(&Info, data);
+}
+
+void renderAnimation(UINT frameNum)
+{
+    if (isAnimNULL()) return;
+    if (anim.image != NULL) delete anim.image;
+
+    curFrame = frameNum % getTotalFrame();
+
+    // render
+    UINT* resRender = renderRLottieAnimation(curFrame);
+    anim.image = CreateBitmap(resRender, BMP_MAX_LEN, BMP_MAX_LEN);
+    anim.image->RotateFlip(RotateNoneFlipY);
+    // call WM_PAINT message
+    InvalidateRect(mainWindow, &animRect, FALSE);
+}
+
+void initUIControl(HWND hWnd)
+{
+    int half_ui_interval = UI_INTERVAL / 2;
+
+    // button browse
+    int browse_x = UI_INTERVAL;
+    int browse_y = half_ui_interval;
+    CreateWindow(L"button", L"Browse", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
+        browse_x, browse_y, BTN_WIDTH, BTN_HEIGHT, hWnd, (HMENU)BTN_BROWSE, hInst, NULL);
+
+    // textbox FilePath
+    int textFile_x = browse_x + BTN_WIDTH + UI_INTERVAL;
+    int textFile_y = browse_y;
+    hTextFileToBeOpened = CreateWindowEx(0, L"static", L"No file selected.", WS_CHILD | WS_VISIBLE | ES_LEFT,
+        textFile_x, textFile_y, WND_WIDTH * 0.6, TEXT_HEIGHT, hWnd, (HMENU)TEXT_FILENAME, hInst, 0);
+
+    // image
+    anim.x = WND_WIDTH / 4;
+    anim.y = browse_y + BTN_HEIGHT + UI_INTERVAL * 2;
+    anim.width = BMP_MAX_LEN;
+    anim.height = anim.width;
+
+    // animating range
+    SetRect(&animRect,
+        anim.x - UI_INTERVAL,
+        anim.y - UI_INTERVAL,
+        anim.x + anim.width + UI_INTERVAL * 2,
+        anim.y + anim.height + UI_INTERVAL * 2
+    );
+
+    // background range
+    SetRect(&backRect,
+        0,
+        anim.y - UI_INTERVAL,
+        WND_WIDTH,
+        anim.y + anim.height + UI_INTERVAL * 2);
+
+    // text Background Color
+    int textBC_x = WND_WIDTH / 20;
+    int textBC_y = anim.y + anim.height + UI_INTERVAL * 2;
+    CreateWindowEx(0, L"static", L"Background Color", WS_CHILD | WS_VISIBLE | ES_LEFT,
+        textBC_x, textBC_y, 120, TEXT_HEIGHT, hWnd, (HMENU)TEXT_FILENAME, hInst, 0);
+
+    // radio button
+    // white
+    int white_x = WND_WIDTH / 20;
+    int white_y = textBC_y + TEXT_HEIGHT + half_ui_interval;
+    CreateWindowEx(0, L"button", L"White", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON,
+        white_x, white_y, RDOBTN_WIDTH, RDOBTN_HEIGHT, hWnd, (HMENU)BTN_WHITE, hInst, NULL);
+
+    // black
+    int black_x = white_x + RDOBTN_WIDTH + half_ui_interval;
+    int black_y = white_y;
+    CreateWindowEx(0, L"button", L"Black", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON,
+        black_x, black_y, RDOBTN_WIDTH, RDOBTN_HEIGHT, hWnd, (HMENU)BTN_BLACK, hInst, NULL);
+
+    // red
+    int red_x = black_x + RDOBTN_WIDTH + half_ui_interval;
+    int red_y = white_y;
+    CreateWindowEx(0, L"button", L"Red", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON,
+        red_x, red_y, RDOBTN_WIDTH, RDOBTN_HEIGHT, hWnd, (HMENU)BTN_RED, hInst, NULL);
+
+    // green
+    int green_x = red_x + RDOBTN_WIDTH + half_ui_interval;
+    int green_y = white_y;
+    CreateWindowEx(0, L"button", L"Green", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON,
+        green_x, green_y, RDOBTN_WIDTH, RDOBTN_HEIGHT, hWnd, (HMENU)BTN_GREEN, hInst, NULL);
+
+    // blue
+    int blue_x = green_x + RDOBTN_WIDTH + half_ui_interval;
+    int blue_y = white_y;
+    CreateWindowEx(0, L"button", L"Blue", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON,
+        blue_x, blue_y, RDOBTN_WIDTH, RDOBTN_HEIGHT, hWnd, (HMENU)BTN_BLUE, hInst, NULL);
+
+    CheckRadioButton(hWnd, BTN_WHITE, BTN_BLUE, BTN_WHITE);
+
+    // text Canvas Resize
+    int textCR_x = WND_WIDTH / 2;
+    int textCR_y = textBC_y;
+    CreateWindowEx(0, L"static", L"Canvas Resize", WS_CHILD | WS_VISIBLE | ES_LEFT,
+        textCR_x, textCR_y, 120, TEXT_HEIGHT, hWnd, (HMENU)TEXT_FILENAME, hInst, 0);
+
+    // slider Canvas Resize
+    int sliderCR_x = textCR_x;
+    int sliderCR_y = textCR_y + TEXT_HEIGHT + half_ui_interval;
+    hSliderCanvasResize = CreateWindowExW(0, TRACKBAR_CLASSW, NULL, WS_CHILD | WS_VISIBLE | TBS_FIXEDLENGTH | TBS_NOTICKS,
+        sliderCR_x, sliderCR_y, WND_WIDTH * 0.2, SLIDER_HEIGHT, hWnd, (HMENU)SLIDER_CANVAS_RESIZE, hInst, NULL);
+
+    // init resize slider
+    UINT sizeSlider = anim.width / RESIZE_LENGTH;
+    SendMessage(hSliderCanvasResize, TBM_SETRANGE, FALSE, MAKELPARAM(0, sizeSlider));
+    SendMessage(hSliderCanvasResize, TBM_SETPOS, TRUE, sizeSlider);
+
+    // button play
+    int btnPlay_x = WND_WIDTH / 10;
+    int btnPlay_y = red_y + RDOBTN_HEIGHT + UI_INTERVAL * 2;
+    hBtnPlay = CreateWindow(L"button", L"Play", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
+        btnPlay_x, btnPlay_y, BTN_WIDTH, BTN_HEIGHT, hWnd, (HMENU)BTN_PLAY, hInst, NULL);
+
+    // slider play
+    int sliderPlay_x = btnPlay_x + BTN_WIDTH + UI_INTERVAL;
+    int sliderPlay_y = btnPlay_y;
+    hSliderPlay = CreateWindowExW(0, TRACKBAR_CLASSW, NULL, WS_CHILD | WS_VISIBLE | TBS_FIXEDLENGTH | TBS_NOTICKS,
+        sliderPlay_x, sliderPlay_y, WND_WIDTH * 0.6, SLIDER_HEIGHT, hWnd, (HMENU)SLIDER_PLAY, hInst, NULL);
+}
+
+void resizeCanvas(HWND hWnd, int resizeValue)
+{
+    isBackgroundChanged = true;
+    anim.x += resizeValue / 2;
+    anim.y += resizeValue / 2;
+    anim.width -= resizeValue;
+    anim.height -= resizeValue;
+    InvalidateRect(hWnd, &animRect, TRUE);
+}
+
+void changeBackgroundColor(int r, int g, int b)
+{
+    isBackgroundChanged = true;
+    backColor = Gdiplus::Color(r * 255, g * 255, b * 255);
+    if (r + g + b == 0) borderColor = Gdiplus::Color(255, 255, 255);
+    else borderColor = Gdiplus::Color(0, 0, 0);
+    setAnimationColor(r, g, b);
+    renderAnimation(curFrame);
+    InvalidateRect(mainWindow, &backRect, FALSE);
+}
\ No newline at end of file
diff --git a/example/rlottiePlayer/rlottiePlayer.h b/example/rlottiePlayer/rlottiePlayer.h
new file mode 100644 (file)
index 0000000..4200862
--- /dev/null
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "resource.h"
+#include <Commdlg.h>                        // OPENFILENAME
+#include "atlconv.h"                             // String cast. ex) LPWSTR <-> LPSTR
+#include <gdiplus.h>
+#include <CommCtrl.h>                                           // slider handle
+#include <stdint.h>
+
+// interval
+#define UI_INTERVAL 20
+
+// length
+#define WND_WIDTH 1000
+#define WND_HEIGHT 800
+#define BMP_MAX_LEN    500
+#define BTN_WIDTH 100
+#define BTN_HEIGHT 30
+#define TEXT_HEIGHT 20
+#define SLIDER_HEIGHT 25
+#define RDOBTN_WIDTH 60
+#define RDOBTN_HEIGHT 20
+#define RESIZE_LENGTH 10
+
+void setAnimation(char* path, size_t w, size_t h);
+void initAnimation(size_t w, size_t h);
+uint32_t* renderRLottieAnimation(uint32_t frameNum);
+size_t getTotalFrame();
+bool isAnimNULL();
+void setAnimationColor(int r, int g, int b);
+
+typedef struct RlottieBitmap
+{
+       Gdiplus::Bitmap* image = NULL;
+       int x = 0;
+       int y = 0;
+       unsigned int width = 0;
+       unsigned int height = 0;
+}RlottieBitmap;
\ No newline at end of file
diff --git a/example/rlottiePlayer/rlottiePlayer.ico b/example/rlottiePlayer/rlottiePlayer.ico
new file mode 100644 (file)
index 0000000..b3ec03b
Binary files /dev/null and b/example/rlottiePlayer/rlottiePlayer.ico differ
diff --git a/example/rlottiePlayer/rlottiePlayer.rc b/example/rlottiePlayer/rlottiePlayer.rc
new file mode 100644 (file)
index 0000000..0c7935f
Binary files /dev/null and b/example/rlottiePlayer/rlottiePlayer.rc differ
diff --git a/example/rlottiePlayer/rlottiePlayer.sln b/example/rlottiePlayer/rlottiePlayer.sln
new file mode 100644 (file)
index 0000000..d1c8f0d
--- /dev/null
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30503.244
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlottiePlayer", "rlottiePlayer.vcxproj", "{CC7AD634-4D29-4D8E-997D-9727DABB44EE}"
+EndProject
+Global
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               Debug|x64 = Debug|x64
+               Debug|x86 = Debug|x86
+               Release|x64 = Release|x64
+               Release|x86 = Release|x86
+       EndGlobalSection
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Debug|x64.ActiveCfg = Debug|x64
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Debug|x64.Build.0 = Debug|x64
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Debug|x86.ActiveCfg = Debug|Win32
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Debug|x86.Build.0 = Debug|Win32
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Release|x64.ActiveCfg = Release|x64
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Release|x64.Build.0 = Release|x64
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Release|x86.ActiveCfg = Release|Win32
+               {CC7AD634-4D29-4D8E-997D-9727DABB44EE}.Release|x86.Build.0 = Release|Win32
+       EndGlobalSection
+       GlobalSection(SolutionProperties) = preSolution
+               HideSolutionNode = FALSE
+       EndGlobalSection
+       GlobalSection(ExtensibilityGlobals) = postSolution
+               SolutionGuid = {57EEA15F-28FB-4C19-96B4-7B62BFA0CFE5}
+       EndGlobalSection
+EndGlobal
diff --git a/example/rlottiePlayer/rlottiePlayer.vcxproj b/example/rlottiePlayer/rlottiePlayer.vcxproj
new file mode 100644 (file)
index 0000000..1e6eeb2
--- /dev/null
@@ -0,0 +1,162 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>16.0</VCProjectVersion>
+    <Keyword>Win32Proj</Keyword>
+    <ProjectGuid>{cc7ad634-4d29-4d8e-997d-9727dabb44ee}</ProjectGuid>
+    <RootNamespace>rlottiePlayer</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;rlottie.lib;gdiplus.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClInclude Include="framework.h" />
+    <ClInclude Include="Resource.h" />
+    <ClInclude Include="rlottiePlayer.h" />
+    <ClInclude Include="targetver.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="rlottiePlayer.cpp" />
+    <ClCompile Include="Source.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="rlottiePlayer.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="rlottiePlayer.ico" />
+    <Image Include="small.ico" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/example/rlottiePlayer/rlottiePlayer.vcxproj.filters b/example/rlottiePlayer/rlottiePlayer.vcxproj.filters
new file mode 100644 (file)
index 0000000..5c0486e
--- /dev/null
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+    </Filter>
+    <Filter Include="Resource Files">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="framework.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="targetver.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Resource.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="rlottiePlayer.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="rlottiePlayer.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="Source.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="rlottiePlayer.rc">
+      <Filter>Resource Files</Filter>
+    </ResourceCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="small.ico">
+      <Filter>Resource Files</Filter>
+    </Image>
+    <Image Include="rlottiePlayer.ico">
+      <Filter>Resource Files</Filter>
+    </Image>
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/example/rlottiePlayer/rlottie_capi.h b/example/rlottiePlayer/rlottie_capi.h
new file mode 100644 (file)
index 0000000..9bdf336
--- /dev/null
@@ -0,0 +1,282 @@
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _RLOTTIE_CAPI_H_
+#define _RLOTTIE_CAPI_H_
+
+#include <stddef.h>
+#include <stdint.h>
+#include <rlottiecommon.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum {
+    LOTTIE_ANIMATION_PROPERTY_FILLCOLOR,      /*!< Color property of Fill object , value type is float [0 ... 1] */
+    LOTTIE_ANIMATION_PROPERTY_FILLOPACITY,    /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
+    LOTTIE_ANIMATION_PROPERTY_STROKECOLOR,    /*!< Color property of Stroke object , value type is float [0 ... 1] */
+    LOTTIE_ANIMATION_PROPERTY_STROKEOPACITY,  /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
+    LOTTIE_ANIMATION_PROPERTY_STROKEWIDTH,    /*!< stroke with property of Stroke object , value type is float */
+    LOTTIE_ANIMATION_PROPERTY_TR_ANCHOR,      /*!< Transform Anchor property of Layer and Group object , value type is int */
+    LOTTIE_ANIMATION_PROPERTY_TR_POSITION,    /*!< Transform Position property of Layer and Group object , value type is int */
+    LOTTIE_ANIMATION_PROPERTY_TR_SCALE,       /*!< Transform Scale property of Layer and Group object , value type is float range[0 ..100] */
+    LOTTIE_ANIMATION_PROPERTY_TR_ROTATION,    /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
+    LOTTIE_ANIMATION_PROPERTY_TR_OPACITY      /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
+}Lottie_Animation_Property;
+
+typedef struct Lottie_Animation_S Lottie_Animation;
+
+/**
+ *  @brief Constructs an animation object from file path.
+ *
+ *  @param[in] path Lottie resource file path
+ *
+ *  @return Animation object that can build the contents of the
+ *          Lottie resource represented by file path.
+ *
+ *  @see lottie_animation_destroy()
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API Lottie_Animation *lottie_animation_from_file(const char *path);
+
+/**
+ *  @brief Constructs an animation object from JSON string data.
+ *
+ *  @param[in] data The JSON string data.
+ *  @param[in] key the string that will be used to cache the JSON string data.
+ *  @param[in] resource_path the path that will be used to load external resource needed by the JSON data.
+ *
+ *  @return Animation object that can build the contents of the
+ *          Lottie resource represented by JSON string data.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path);
+
+/**
+ *  @brief Free given Animation object resource.
+ *
+ *  @param[in] animation Animation object to free.
+ *
+ *  @see lottie_animation_from_file()
+ *  @see lottie_animation_from_data()
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API void lottie_animation_destroy(Lottie_Animation *animation);
+
+/**
+ *  @brief Returns default viewport size of the Lottie resource.
+ *
+ *  @param[in] animation Animation object.
+ *  @param[out] w default width of the viewport.
+ *  @param[out] h default height of the viewport.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height);
+
+/**
+ *  @brief Returns total animation duration of Lottie resource in second.
+ *         it uses totalFrame() and frameRate() to calculate the duration.
+ *         duration = totalFrame() / frameRate().
+ *
+ *  @param[in] animation Animation object.
+ *
+ *  @return total animation duration in second.
+ *          @c 0 if the Lottie resource has no animation.
+ *
+ *  @see lottie_animation_get_totalframe()
+ *  @see lottie_animation_get_framerate()
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API double lottie_animation_get_duration(const Lottie_Animation *animation);
+
+/**
+ *  @brief Returns total number of frames present in the Lottie resource.
+ *
+ *  @param[in] animation Animation object.
+ *
+ *  @return frame count of the Lottie resource.*
+ *
+ *  @note frame number starts with 0.
+ *
+ *  @see lottie_animation_get_duration()
+ *  @see lottie_animation_get_framerate()
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API size_t lottie_animation_get_totalframe(const Lottie_Animation *animation);
+
+/**
+ *  @brief Returns default framerate of the Lottie resource.
+ *
+ *  @param[in] animation Animation object.
+ *
+ *  @return framerate of the Lottie resource
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ *
+ */
+RLOTTIE_API double lottie_animation_get_framerate(const Lottie_Animation *animation);
+
+/**
+ *  @brief Get the render tree which contains the snapshot of the animation object
+ *         at frame = @c frame_num, the content of the animation in that frame number.
+ *
+ *  @param[in] animation Animation object.
+ *  @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn
+ *  @param[in] width requested snapshot viewport width.
+ *  @param[in] height requested snapshot viewport height.
+ *
+ *  @return Animation snapshot tree.
+ *
+ * @note: User has to traverse the tree for rendering.
+ *
+ * @see LOTLayerNode
+ * @see LOTNode
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API const LOTLayerNode *lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height);
+
+/**
+ *  @brief Maps position to frame number and returns it.
+ *
+ *  @param[in] animation Animation object.
+ *  @param[in] pos position in the range [ 0.0 .. 1.0 ].
+ *
+ *  @return mapped frame numbe in the range [ start_frame .. end_frame ].
+ *          @c 0 if the Lottie resource has no animation.
+ *
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos);
+
+/**
+ *  @brief Request to render the content of the frame @p frame_num to buffer @p buffer.
+ *
+ *  @param[in] animation Animation object.
+ *  @param[in] frame_num the frame number needs to be rendered.
+ *  @param[in] buffer surface buffer use for rendering.
+ *  @param[in] width width of the surface
+ *  @param[in] height height of the surface
+ *  @param[in] bytes_per_line stride of the surface in bytes.
+ *
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API void lottie_animation_render(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
+
+/**
+ *  @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously.
+ *
+ *  @param[in] animation Animation object.
+ *  @param[in] frame_num the frame number needs to be rendered.
+ *  @param[in] buffer surface buffer use for rendering.
+ *  @param[in] width width of the surface
+ *  @param[in] height height of the surface
+ *  @param[in] bytes_per_line stride of the surface in bytes.
+ *
+ *  @note user must call lottie_animation_render_flush() to make sure render is finished.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
+
+/**
+ *  @brief Request to finish the current async renderer job for this animation object.
+ *  If render is finished then this call returns immidiately.
+ *  If not, it waits till render job finish and then return.
+ *
+ *  @param[in] animation Animation object.
+ *
+ *  @warning User must call lottie_animation_render_async() and lottie_animation_render_flush()
+ *  in pair to get the benefit of async rendering.
+ *
+ *  @return the pixel buffer it finished rendering.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ */
+RLOTTIE_API uint32_t *lottie_animation_render_flush(Lottie_Animation *animation);
+
+
+/**
+ *  @brief Request to change the properties of this animation object.
+ *  Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*)
+ *
+ *  @usage
+ *  To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
+ *
+ *      lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "layer1.group1.fill1", 1.0, 0.0, 0.0);
+ *
+ *  if all the color property inside group1 needs to be changed to GREEN color
+ *
+ *      lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "**.group1.**", 1.0, 0.0, 0.0);
+ *
+ *  @param[in] animation Animation object.
+ *  @param[in] type Property type. (@p Lottie_Animation_Property)
+ *  @param[in] keypath Specific content of target.
+ *  @param[in] ... Property values.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ * */
+RLOTTIE_API void lottie_animation_property_override(Lottie_Animation *animation, const Lottie_Animation_Property type, const char *keypath, ...);
+
+
+/**
+ *  @brief Returns list of markers in the Lottie resource
+ *  @p LOTMarkerList has a @p LOTMarker list and size of list
+ *  @p LOTMarker has the marker's name, start frame, and end frame.
+ *
+ *  @param[in] animation Animation object.
+ *
+ *  @return The list of marker. If there is no marker, return null.
+ *
+ *  @ingroup Lottie_Animation
+ *  @internal
+ * */
+RLOTTIE_API const LOTMarkerList* lottie_animation_get_markerlist(Lottie_Animation *animation);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif //_RLOTTIE_CAPI_H_
+
diff --git a/example/rlottiePlayer/rlottiecommon.h b/example/rlottiePlayer/rlottiecommon.h
new file mode 100644 (file)
index 0000000..784fbe2
--- /dev/null
@@ -0,0 +1,231 @@
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _RLOTTIE_COMMON_H_
+#define _RLOTTIE_COMMON_H_
+
+#if defined _WIN32 || defined __CYGWIN__
+  #ifdef RLOTTIE_BUILD
+    #define RLOTTIE_API __declspec(dllexport)
+  #else
+    #define RLOTTIE_API __declspec(dllimport)
+  #endif
+#else
+  #ifdef RLOTTIE_BUILD
+      #define RLOTTIE_API __attribute__ ((visibility ("default")))
+  #else
+      #define RLOTTIE_API
+  #endif
+#endif
+
+
+/**
+ * @defgroup Lottie_Animation Lottie_Animation
+ *
+ * Lottie Animation is a modern style vector based animation design. Its animation
+ * resource(within json format) could be generated by Adobe After Effect using
+ * bodymovin plugin. You can find a good examples in Lottie Community which
+ * shares many free resources(see: www.lottiefiles.com).
+ *
+ * This Lottie_Animation is a common engine to manipulate, control Lottie
+ * Animation from the Lottie resource - json file. It provides a scene-graph
+ * node tree per frames by user demand as well as rasterized frame images.
+ *
+ */
+
+/**
+ * @ingroup Lottie_Animation
+ */
+
+typedef enum
+{
+    BrushSolid = 0,
+    BrushGradient
+} LOTBrushType;
+
+typedef enum
+{
+    FillEvenOdd = 0,
+    FillWinding
+} LOTFillRule;
+
+typedef enum
+{
+    JoinMiter = 0,
+    JoinBevel,
+    JoinRound
+} LOTJoinStyle;
+
+typedef enum
+{
+    CapFlat = 0,
+    CapSquare,
+    CapRound
+} LOTCapStyle;
+
+typedef enum
+{
+    GradientLinear = 0,
+    GradientRadial
+} LOTGradientType;
+
+typedef struct LOTGradientStop
+{
+    float         pos;
+    unsigned char r, g, b, a;
+} LOTGradientStop;
+
+typedef enum
+{
+    MaskAdd = 0,
+    MaskSubstract,
+    MaskIntersect,
+    MaskDifference
+} LOTMaskType;
+
+typedef struct LOTMask {
+    struct {
+        const float *ptPtr;
+        size_t       ptCount;
+        const char*  elmPtr;
+        size_t       elmCount;
+    } mPath;
+    LOTMaskType mMode;
+    unsigned char mAlpha;
+}LOTMask;
+
+typedef enum
+{
+    MatteNone = 0,
+    MatteAlpha,
+    MatteAlphaInv,
+    MatteLuma,
+    MatteLumaInv
+} LOTMatteType;
+
+typedef struct LOTMarker {
+   char *name;
+   size_t startframe;
+   size_t endframe;
+} LOTMarker;
+
+typedef struct LOTMarkerList {
+   LOTMarker *ptr;
+   size_t size;
+} LOTMarkerList;
+
+typedef struct LOTNode {
+
+#define ChangeFlagNone 0x0000
+#define ChangeFlagPath 0x0001
+#define ChangeFlagPaint 0x0010
+#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
+
+    struct {
+        const float *ptPtr;
+        size_t       ptCount;
+        const char  *elmPtr;
+        size_t       elmCount;
+    } mPath;
+
+    struct {
+        unsigned char r, g, b, a;
+    } mColor;
+
+    struct {
+        unsigned char  enable;
+        float       width;
+        LOTCapStyle  cap;
+        LOTJoinStyle join;
+        float       miterLimit;
+        float    *dashArray;
+        int       dashArraySize;
+    } mStroke;
+
+    struct {
+        LOTGradientType  type;
+        LOTGradientStop *stopPtr;
+        size_t           stopCount;
+        struct {
+            float x, y;
+        } start, end, center, focal;
+        float cradius;
+        float fradius;
+    } mGradient;
+
+    struct {
+        unsigned char *data;
+        size_t width;
+        size_t height;
+        unsigned char mAlpha;
+        struct {
+           float m11; float m12; float m13;
+           float m21; float m22; float m23;
+           float m31; float m32; float m33;
+        } mMatrix;
+    } mImageInfo;
+
+    int       mFlag;
+    LOTBrushType mBrushType;
+    LOTFillRule  mFillRule;
+
+    const char  *keypath;
+} LOTNode;
+
+
+
+typedef struct LOTLayerNode {
+
+    struct {
+        LOTMask        *ptr;
+        size_t          size;
+    } mMaskList;
+
+    struct {
+        const float *ptPtr;
+        size_t       ptCount;
+        const char  *elmPtr;
+        size_t       elmCount;
+    } mClipPath;
+
+    struct {
+        struct LOTLayerNode   **ptr;
+        size_t                  size;
+    } mLayerList;
+
+    struct {
+        LOTNode        **ptr;
+        size_t           size;
+    } mNodeList;
+
+    LOTMatteType mMatte;
+    int          mVisible;
+    unsigned char mAlpha;
+    const char  *keypath;
+
+} LOTLayerNode;
+
+/**
+ * @}
+ */
+
+#endif  // _RLOTTIE_COMMON_H_
diff --git a/example/rlottiePlayer/small.ico b/example/rlottiePlayer/small.ico
new file mode 100644 (file)
index 0000000..b3ec03b
Binary files /dev/null and b/example/rlottiePlayer/small.ico differ
diff --git a/example/rlottiePlayer/targetver.h b/example/rlottiePlayer/targetver.h
new file mode 100644 (file)
index 0000000..bf75e08
--- /dev/null
@@ -0,0 +1,6 @@
+#pragma once
+
+// // Including SDKDDKVer.h defines the highest available Windows platform.
+// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
+// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
+#include <SDKDDKVer.h>